Crocodarrel's Immortal Legion - 2.3/2.4
Original Thread - 2.1 Builds
StepsisterHitomi - Staff/Kaom's SRS Necromancer
Stats at level 90
Life: 7809 (827/s) Defenses: None! Necromancer buffs in 2.3 are very strong, but playing this build lacks the satisfying immediacy of Warchief totems with a mirrored weapon. Getting enough mana to maintain 50 minions was tricky, next league I'll go BM instead, maybe with 2 Essence worms. Should be able to hit 11k+ life and 1500 regen that way.
SolarisNeptune - Quad Flame Golem Elementalist
Stats at level 87
Flame Golem Life: 46305 (2083/s) -They are resist capped Flame Golem Minion Damage: 286% Character life: 5483 (290/s) If a Golem were to die, not that that would ever happen, I would add Vitality in an Essence Worm. Can do any map mods.
HenryGodbeard - Quad Warchief Staff
Stats at level 90
Warchief Tooltip with 4 totems out Inc AoE: 61k Conc: 97k Life: 8360 (719/s) Defenses: 4k armour, 24% block
WarBeetle - Crit Incinerate
Incinerate Tooltip with 5 power charges
34% crit chance GMP: 16k LMP: 20k ES: 9205 Defenses: Enfeeble, Endurance Charges, CwDT Chaos Golem Man was Incinerate ever gutted.
KingBadassOfEvlMountian - Wand Crit Inquisitor
Stats at level 76
Kinetic Blast Tooltip: 47k (Hatred, Herald of Ash/Lightning), 70k (+5 Power Charges) ES: 7575 (still a lot of ES nodes to get) Defenses: Surgeon's Basalt flasks, Vaal Pact, swap in leech gem, Stun resist from Skyforth's Crit capped with 5 power charges and Ice Golem, ideally would get 6th power charge and use Fire or Chaos Golem. Being crit capped, he really gets a lot of value out of Inevitable Judgment. I don't think I could go back to playing a Shadow or Ranger phys wander after getting free penetration on all that ele damage.
Entoma_Vasilissa_Zeta - Essence Drain/Auto Contagion
Stats at level 74
Essence Drain: 25k/s (+Vulnerability, Occultist aura) ES: 11,600 (915/s with Stone Golem) Other Defenses: 3k evasion normally, 6k on curse immune maps
MidlightMillie - Skeletal Mages Redeemed
Stats at level 87
ES: 7508 Defenses: Blasphemy Temp Chains/Enfeeble, Zombie phys reduction, Chaos Golem, CwDT Bone Offering My first attempt at this build was life-based, and ended up being too squishy to feel fun. Used my free respec to go ES, add some nice acquistions from the last league (6L Femur, Heretic's Veil, Grip of the Council) and it's in a much better place. Damage of the zombies and skeletons is great even in high tier maps, as is the survivability of the summoner. Best spectres are Frenzy apes if you can find them in a map. Build
AvexaMinerva - Blade Vortex Elementalist
Stats at level 86
BV Tooltip: 14k, 17k with 3 Power Charges, 25k with Conc Effect ES: 13,144 (2,091/s with Beast Fur Shawl and Stone Golem) Other Defenses: CwDT Stone and Chaos Golems, many packs get freeze locked from Elemental Conflux, CwDT/IC Originally meant to be some kind of regen-tank crit elemental caster, I didn't like the build very much because every spell I tried had poor damage until Blade Vortex. Last edited by Crocodarrel#2422 on Oct 29, 2016, 2:25:32 PM Last bumped on Mar 9, 2017, 12:51:38 AM
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Prophecy League
Halcyon_Harmony - Bladefall Totem Assassin/Chieftan
Stats at level 86
Tooltip DPS: 19k Life: 4174 (267/s with totem out and Stone Golem) Defenses: 6k armour from 8 Crimson Grand Spectrum jewels, which is a lot more than my totem builds usually have for defense. The purpose of this character was to build currency to collect league specific items and Fated uniques on the off chance Prophecy doesn't get added to standard (or they get legacynerfed). As such, I invested almost nothing into her gear, refusing even to socket and link it, opting instead to convert everything I could find to chaos and exalts.
