Linking an item on chat by writing correctly it's complete name.

What do you think about linking any item on chat without having to Ctrl+Alt+Click on them?
The benefits are beyond showing the 3D art.
If I start writing "Relent(...)", it'll pop a link above the text bar saying "Relentless Fury", so I click on it (or tap up+enter) and there is the link of: http://pathofexile.gamepedia.com/Relentless_Fury
I can send to show somebody the item or just see the specs of it.
If you don't want to link, just don't write with capital letters. But who wouldn't wanna link? The content of the global chat would be more accessible to other players. If this is a comunity, I think we should keep improving our reception to our new exiles :)

I don't know if I'm asking for too much, really. Don't know if it would cost much time or weight the game.
And sorry about my english.
Last bumped on Jun 25, 2016, 9:33:50 PM
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I wouldn't personally mind, but would rather see them work on something else. I don't really need this.

Just my 2c.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Crackmonster wrote:
I wouldn't personally mind, but would rather see them work on something else. I don't really need this.

Just my 2c.


You're right. It's not a priority.
I posted this yesterday. Today in the main page they put a sign that says "Current Development Priorities" kkkkkkkk
Wouldn't that just make a mess of any trade chat? People showing items they don't have and trying to sell them?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
rares can have the same name , but different stats.

uniques can have different variations

all items have a range of stats for each tier


Really can not see this working out.
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mark1030 wrote:
Wouldn't that just make a mess of any trade chat? People showing items they don't have and trying to sell them?


Of course not. First of all, if the player don't have the item to show in the moment of the trade, there will be no trade. Second, these linked items won't have defined stats. I'll give you an example: http://pathofexile.gamepedia.com/Relentless_Fury
This is what these linked items will be like.
"Physical Damage: (42–80 to 50–95)"
"(60 to 80)% increased Physical Damage"
"Adds (3–7 to 5–10) Physical Damage"
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nadakuu wrote:
rares can have the same name , but different stats.


I see. Thanks for your reply :)
Also the wiki isn't maintained by GGG, so that would be surprising if they do that ( Well poe.trade neither but they still use it to be honest, it's a little different though ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
As pointed out, an item's display name fundamentally cannot be used to identify that item - it is shared by a probably-large number of other items with differing properties, be they differently rolled/corrupted/legacy uniques, other rares (that might not even be the same base type), etc. Outside of basic currency, which are all identical, This doesn't seem feasible for that reason.
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Mark_GGG wrote:
As pointed out, an item's display name fundamentally cannot be used to identify that item - it is shared by a probably-large number of other items with differing properties, be they differently rolled/corrupted/legacy uniques, other rares (that might not even be the same base type), etc. Outside of basic currency, which are all identical, This doesn't seem feasible for that reason.
what about autocomplete for item in inventory only?
...but then again it would be faster to ctrl-alt-click it.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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