Scion Ascendancy Buff

The Scion was always meant to be a class that can delve into anything and is open to anything, but does not specialize into anything nearly as well as any of the other classes.

Her current choices do not allow that.

Ascendancy options choose some aspects from all three of a class' ascendancies, not necessarily choices someone would make. Some of these options are improvements upon that class' ascendancy. For instance, the Shadow Saboteur only has a 25% chance to create a smoke cloud when he is hit. The Scion has a 20% chance to create a smoke cloud when tossing a trap. While more situational, it is vastly superior for traps since you can throw a bunch in a short period of time. But it comes with other things that are either useless for traps or not half as good as the Saboteur's choices.

While the Scion is not meant to be the best trapper, she has only one option that is meant for traps, but is not necessarily good.

I propose the following overhaul to the Scion's Ascendancy tree:

The Scion has three paths initially, one granting +40 strength, one granting +40 intelligence, and a final one granting +40 dexterity.

Each attribute choice separates into three separate passive points.

Each passive point leads to a single class.

Here is a representation of the new tree.

This means that you could allocate three classes with all eight points, granting three separate starting locations, three choices of ascendancies, or any mixture thereof. Alternatively, you could opt to forego class choices for more passive points, though not very effectively.

As for the Scion's ascendancy choices within each class, she is allowed to choose which benefits within an ascendancy she wishes. The amount of ascendancies chosen reduces the effectiveness of those choices, but choosing only one thing grants more. For instance, if she allocated the Witch and chose only her Mistress of Sacrifice ascendancy, she would enjoy the "Offerings also apply to you", but should she chose any additional ascendancy from any of the other Witch ascendancies, the "Offerings also apply to you" would be reduced to a "Offerings have x% increased effect", similar to her current option.

Wait, wouldn't this be overpowered?

No. While the Scion would save considerably on passive points with three starting locations, she still remains a second choice for many builds. For instance, for a character that wishes to be a summoner would still likely choose Necromancer and not Scion, because the Necromancer offers much more for the character's minions. However, a Scion could still be an "okay" summoner since she can still obtain some of the Necromancer's choices, though at reduced effect the more she takes.

What in all does this change?

The correct question is "what does this allow?"

Currently, the Scion is only used for her extremely specific ascendancy options or her starting location. Her ascendancy options are extremely specific, and most of the time a specific ascendancy does not offer the Scion what she may need from that Ascendancy. Allowing a player to decide how much to take and what to take offers the Scion unlimited flexibility. She can truly mix and match what she wants, take a lot and have much less of each, or she can opt for the starting locations to save immensely on passive points.
Last bumped on Jul 27, 2016, 9:19:45 PM
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poe is all about min-max, jack of all trades is just not appealing.

before ascendancy scion was a top pick becouse she could fit on many build with the added bonus of easy acces to jewels, now those extra jewels are for the most part not good enought to compensate the crappy acendancy subclasses.


my 2c for scion would be

option 1: replace subclasses with "class" training, this keystone will aloud us to pick 1 keystone from one of that class ascendancy keystones.
that is up to 2 keystones with 6 points but can lead to some interesting combinations.




option 2: give her its own skill tree, say:


gemling branch: jewels have 10% increased aoe -> jewel socket -> jewels have 10% increased aoe -> gain "x/y/z" effect for each veridian/cobalt/crimson -> jewels have 10% increased AOE -> +1 to maximum posible jewels (raise cap to 2)

jack of all trades branch: +20 to all atributes -> +1 skill point -> +30 to all atributes -> +2 skill points -> +40 to all atributes -> attack and spell damage modifiers olso apply to both attack and spells.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

I had a 85 srs scion. Had to scrap her due to how bad the asc tree is. By going to witch i picked up like 90% minion damage and 50% fast cast.

Ascendancy can ruin some chars, we should get to pick any sub class we want.

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