MoonbeamJester - Poison Tornado Shot Slayer
Stats at level 82
TS Tooltip: 20k (Hatred, Ice Golem), 24k (3 Frenzy charges), 30k (Onslaught) Life: 4297 (154/s) Defenses: 6.5k EV (12k with Grace instead of Hatred), Acro/Phase Acro, Slayer leech 2.4 Standard
Crocodarrel - Viper Strike Assassin
10K ES, Vaal Pact, 40k VS tooltip plus Vulnerability aura. Not interested enough in this build to develop it further.
Last edited by Crocodarrel#2422 on Sep 13, 2016, 2:44:37 AM
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2.4 Builds
StepsisterHitomi - Zombie Magic Finder
Stats at level 90
Life: 3,645 (226/s) ES: 670 Defenses: 10% phys reduction from zombies, Basalt, 3K armour, CwDT/IC, +35% Curse effectiveness enhanced Temp Chains aura Magic Find: 189% IIR, 164% IIQ The minion speed on Queen's Escape singlehandedly turns Raise Zombie into an effective skill. This character is my new go-to magic finder who can play through any map mods. Prefer Frenzy Apes for Spectres.
AvexaMinerva - CI Blade Vortex
BV Tooltip: 22k, 25k with 3 Power Charges
ES: 13,980 (2297/s with Stone Golem and Beast Fur Shawl) Defenses: CwDT/IC, Endurance Charges from Warlord's Mark, Life Leech from gem and Warlord's Mark with Atziri's Acuity, Basalt flasks I get more cast speed and duration than necessary to maintain 20 stacks, which is inefficient when I can facetank, but improves effective damage when I have to run around and avoid attacks, such as Core Malachai and Vaal Temple. My go-to build for running hard maps. The only ones I roll over are Blood Magic, double reflect, and if Cannot Leech/No regen ever roll on one map, which I have yet to see. For facetanking the Minotaur: Swaps for map mods:
GloriousMagellan - Warchieftan
Stats at level 87
Tooltip: 81k with Hatred (using Voidheart), 109k with Chieftan fire bonus on kill Life: 5215 (415/s with Stone Golem) Defenses: 37k armour with Determination, Chieftan totem leech, Enduring Cry, Basalt
TyrantKeel - Flameblast Totem Heirophant
Stats at level 89
ES: 14,430 (588/s)
TheHighfather - Cospri's Thirst
Not a good build. Needs more crit chance on Lacerate to deal consistent damage, needs more regen or mana leech to handle the 100 mana cost. Those 4 Fevered Mind jewels make the spells strong when they do proc, but they don't proc enough. Will revisit this build later.
TinySeaAnemone - ShaperEater (BV CI Pathfinder)
Stats at level 92
BV Tooltip: 41k (Hatred), 73k (+Taste of Hate, Atziri's Promise), 94k (+4 Power Charges) ES: 11,452 Defenses: Taste of Hate, Vessel of Vinktar, sometimes Basalt, 50% Flask Effect, 31% block chance, Skyforth stun resistance, overcapped resists. Also have Rumi's but never felt the need to use it. Just copied a build after seeing it facetank Shaper. After failing two sets with my otherwise-splendid BV Occultist, this build was able to clear him deathless on both attempts. Got what I wanted. For non-Shaper based high end content I do prefer the comfier high-regen character though.
TheHighfather - LL Cospri's Malice Inquisitor
Stats at level 81
Arctic Breath Tooltip: 22k, 29k with 7 power charges ES: 6,383 Defenses: Temp Chains aura, perma freezes, chilled ground Came back to this build to make it work. Settled on Low life and Grand Spectrum jewels for damage and Essence of Horror gloves for maximum procs. Will have more ES and two more Grand Spectrum jewels by level 91.
