Alternatives to GGG's leveling penalties?
When I read this response, my immediate reaction was that it seemed better than GGG's planned solution for slowing down leveling. My second reaction was that the Path of Exile community probably has some good ideas that GGG could take into consideration when they next implement any kind of XP adjustments.
" I wonder what percentage of players are trying to be "competitive" on the ladder vs just wanting to level and make their characters powerful. Is the number of players who want to struggle for the top ladder positions significant enough to penalize all the other players of Path of Exile? What sort of XP adjustments would you suggest GGG make to keep new leagues competitive and maintain what you personally feel is the spirit of the game? "The only legitimate use of a computer is to play games." - Eugene Jarvis PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last bumped on Jul 1, 2016, 9:48:32 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
Just fucking buff red map exp by a ten fold like I don't understand why that is hard since yellows still shit on reds for EXP. All of my ''top tier'' friends just spam gorges still for 20 hours every single fucking day lol
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
![]() |
Something is wrong with yellows. I never got 2% per at 95 like now. Reds seems nerfed 50%. Actually 15 or 9 git 1-2% a map. Thats fucked up.
I agree with Chris 100% though about longevity. 9's shouldnt be giving my 95 anything. 15's 2-3% Accomplishes goal what chris has in mind without making hard content feel worthless. Git R Dun! Last edited by Aim_Deep#3474 on Jun 28, 2016, 3:11:29 AM
|
![]() |
haha Saranghaeyo your post made me laugh..they prolly talking to elite 100s streamers and such is my guess who wanted more exclusivity/harder. GGG went wrong way about it through. As you said 1/9th cost and risk for 96% exp of a 15 map. Not even counting TIME.. Yellows are way better exp/time. I can do gorge in <3min, core ~9min if i dont die.
Git R Dun!
|
![]() |
" Australia? Australia! This game is from New Zealand not Australia |
![]() |
" Called it at the start of the league: xp penalty is a fuck-up, uber lab/trials are a fuck-up. Eagerly awaiting to add this to my long list of 'I told you so' :) You have to be realistic about these things.
Logen Ninefingers | |
" I told you first few days because I decided to sit this one out and just fart around in std how bad it was gonna be. " https://www.pathofexile.com/forum/view-thread/1684609 What I didnt know is yellows would be just as good (or bad as the case may be lol) There simply is no incentive to do hard content - besides pure testing of course Git R Dun! Last edited by Aim_Deep#3474 on Jun 28, 2016, 3:56:08 AM
|
![]() |
Yeah, I'm not claiming I'm the only one who saw it, it's quite obvious. So obvious, in fact, that I am at a complete loss how or why GGG thought it would be a good idea. Sadly, not the first and probably not the last time I'll be scratching my head like that.
You have to be realistic about these things.
Logen Ninefingers | |
" i can only guess as ggg isn't communicating much about it and i'm not the person hammering chris with mails, the way i see it: yellow maps: good xp, endless grind but no end game items drop red maps: bad xp, occasional grind but a chance to get top tier rare items so where is the problem ggg's intention of splitting that up? age and treachery will triumph over youth and skill!
| |
" The problem is, if you know what you're doing, you'll be geared up quite quickly and not really need more items. So, if you want to level, you'll have to grind yellows. Not to mention that canyon/lake/gorge/plateau runs are probably more profitable than reds even if you only care about farming. You can easily slap some magicfind gear on, speedclear them and only do the unidentified regal recipe + identifying only a few very best bases like diamond rings, leather belts, vaal regalia, hubris circlets and titanium spirit shields. I'm almost positive this will be better farming than red maps, and not luck-dependent too. You have to be realistic about these things.
Logen Ninefingers |