A Brief history of Claws (Their prime, their death, and why they are still bad atm)
Please keep LGoH on some high-end claws. Physical life leech is useless for elemental claw builds (even converted from phys), whereas LGoH is basically a free gem slot.
Either keep LGoH, or at least make claws leech all attack damage. Note that wild slash and frost blades both do lots of hits, so LGoH is pretty nice. With high attack speed and multistrike, LGoH takes the place of leech *and* Vaal Pact, without losing regen. With dual Touch of Anguish, frost blades becomes a hit-monster. I think that claw in particular would be considerably worse with phys life leech. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Jun 27, 2016, 7:10:38 PM
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Claws were supposedly meant as a defensive option compared to daggers, but their defense is somewhat hard to use. The changes to leech mean those implicits have lesser value, plus pure physical scaling can be a bit of a problem depending on the skill so the pure physical leech is a bit more annoying to use.
There's also less crit support on the tree for claws compared to daggers. 6 claw crit nodes totaling 145% crit chance and 24% crit multiplier compared to 11 crit nodes for daggers totaling 215% crit chance, 114% crit multi, and then the Adder's Touch 30% chance on crit to poison the enemy. Hell, swords only have 5 crit nodes and the total of those is 135% crit chance and 80% crit multi. Claws supposedly have flavor thanks to the Claws of the Magpie node, but that rarely ever comes up in PVE which leaves leech as the only thing to really make claws interesting. If there were claw nodes that let 25-50% of leech continue at full life or ES and/or let all attack damage be able to leech then its niche could work out better. Have some % of leech be instant when using a claw. Maybe a chance to bleed and then leech even more against bleeding enemies would work well for claws. Or increased chance to crit against bleeding enemies. A chance to cause bleeding on crit like daggers can poison on crit. Maybe just toss the bleed stuff out and have some sort of DoT be based on leech damage like the unique belt The Retch. Last edited by Jackinthegreen#3344 on Jun 28, 2016, 6:10:24 AM
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" That's a good suggestion imho and could be a balanced solution,ofc depending on the numbers. Has to be an implicit though, or Varunastra could do it aswell, and I don't think it should. Or rework claws' implicit and make (some) Claws cause bleeding - I really never logically understood why claws don't make enemies bleed and can leech instead... "Metas rotate all the time, eventually the developers will buff melee" PoE 2013-2018 Last edited by Wazz72#5866 on Jun 28, 2016, 9:10:58 AM
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" 1. Claws lost their INITIAL niche, but gained another niche instead - they have life gained on hit implicits, and mana/hit if needed. 2. Claws dont do much less damage, unless you're comparing to 2-handers, of course. 3. LGoH CAN scale well even for endgame (with proper build), but argument is still relevant - a lot of bases are kinda junk, and there is no powerful FOTM unique like Bino. You can overlook my guide in sig, to understand how to utilize LGOH from claws. " 1. So, you want to KILL LGoH playstyle with claws? Bases with LL could use a buff, but LGoH bases should remain too. 2. There are enough notables for claws & 1-handed weapons, melee, "with shield/DW", etc. A proper build will spend most of its points for life nodes anyway, not for extra DPS nodes (there are tons of those around for every build). 3. That's a valid argument, cause ATM LGoH/LL implicits on claws have too small DW benefits... IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Jun 28, 2016, 9:30:53 AM
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Just generally confirming that I ignore claws entirely.
There´s literally NOTHING in this game that makes claws appealing, at all. |
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" No, there are just too many LGoH claws in the top endgame bases. Either change a few of them to LL or buffing the LL claws would be fine. Right now for a phys crit build 6 of the top 7 bases are LGoH, the top one being the only LL claw (Vaal Claw) among the group. As for LGoH being effective for large numbers of hits, yes, this is true. But there comes a point where even a little life leech is superior to LGoH (usually compared with instant leech). Lets say we have 2% LL, vs, say 50 LGoH: 0.02*Avg Dmg > 50 Solving for average damage, we get 50/0.02 = 2500. Of course, this scales better with higher life leech values. Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves |
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niche that claws have - and niche that is pretty much universally ignored and regarded as 'meh' is life/ES sustain
leech + GR for leech to ES LGoH for leech to life ive toyed with builds like this and this is something that can be done only with claws (or getting insane pieces with +LGoH + LGOH Support) and works pretty well it isnt popular because most players disregard life/ES builds without really understanding what they are doing so i suppose maybe few dozen players tops gave it a fair try |
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I'm not sure. If I compare the claw uniques to the sword or axe uniques there isn't much difference. Maybe when Varanustra and Rigwalds weapons become more avaible it might change, but right now swords are even worse than claws and axes... well Soultaker that's it. Jack the Axe is decent... but not any better than Touch of Anguish (which actually is better due to the flat phys it gets which works better with quality). So in terms of uniques 1h weapons in general are a lot worse than 2h weapons.
