New Map mechanic, Rush, to make use of the actual powercreep allowed by the game
This is a sequel to this thread:
https://www.pathofexile.com/forum/view-thread/1688030/page/1 The main point of this thread is not to debate about the actual powercreep. We can reach gazillions overkill dps with relatively tanky builds. But there is no content that can resist this amount of dps. We optimize ours builds then oneshot packs for no reason... We clean the maps too fast for our own good. At the end it becomes boring, we create monsters or godlike characters but we cannot use them against something challening. ( Core malachai and uber atziri's are somewhat challenging but they are only a very small part of the game) To slowdown the gameplay, to make packs of monsters meaningfull and scary... I have a suggestion. Increase monster hp and xp gain, create a pressure and meaningfull goal by limiting the time, kinda like a race, granting a reward if we complete it. But it shouldnt modify the whole game, the mid game balance is fine. Something that we can do for fun, not necessarly rewarding but interresting and giving purposes to the powercreep?! NICE. A new currency adding new mechanics to maps Let's call this new currency " Obnoxious omen" It shall be easy to get, not rng gated, worths a chaos more or less. We use this OO item together with a map into the map device. " " " The rewards could be something like random RNG card, a little currency or a one lower tier map or similar, not overkill, nothing really better than what we can gain in normal maps. So, with 5000% MORE life, a normal T10 monster gets 500K life, a 200K aoe dps build needs around 2 - 3 seconds to clean one pack; It's still too fast for my taste but it should be doable for unoptimized and ungeared builds. Personnally i would like if monsters had 1 000 000 hp but some ppls would call me crazy, so to be able to use up to 3 OO (obnoxious omen) at the same time is a good solution. IF we do not oneshot packs anymore, we ultimately takes more damage, and because we cant stun them all the time, we take even more damage! So to be tanky is usefull and some undangerous mods becomes dangerous. Status ailments are harder to inflict too. More life to monsters is definitively the WAY TO GO. Note that to prevent or avoid any bug, the leader of the party can choose to END the map manually with a BIG "stop button", then the rush system will block the player, give the reward, and force him to leave as said before. IT can be abused like alt f4 or disconnection but it's already used so... I will never be good but always I try to improve. Last edited by Geisalt#1772 on Jun 21, 2016, 2:36:39 PM Last bumped on Jun 23, 2016, 10:44:48 AM
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People running overpowered meta builds have enough advantage already. You don't need any more. Try a build that isn't broken sometime, eh?
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
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My build certainly doesn't suffer from power creep.
How about we nerf all the broken stuff for a better game instead? |
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" ATM everything is broken. My build is not meta at all. 1M dps is reachable with self casted spell, most melee reachs 300K non crit. Some vortex blade reachs 10M + ... I cannot not play op builds , when you start to optimize everything becomes op. If you do not have "op" build, it's either because you dont have the motivation to push it further or have a very little amount of currencies. Uber atziri is killable with 1 EX without any lame mechanics... Open yours eyes. anyway, i dont want advantages, where have you read that, i never asked for IMBA rewards, i said rewards. The whole thread is About SLOWING THE GAME FOR POWECREEPORZ WHO CANNOT FIND CHALLENGE. read again. I will never be good but always I try to improve. Last edited by Geisalt#1772 on Jun 21, 2016, 2:30:08 PM
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" because there is too much broken things since ascendancy, dps is out of control. and even infernal blow will clean T14 maps with few strikes blowing the whole screen. I will never be good but always I try to improve.
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" I play melee, only melee, always melee, but this idea doesnt fix my problem, i wreck everything with one hit. to zoom in will just make it harder to know where to go, but will not fix my oneshots problems. I have between 5 to 20 MILLIONS melee dps and cannot use it in most content. So monsters with more hp is the only solution. I will never be good but always I try to improve. Last edited by Geisalt#1772 on Jun 22, 2016, 3:39:02 PM
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Its not complicated. Can be all done with map mods
"ruthless mod" -monster has 200% HP move 100% faster and 100% more DPS - + 50% quantity 200% EXP "fire immune" - monsters are immune to fire damage +10% quant etc etc etc As an added bonus they get an even better chaos sink on maps they love GGG just refuses to. Alternatively have a zone like rifts. No drops no exp just hard ass monsters for fun. or 3) introduce a difficulty slider like every other game has, doh? Git R Dun!
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the chaos sink is the problem, plus the %more damage is completely broken! volatile can already deals 15K damage AFTER mitigation :p
I will never be good but always I try to improve.
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Well surely a good point is that we kill so much yet the drop sucks.
Why then not going a lot slower with a rewarding drop? I think hack&slash should be balance from this starting point. What he is telling is to improve the map mechanic that has becomed quite "old"... i mean, sometimes we can do t14 8 mods with our eyes closed. The only real problem is reflect, that's the real limit of every phys/elemental builds. Every build can reach a good amount of dps, and the phys/ele ones reaches tooltip that makes them oneshots with reflect. For example, my slayer with 50% reflect physical damage reduction could die to reflect if my EQ procs some crits against a pack just with a 25k tooltip dps pure physical (which is quite low compared to other EQ builds). Every other mods, except for BM and sometimes no regen, are runned with eyes closed in every maps. We need more mods on, not many mods but 1-2 fucking huge boost to monsters. Damage and speed of the monsters are broken already, though: exactly like player's damage and speed. In another thread i advised to reduce drastically the speed of the game and rebalance the damage but... GGG do the opposite with every patch. They want that we feel gods for no reason. So, the only way to make fightings challenging is to increase by a lot the life. Maybe a bit less damage from monsters should be fine... killing in 3 seconds a pack is nice, but in those 3 seconds a ranged chara can take 10 or more hits, and three of them are enough to make you die. |
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