[suggestion] - convert all armor to evasion node

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Miazga wrote:
maybe making the keystone in a way, that include text that IR can not be taken with this keystone ?


It could be worded differently to avoid infinite loop and I think they can implement it in a step before defense calculation.
"You gain evasion instead of armor from your gear, all bonuses to armor apply at half their value".

I'd normally question the point of this, but we got Berserkers which technically make more sense in evasion flavor, so I say why not. Though it would probably be better to do this with a unique, it's a niche after all.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Aug 4, 2016, 3:54:28 AM
armour to eva conversion is the most obscene and broken idea ever uttered arpund here

you take all armour (that is mostly irrelevant) and turn it into 'attack pretty much never hit you' while keeping end charges, basalt and immortal call?

a cheap way of making juggeraut even more broken. ev characters that know what they are doing are already doing that to a degree and are much safer than 100% AR US guys. the difference is the juggernaut end charge node making immortal call permament

No everyone plays a jugg.

I dont see it broken, and I think its only fair when we already have IR.

the idea came from playing various builds when you use off colors (and therefore most likely a hybrid or armor chest) for the skills u want to use. like 5 read and 1 green on an eva chest (impossible).

Hence you are forced to use a chest piece you dont really want, but it grants you the colors needed.

you can already do it with IR, when you want to build an armor based ranger for example, you need a lot of green sockets, which are hard to get on pure armor chest, but taking IR solves this problem though conversion. So you get your desired colors and armor from your chest.

Hence I only find it fair that there should be an option to do the same in reverse.

I think that this would open new build opportunities and idea's for defense systems
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
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Andrius319 wrote:
There are two reasons preventing this from happening.
*Game mechanics does not allow conversions to both sides- eva to armor (iron reflexes) and new suggested armor to evasion. Unless it would be made in some other way by not converting.
Also if it would convert, dodge would still cut in half gained evasion from armor (example- freezing pulse+pyre, it's damage is effected by cold damage increases/decreases anyways).
*Theme. it doesn't really make sense then heavy metal armor can make you evade instead of mitigating damage. On other hand iron reflexes can be understood as mitigating damage with muscles and movements (martial arts).

It's quite difficult to beat those two. Maybe smth like armor convertion to block chance with some nonlinear formula would be nearest this concept, thou it would still be punished for picking dodge.


Basically, what I wanted to say.

- It's inconsistent, it makes no sense whatsoever.
- It's technically not "possible" ( meaning that the code has not been designed to allow both ways conversions, and reworking would just be ..... like not worth it at all I'm sure ).

If you have a socket color issue, use an hybrid armour, or Atziri's splendour.
Pure chests have pros and cons, and doing niche / unusual builds has a cost, even though it's possible ( mostly what I do ).


And btw, getting RRRRR on a pure eva chest is not impossible, it is just extremely unlikely :

http://poe.trade/search/mokedoyobanain

And it would probably have other implications ( there are +400 armor rolls on belt, but not evasion ones for example, the grand spectrum that gives armor has no evasion equivalent, etc ... I'm quite sure than GGG has designed those with IR in mind and made the balance as such. They didn't include the opposite effect, and it would maybe need some balance changes, who knows but GGG )
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 4, 2016, 5:34:09 AM
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Andrius319 wrote:
the problem occurs when both keystones are picked- iron reflexes and suggested one. Then it loops-
evasion converted to armor,
armor converted to evasion,
evasion converted to armor,
armor converted to evasion,
...
etc.

This looping is the reason why there is only avatar of fire and there is no avatar of lightning or avatar of cold, also there is strict damage conversion direction-
physical -> lightning -> cold -> fire -> chaos (it is only possible to convert to the right side to prevent looping).

So either- the mechanics have to be changed to make it work in some decided way or keystone have to work in the other way (to not convert armor to evasion).


I get this... but why cant they just have if player has armor node grey out eva node so you cant pick both (could have a popup to tell you it will disable the other one)
Last edited by Lynerus#6363 on Aug 4, 2016, 12:40:52 PM
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Miazga wrote:
No everyone plays a jugg.

I dont see it broken, and I think its only fair when we already have IR.

the idea came from playing various builds when you use off colors (and therefore most likely a hybrid or armor chest) for the skills u want to use. like 5 read and 1 green on an eva chest (impossible).

Hence you are forced to use a chest piece you dont really want, but it grants you the colors needed.

you can already do it with IR, when you want to build an armor based ranger for example, you need a lot of green sockets, which are hard to get on pure armor chest, but taking IR solves this problem though conversion. So you get your desired colors and armor from your chest.

Hence I only find it fair that there should be an option to do the same in reverse.

I think that this would open new build opportunities and idea's for defense systems


EV is much stronger mechanic than AR, it is also way easier to reach the 'magic threshold' where you really and i mean really feel its power. this keystone was good pre-ascendancy. but with Juggernaut + Basalt flask + numerous new items granting Endurance Charges + changes to Taunt (ignored by most players but most players doesnt really know how this game works) the AR is mostly useless stat overshadowed by items mentioned above. being able to keep these secondary defences AND use full evasion is VERY, VERY, VERY strong (it stops ele attacks - juggernaut with full phys immunity feels-bad-man when faced with '%xx damage added as everything' red map. EV helps in these maps IMMENSELY.

i understand the socket issue but it seems that GGG is perfectly aware of that and they use socket colours as a balance tool. Cospri's Will is all green while being one of the best caster items.. Lioneye's chest is all red while being perfect archer chest. it is done on purpose.
again you pointing out a single ascendancy that could possibly greatly overuse this. Yet there are 6 more classes that do not have the same benefits.

From my personal experience evasion is only good if you hot a huge life pool to avoid you from getting one shoted. I still find armor superior for most general play and to be honest if not for the movement speed penalties i would run armor base chars everythime. ES is the second strongest due to ability to achieve stupid amounts of ES, lastly its the eva.
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
"
Miazga wrote:

From my personal experience evasion is only good if you hot a huge life pool to avoid you from getting one shoted. I still find armor superior for most general play and to be honest if not for the movement speed penalties i would run armor base chars everythime. ES is the second strongest due to ability to achieve stupid amounts of ES, lastly its the eva.

You need a big life pool anyway, otherwise elemental damage might kill you.

ES is irrelevant in a comparison between EV/AR, because it's a buffer, a primary defense, not a secondary one.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Miazga wrote:
again you pointing out a single ascendancy that could possibly greatly overuse this. Yet there are 6 more classes that do not have the same benefits.

From my personal experience evasion is only good if you hot a huge life pool to avoid you from getting one shoted. I still find armor superior for most general play and to be honest if not for the movement speed penalties i would run armor base chars everythime. ES is the second strongest due to ability to achieve stupid amounts of ES, lastly its the eva.


GGG intends us all to mix defences - pure ANYTHING sucks on purpose. CI ES is not pure ES but CI ES. thats the difference. and even that characters rely on flasks to get some AR and/or EV

strongest ive played was HP/ES EV trickster with 4.5k hp and 5.5k ES with considerable armour from flasks. benefits of all, drawbacks of none.

and i do not care about these 6 classes - games are balanced with top tier players and mechanics in mind. if juggernaut can greatly abuse it then it is enough to drop this idea and move on.

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