KanaLittleSister - The Poison Scourge Reaver
Stats at level 89
Reave Tooltip with Sceptre offhand: 24k, 27k with Scourge on hit bonus, 33k with Flesh Offering, 40k with Taste of Hate Dual wield Scourge Tooltip: 34k, etc Life: 4,344 (176/s) Defenses: Legacy Lightning Coil, 7% phys reduction from zombies, 3 endurance charges (when using claw offhand), Basalt, Taste of Hate, Stibnite This character is focused on applying poisons with reave and with minions. The damage is great, and the survivability against physical attacks is great too, thanks to Lightning Coil, necro zombies, and flasks. I'm not too happy about the low life pool, but hybrid builds are always spread thin. I may revisit this build and make some sacrifices for EHP to see how high of content this build could eventually handle. Offhand is not used in the Reave, so tooltip should be 10-12k higher unbuffed, which I can see by dual wielding Scourge claws. This does not factor in poison. Poison is 8% of phys/chaos per second, multiplied by Minion Damage 335% Chaos on tree: 20% Void Manipulation: 38% more = 489% Poison duration is increased by 30% from 2 seconds to 2.6 seconds. .08*5.89 = 47.12% damage as poison per second poison damage per second using unbuffed baseline of 34k: (34,000*.4712) = 16,020/s 16,020*2.6s = 41,652 total poison damage per each second of attacking Total DPS during a sustained attack is: 41,652+34,000 = 75,652... assuming I have the math and mechanics right. This is the minimum total DPS, which does not include the 70% Scourge buff, Flesh Offering, Vulnerability on gloves, the necromancer speed bonus for destroying corpses, Taste of Hate, or most significantly the combined damage of 7 zombies, 3 spectral spirits and up to 25 wolves. The only things that reduce this damage are the Enfeeble curse, and enemy physical and chaos resistance. Sometimes I dual wield claws, but I don't prefer this because it basically just plays like a claw reave build, and if I wanted to focus on that I wouldn't be playing a necromancer. But here's what I think it's DPS is. Tooltip DPS: 51,900 Poison damage per second: (51,900*.4712) = 24,455/s 24,455*2.6s = 63,583 total poison damage per each second of attacking Total minimum DPS during a sustained attack: 63,583+51,900 = 115,483 Notable synergies * Poison on -everything- means the minion damage is double dipping everywhere. It applies to the initial hits of Reave, Spectral Wolves, Spectral Spirits and Zombies and further enhances the damage over time effect any of these attacks causes. * Increased Duration on the Spectral Wolves helps by causing the wolves to last longer, as well as the duration of their poisons. * Minion Damage gems also double dip on the hits and poison * Similarly, Void Manipulation on Reave increases the chaos damage from Added Chaos, and the poison damage over time. * Again, the Vulnerability on gloves enhances the hits and damage over time. My only gripe about it is that I'm often unable to hit things and tag them with the curse before they die, so technically they aren't dying as fast as they could. * Voidheart is strong when you just throw it on any old melee character, but especially so when enhanced by minion damage. * Since I'm not focused on elemental damage anyways, Haste is an effective DPS boost for all of the minions. Last edited by Crocodarrel#2422 on Sep 19, 2016, 2:46:18 AM
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BostonMalice - Earthquake/Triple Warchief Hierophant
Stats at level 85
Earthquake Tooltip: 34k with totems out, 41k with Taste of Hate Gets +3% base crit from essence crafted gloves Gets 20% increased AoE from Hierophant Warchief: 46k with three totems out, 53k with Taste of Hate Gets 50% of physical damage as lightning damage from essence crafted hat Gets 20% elemental penetration from Hierophant Life: 8317 (635/s) Defenses: 6,766 armour, 27% block, Basalt, Taste of Hate, Counter attacks with 2% leech in boots (Hierophant) I thought it would be cool to use corrupted essence items to give a Hierophant two 6L attacks. One as a totem and one as a regular EQ. The result was sort of cool, but the Earthquake just feels pointless because of the strength of the Warchiefs.
LyrimGrace - Slivertongue Lightning Arrow Deadeye
Stats at level 86
Lightning Arrow Tooltip: 33k (Hatred, Herald of Ash) Blast Rain Tooltip: 30k Life: 4,152 (149/s) Defenses: 15k eva, 60% dodge/66% spell dodge With Deadeye and Rigwald's Quills, I take advantage of every feature of Slivertongue. I think the Fork mod is there less for it's statistical benefit and more as a hint to suggest the use of Fork. With the corruption on the quiver, the three arrows are enough to one shot a pack in any map tier. Single target with the bow is not great, but as a fast clearing AoE bow it's pretty cool.
