Has Ascendancy really created diversity?
" erm ..... " Guardian Summoner is pretty strong&fun imo. Also, what Raics said. "better to simply go balls deep full retard if you gonna go retard." -Boem- Last edited by Hunwulf#1449 on Jun 23, 2016, 4:47:20 AM
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" Oh, the irony! :) |
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" Oh, the irony! :) |
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"What league are you talking about because Evasion was the best because you could max out Block and Spell Block while getting Acrobatics and Ondars. If we are talking pre 1.3 evasion was the best way to play the game because it had the strongest layered defense. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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You always had the illusion of build diversity. There will always be 1 option that is the most efficient way to build a particular build. If shadow created the best build route for a skill then all the other starting areas were weaker choices. Or if Marauder was the best melee choice, then everything around it was inherently weaker by default.
Ascendancy hasn't changed anything except give you a reason to potientially deviate from the standard path. Not to mention, every ascendancy point still to this date is an additional boost to what existed pre-ascendancy. Everything you could do before, you could do now. |
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Of course!
Every single attempt of a build is sort of viable now. "True melee" builds can easily down Atziri. You have to try HARD to make a builds that's not good enough to reach 90+. You can more or less build what you want, and level the build almost as far as you want. But if your definition of "build diversity" = "balance" or "equally fast clearing speed", build diversity is impossible. And that's sort of a good thing. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jun 23, 2016, 5:58:57 AM
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" Not only a good, but also a very important thing to never forget when talking about POE. The Sirus fight is a disgrace.
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I have an earthquake raider
so ... yes? |
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Yes it added diversity.
Whether people want to be diverse, or be strong enough to clear the most difficult contents with ease and without dying is something everyone has to decide for themselves. The cool thing about POE is that there isn't that one goal everyone has to achieve. Ascendancy gave us even more possibilities to play the game. I understand people find out certain combinations of items, gems and skills are more powerful than others, and for those a powerful character might just be their goal. I for myself make it my challenge to find something cool like a skillgem, item, mechanic,theme, node in the tree whatever it is, and make the MOST EFFICIENT build around that thing. That is how I create diversity for myself. POE gives you the tools to create your own diversity, no doubt, it's all there. Ascedancy classes just gave us more tools than before. How you use them and what you choose to create them for is completely up to you:) Just my point of view |
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" I'm talking early Open Beta, before challenge leagues even existed, way before the max block/evasion/Acro etc. melee meta that got killed with 1.3. Havoc, like everybody else, was spec'd into Iron Reflexes. I just checked his video on his YT channel where he dings 99 and opens his tree, he is spec'd into IR. That's why the statement "World's first level 100 character in PoE was an evasion-based bow ranger" is false. IGN : @Morgoth Last edited by Morgoth2356#3009 on Jun 23, 2016, 9:34:49 AM
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