For the Leech values... they actually got buffed. From 6% to 2% (which would have been 10% before the change). Having LGoH on the fastest claw also makes a lot of sense and with Multistrike it isn't too bad. Also those mods are local since a very long time now. Also the Bloodseeker mod always was a local mod unless you use a skill that attacks with both weapons (like Dual Strike). Sadly Essentia Sanguis is not local otherwise it would be nice to use a hybrid build to leech life with one Claw and ES with the other, although Essentia Sanguis would do this alone, since it is oddly enough on a base that doesn't even give leech (they should have changed the base, since it used to give 3% Leech^^). I also question that Leech would be that beneficial. 25 LGoH is a pretty good value. A hit would have to deal an average of 1250 physical damage to beat that, exspecially before having endgame equip it isn't that bad and with claws having a lot of leech avaible anyway. I'm also not sure why you are so unhappy with the Terror Claw... yes it doesn't have 1.6 aps, only 1.5, but the damage is really good, only some foils can compete with them, since only the ambusher combines such high APS and Crit Chance, and due to claws not rolling a lot of caster mods (only mana), they are much easier to craft. I agree that the mods for them are a bit lacking. The Charge Steal is a nice thing, but honestly it doesn't come into play very often and isn't really compareable with the high crit mult and poison daggers get. A few more likely and better changes to claws would be: a) If you want the LGoH gone all mods on claws would have to be turned into Attack damage Leech from pure Physical Leech, that way some claw/dagger made skills like Viperstrike or Frostblades would actually made sense with claws, right now they struggle with leech only working with physical damage. b) A look at claw nodes is surely a good thing, they don't offer reliable benefits. Again too much physical leech with only works for specific builds (even Viper Strike, a skill made for shadows doesn't work with the shadows leech nodes... not sure why the duelist got straight attack damage leech). " Even a physical crit build might use Hatred, Herald of Ashe, maybe Flasks that give elemental damage or even use Physical to Lightning for reliable shocks. All of this is pretty much killing leech claws. So unless you are dealing straight physical damage LGoH is a really great option. Also something to consider, you need to pass around 15k dps with high aps (which is likely with claws) and at this point a few other leech sources will already instantly fill you up anyway. I'm also not sure why elemental builds have to be killed just for physical builds to be a tiny bit better. Again the two skills basically associated to the shadow due to its Dex/Int and what they do requirement are Reave and Viperstrike and while reave clearly fits a physical build (although it can be elemental) Viperstrike doesn't deal a lot of physical damage and needs a way to sustain. Frostblades is arguably another skill that would fit here (there actually is a unique claw for it), which again is more about elemental damage than physical. So if a change, it can't be at the cost of elemental skills. |
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" because they had to put it in the reach of 'bow' builds and make it expensive to get for 'wand' builds making it expensive for bow builds was ofc out of the question because that would mean that bow users were actually expected to make sacrifices in their builds these general leech nodes were as stupid of an idea as Scion's Berserker node. sadly only one got nerfed note: shadow has TOO MANY nodes already. his nodes are the best on the tree. the 'power density' is amazing. the phys/chaos nodes are just bonkers. no other class can be a caster, archer, wander, melee and traper. shadow can do all that and his only real passive-tree-related issue is lack of pure STR nearby |
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" How would a bow or wand build benefit from a claw node that gives him attack damage leeched with claws. Also the shadow doesn't have any good leech nodes for bows/wands and I highly doubt that turning Blood Drinker into an Attack Damage Leech node would change much. An Elemental Claw build doesn't really get anything out of those shadow nodes either. The thing is while some of his nodes are strong, it is mostly the generic nodes. The claw specific ones are terrible and I'm not sure how the shadow gets stronger if those nodes get buffed up, also I'm not even sure if shadow is the necessary choice for a claw build, raider is also pretty good, but again the claw nodes are terrible, right now you are better of doing a Duelist or Ranger and getting general 1h or dualwield nodes than actually going for the claw nodes. |
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