BilgeOtter - Poison Sweep Slayer
Stats at level 85
Sweep Tooltip: 38k (Flame Golem, Herald of Ash), 59k (+Conc Effect), 104k (+4 Frenzy Charges) 61k with Frenzy Charges with Inc AoE instead of Conc Life: 7,726 (512/s) Defenses: Fortify, Acrobatics, Basalt, High leech rate This build was designed to scale poison from Voidheart as much as possible while still being survivable. Not as tanky as an Acuity or VP based leech build but still can handle hard content as long as you pay attention to boss mechanics. This is probably the build that Starforge was designed for but I don't have one yet.
BonnieHarpoon - Triple Warchief Facebreaker
Stats at level 92
Warchief Tooltip: 55k (Hatred, Herald of Ash), 69k (with totem out), 76k (+on kill bonus) 118k (Conc Effect instead of Inc AoE), 142k (+Atziri's Promise) Life: 5,853 (444/s with totem out) Defenses: 15k armour (28k with Granite flask), Chaos Golem, 42% block Using 7 Crimson Grand Spectrum Jewels.
TerracottaSeamstress - SRS Block Tank
Stats at level 83
Life: 7,066 (409/s) SRS: 226% minion Damage, +72% minion speed Defenses: 48% block, 75% spellblock with Flesh Offering, 75/75 with Bone Offering, 3k armour, 5 Zombies phys reduction, Chaos Golem Very tanky and powerful SRS character. Colouring that bow was ghoulish but it was worth it. 6 x
SmolderingJustice - Poison Flame Totem
Stats at level 86
Tooltip DPS: 40k (Anger, Flame Golem), 43k (recent totem crit bonus) 30% projectile speed ES: 10,640 (106/s) Defenses: Basically none. 15% block from dual wield and 16% stun recovery Compared to version of this build on last patch, it now has aura reservation nodes for higher clarity with anger and discipline. Have to use a second Consuming Dark to get 100% chaos conversion, but I have a higher ES helmet so overall ES is roughly the same. Damage is strong but I think in order to "feel" good Flame Totem needs 80+ projectile speed and at least 6 projectiles so will probably do a wand version without chaos at some point.
Grimfowl - 9 Siege Ballistae
Stats at level 87
Siege Ballista Tooltip: 10k Life: 3,528 (60/s), 6.8k with Kaom's Heart and Shaper's Touch Defenses: 22k ev, Acro 1450 dex, can hit 1600 by level 89
KingBadassOfEvlMountain - Crit Projectile Totem Inquisitor
Stats at level 84
5 Projectile Frost Bolt Tooltip: 129k (Herald of Ice, Herald of Thunder, Ice Golem), 141k (totem recent summon crit buff), 158k (+Grand Spectrum instead of Rain of Splinters), 170k+ (Frenzy charges, Instruments of Virtue buffs) ES: 7,525 Defenses: Temp Chains on hit, Perma freeze everything including bosses Tried out most spells and Frost Bolt is the best combination of power, AoE and reliability. Incinerate was interesting. It's low mana cost means the totems are basically free. If it gets buffed a bit, it could be worth using here. The biggest downside of using fire or lightning spells is losing the crowd control from constantly freezing everything. Freezing Pulse does great damage if you plant the totems right on top of the boss, but that also means they are getting killed and stunned more so effective damage is often lower. It is kind of fun to use though. Arctic Breath and Ice Spear are just worse versions of Frost Bolt here. Not bad, just not as good. Ball Lightning and Spark were okay damage, but weaker than Frost Bolt and no freezes.
StepsisterHitomi - 6 Spectral Spirits / 9 Zombies
Life: 4.7k Defenses: High curse-effect Temp Chains, Zombie phys reduction Not sure what kind of damage the spectral spirits do, but I think it's pure phys because I wasn't noticing any chills or burns. Build is strong-ish, but other summoner builds like multi-golem, SRS or spectres can have much better clear speed. Mostly I just wanted to use the Spectral Spirits and they are okay.
BingoTriceratops - 14 Zombies
14 zombies with 364% minion damage. I just wanted to see what their damage is like with a build focused entirely on zombies. I wasn't too happy with it.
