Dev Response on Melee Balance....
cool brory sto
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" cool story bro |
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I've got tons of solutions in mind for fixing Dex Melee..
Perhaps all of them aren't elegant "across the board solutions" but it's something to wet melee's whistle atleast. Firstly, Raise the stat requirements for high level skill gems. 150 of a stat for a level 20-non aura gem is too low IMO. It allows Maras/Temp to have use of level 20 dex skills purely by happenstance. After that i'd make these changes(Assuming they aren't going to add new dex skills in): Whirling Blades - Now Cannot be Damaged while in the animation. Increase the radius of the aoe(It's actually not even an AoE skill right now which I thought was absurd. Can't even used increased radius on it.) and a Flat damage buff Flicker Strike - Remove that silly frenzy charge business from it, and give it a .25 second Cd. That way people couldn't just instant flicker 3 times a second all over the place, but it would be far more viable where you didn't have to use blood rage to make good use of it. Added damage to primary target with a small circular aoe around the target for half damage. That's just two. Evasion just as a stat itself needs a buff. Noone in HC OR SC wants unrealiable spiky damage on a melee character, atleast not all the time like it is currently even with high evasion. Don't even get me started on how pointless it is to dual wield in this game. It's honestly like... use a bow.. shield or GTFO |
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Oh God i've created a cool story monster.
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" Thanks for proving his point. |
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And also yes Thirsty I honestly do think someone who's using CLEAVE or single target melee range abilities should have HUGE defensive bonuses over someone who's sitting 20 feet from a group and can clear them in an instant. I think if you're going to have melee skills that suck at clearing crowds quickly, there should be trade-offs.
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" And another post that suggests the reality I've observed over the past 3 weeks is different than the reality others observe. Perhaps the information is too spread out to easily find, but the devs have publicly discussed melee balance on more than one occasion since OB release. " ... to let them know the game isn’t going to be very fair from here on out." - Qarl Last edited by Panda413#5809 on Feb 19, 2013, 12:58:50 PM
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" CI crit-dagger Shadow in HC. ign: weaklygdlk
"Charge chicken is dangerous, they are master of killing me." - fasknifer |
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A lot of posts in this thread illustrate why the team probably avoids talking about their short term plans. These forums are toxic and they know anything they comment on is only going to fuel the trolls, even if they say theyre going to do everything people want. I dont blame them at all.
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This issue has actually been addressed many times by developers in the past. We are aware that there is a disparity between the end game effectiveness and safety of ranged vs. melee characters. We have a big variety of changes in the works to address this disparity, and details of these changes will be released as we get closer to implementing them. Thank you for your patience in the meantime, I'm really happy to hear that you're enjoying the game :)
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