[2.3] Vaal Berserker - a different flavor of mjolner discharge
I wanted to share an alternative marauder ascendancy for the classic mjolner/discharge - berserker! Taken primarily for the 'more' damage modifier and leech from *all* types of damage you deal. Juggernaut is currently discharge marauder FOTM for a number of reasons, not least of which being its instant max endurance charge generation / kingsguard armor interaction, however if either of those gets nerfed (which seems entirely possible) it would likely cripple their dps/survivability. If that ever happens, this build may be a viable alternative! Showcase T15 abyss twin bosses, -15 max res & other T14 conservatory -max res, tempchains & other - 155% quantity 5 min Atziri run Open to requests for videos Passive Tree Zeekinator level 94 berserker Highlights [+]
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Required Items Weapon: Mjolner: You know the drill, the item is broken Amulet: voll's devotion: This is your endurance-charge generator, used in combination with IC to avoid ever having to manual cast to activate immortal call Ring: romira's banquet: Your power-charge generator for powering your discharge skill Other Items slots
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These unique items are not required, a nice rare would replace them in most situations, however the more you replace, the more bonuses you may miss out on. Helmet If you can (somehow) max your resists from other peices, an alpha howl for buffed auras/reduced mana consumption would work well. Shield Legacy saffel's: increased maximum resists and spell block which helps negate elemental reflect damage - using this with vaal pact you should have no trouble with reflect. The +max lightning resist also synergises with lightning coil. If you can't get a legacy version it's not a big deal. Body Armor Legacy lightning coil: as far as physical damage mitigation goes, this item is BiS by far - with this baby you can tank those big phys hits without fear of being one-shot. It's not hard to see why it was nerfed. 6L is not required, but it's handy for those who are lazy and don't want to have to swap around their attack skill for bosses. Gloves Repentance crusader gloves: These gloves add the equivalent of ~82% spell damage, which is ~7 passives in a single item. Very nice! Belt Headhunter: No build is complete without it, right? /s Adds some nice stats and the buff-stealing from rare monsters is brokenly strong. Totally not required, somewhat gimmicky, but very fun to use. Doriyani's invitation (the lightning variation!): is a more sanely priced alternative. My Current Gear
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Bandits / Jewels
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Bandits: passive / passive / passive OR 40HP / passive / passive Jewels: There are *so* many good mods you can get, here is a list of some mods to aim for:
Skill Gem Links Helmet: (1)Faster attacks, (2) Leapslam Movement skill for traversing ledges etc. (3) Vengeance Acts as an activator for mjolner spells - coupled with vaal pact & leech this helps survivability a surprising amount (4) Portal Who wants to carry around scrolls of town portal!? :P Weapon: (1) Lightning penetration, (2) Arc, (3) Discharge Body Armor: (1) Lightning strike, (2) Faster attacks, (3) Greater multiple projectiles, (4) Multi-strike, (5) Fortify, (6) Molten strike Lightning strike is used for clearing packs and molten strike for single target. If you can't affort a 6L, 5L will do, but you may need to gem-swap for single targets which don't instantly melt. Gloves (1) Elemental weakness or Enfeeble lvl 20, (2) Curse on hit lvl 20, (3) Cast when damage taken lvl 1, (4) Ice nova lvl 1 The gem levels are important, you want a level 1 cwdt to proc as much as possible to get enemies cursed. Boots (1) Cast when damage taken, (2) Molten shell, (3) Flame golem, (4) Immortal call Pay attention to gem levels - you can max these out if you want, but having slightly de-leveled cwdt & supporting skills means more efficiency with the number of casts. Molten shell - free damage/armour/life leech Flame golem - free 18% increased damage Immortal call - physical immunity Shield (1) Herald of Thunder, (2) Wrath, (3) Purity of lightning These are your auras - if you drop portal or vengeance, for a level 4 enlighten you can save 4 passives off your tree - since you would then not need the mana reduction talents, however I'm currently too poor (lazy) to get one. Herald and wrath buff your damage significantly, and PoL synergises greatly mitigating reflect damage and buffing your L-coil's phys mitigation. Changes * Added atziri run video Well, that's about it! I hope you found something interesting and if you have any questions or comments I'll do my best to address them :-) "there is no spoone" - The Matricks Last edited by Zeekin on Jul 31, 2016, 4:31:59 AM Last bumped on Jul 31, 2016, 4:39:10 AM
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