Last edited by Crocodarrel#2422 on Oct 28, 2016, 7:43:23 PM
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Bulbasaur - Sunder Juggernaut
Stats at level 84
Sunder Tooltip: 124k (Herald of Ash, Hatred), 181k (Blood Rage, 3 Frenzy, Warchief totem out) Life: 5,017 (561/s) Defenses: 34k armour, Juggernaut endurance charges when hit Compared to Earthquake and Shield Charge, Sunder is more fun and has great damage because the lower AoE from Conc Effect has little effect.
SolarisNeptune - Explosive Arrow Elementalist
Stats at level 88
Life: 6,226 (494/s, Nerfed Kaom's), 7.8k (619/s Legacy Kaom's) Defenses: 20% Block chance, 5k armour, 14% spell block, 50% stun recovery x11
Entoma_Vasilissa_Zeta - Essence Drain CI Occultist
LunarBrawn - Ground Slam Slayer
Stats at level 86
Ground Slam Inc AoE: 136k (Hatred, HoA), 170k (+Blood Rage, Warchief out), 242k (+3 Frenzy Charges, Slayer kill buff) Ground Slam Conc: 216k (Hatred, HoA), 267k (+Blood Rage, Warchief out), 382k (+3 Frenzy Charges, Slayer kill buff), 540k (+Taste of Hate, Atziri's Promise), 571k (+Ice Golem) Sunder Conc: 190k (Hatred, HoA), 377k (Blood Rage, 3 Frenzy, Warchief, Slayer buff) Earthquake Inc AoE: 101k (Hatred, HoA), 159k (Blood Rage, 3 Frenzy, Warchief, Slayer buff) Life: 4,768 (476/s) Defenses: 12.6k armour, duelist leech, slayer leech, Chaos Golem I wanted to play around with high DPS while still getting some defenses. The result here is still a little too squishy to be very fun to play. After trying out all of the Mace skills, Sunder and Earthquake were the most fun when going full-DPS.
StarMaiden - Golem/Zombie Necromancer
Stats at level 84
Life: 4,536 (163/s) Defenses: CwDT Temp Chains, Enfeeble, Endurance Charges, Zombie phys reduction Last time I did a multi-Golem build, I went with an Elementalist for 4 golems. I definitely like the higher damage from the necromancer, but even with the dual curse setup, defenses are a little lacking with 4.5k life.
IskyPoole - Spectral Throw Raider
Didn't like this build. Hard to get enough EHP to have some room for error while still getting a satisfying amount of damage.
LaughingTom - Blood Magic Scorching Ray Berserker
Stats at level 84
Scorching Ray Tooltip DPS: 17,354 (level 15 gem) Life: 8,992 (821/s)
HenryGodbeard - Quad Scorching Ray Totem Heirophant
Stats at level 91
Scorching Ray Tooltip: 8425 (with 4 totems out), 11.7k (Elemental Overload) +Elemental Weakness and Flammability Life: 7,848 (716/s) Last edited by Crocodarrel#2422 on Nov 18, 2016, 6:19:41 PM
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2.5 Builds
JunieMakeBelieve - Hand of Wisdom and Action Raider (Breach league)
Not very original, but it's very strong and fun to play.
Stats at level 88 GMP Spectral Throw Tooltip: 21.5k (Lightning Golem, Herald of Lightning), 50k (7 frenzies, Onslaught, Elemental Overload) ES: 7,187 Other Defenses: CI Budget gear, didn't even get proper flasks for CI. Spent most of my currency collecting league specific uniques.
BingoTriceratops - Animate Weapon Spell Totem
Stats at level 84
ES: 6k
StepsisterHitomi - CI Golemancer
Stats at level 90
ES: 9,066 (700/s) Defenses: CwDT Temp Chains 331% minion damage StarMaiden, a life based version of this build with equal offensive power, has 5,500 life. CI is clearly the way to go here.
TyrantKeel - Signal Fire Ballista Inquisitor
Stats at level 89
Ballista Tooltip: 53k (Herald of Ash), 79k (3 proj instead of 5) Life: 5,640 (265/s) Defenses: 25% phys reduction, 12% fire reduction There aren't enough free jewel sockets on the tree I used (subtracting three for Lioneye's Falls and Rain of Splinters) to make good use of double dipping Grand Spectrum jewels, and I would want to use them to make full use of Signal Fire/Avatar of Fire's scaling. On the bright side, it's crit capped inquisitor with 470% crit multi, so damage is still pretty good. Will drop LMP when I get a +1 arrows Signal Fire.
TackyLittleNothing - Beacon of Corruption Necromancer
A novel concept, the poison cloud damage wasn't bad, but the build is far too slow to play. Just using Golems normally is far stronger in clear speed and single target.
GloriousMagellan - Low Life Vortex Ignite Berserker
Stats at level 88
Righteous Fire (sustained without Rise of the Phoenix), and Pain Attunement Vortex Tooltip DPS: 66k DoT: 97k Righteous Fire, Low life, Berserker damage bonus ES: 7,169 (1,439/s) I wanted to see what a full DPS glass cannon ignite vortex build felt like. 9 legacy grand spectrums and catalyst with Orb of Storms/Elemental Equilibrium and Vinktars for shocking adds up to some pretty big ignites. Ultimately build is a bit too fragile to be practical in content where the exorbitant damage would matter. Most things die so quickly just from the Righteous Fire that I can't leech enough with Orb of Storms to make trash clearing reliably safe. I could try not running Righteous Fire but where's the fun in that.
SimonEelCactus - Aegis Tank Vortex Ignite Gladiator (Grand Spectrum)
Stats at level 87
Vortex Tooltip: 8k-23k damage over time ES: 9300-9700 depending on rings Armour: 3k to 30k Will have 75/75 block with a Red Nightmare jewel. This build can easily adjust damage by swapping out Crimson and Viridian Grand Spectrums. Won't need the Rumi's after 2.6. Situational rings Bosses Safer mapping
TeakettleJake - Poison Freezing Pulse Assassin
Stats at level 88
Tooltip: 71k (Life leech gem, LMP), 131k (Void Manipulation, Cold to Fire), 189k (4 Power charges, Atziri's Promise) ES: 7.2k with Infernal Mantle, 9k with a Vaal Regalia Defenses: VP
SolarisNeptune - Burning Arrow Elementalist
Stats at level 88
Tooltip DPS: 99-110k (2 arrows-Pendulum of Destruction), 67-75k (4 arrows-LMP instead of Slower Proj) ES: 8,634 Defenses: Soul Strike's near-instant ES recharge and duelist leech result in good survivability. Also 5k eva from Grace. Weapon socket colours aren't ideal but what are you gonna do. Using 10 Viridian Grand Spectrums. Last edited by Crocodarrel#2422 on Feb 27, 2017, 5:47:11 PM
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2.6 Builds
StarMaiden - Zombies Necromancer
Stats at level 90
Damage: 268% minion damage, 1011str Life: 5,677 (496/s) regen will be 600/s when I get the new Meginord's Vise Defenses: Zombie phys reduction, 4.6k armour
FighterMcWarrior - Avatar of Fire Kitava's Feast Infernal Blow Berserker
Stats at level 75
Infernal Blow Tooltip: 94k (Herald of Ash) Life: 6,268 (596/s) Defenses: 2.3k armour, 6 endurance charges (40% chance on kill), Redblade Helmet
PrimevalAlbatross - Capped block/spellblock Blade Flurry Berserker
Stats at level 87
Blade Flurry Tooltip: 10k (Hatred, Herald of Ash, Ice Golem) Life: 4,756 (354/s) Defenses: 75/75 block, 12k armour, 250 life on block from shield, 40% endurance charge on kill from Jewel
Bulkbasaur - CwS Elemental Berserker
Wasn't liking the build enough to really polish it, but it's kind of neat. The interesting additions to the standard cws caster are power and frenzy charges on kill and legacy grand spectrums.
Grimfowl - EK Pathfinder
Stats at level 87
Tooltip: 104k (Hatred, Herald of Ash, Lightning Golem), 176k (5 power, 4 frenzy charges), 288k (flasks) ES: 8,914 Defenses: Endurance charges on kill, Vaal Pact Last edited by Crocodarrel#2422 on Apr 22, 2017, 10:58:20 PM
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