Juggernaut question
" It is worth it, for one reason...You need to LIVE, to THEN get CWDT to go off. As things stand, 40% phys won't save you from a rare devourer, for example. If you die, then CWDT didn't do you any good, no matter how long your IC is. IC is really a waste for most Juggernaut builds, as you get much more from having the charges up then you do from Immortal Call. If you're at 95% phys reduction, IC really doesn't do much. - Sheepster |
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Am I correct in assuming a 10 charges grants around a 10-second IC?
Anyway my primary point still stands: it feels really bad to have to re-cast a defensive buff every ten seconds. More patient players could probably handle it but I'd much rather just squish packs without stopping and only really bother with IC on dangerous rippy situations. Having some degree of defense when IC is not on will make the build much easier to play. I like the evasion suggestion, since that can also keep you alive through situations when IC isn't enough. Maybe 40% phys mitigation is enough though. I usually run with Enfeeble and that can get to 40% mitigation, and that feels just right to me. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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10 Charges will be around 6.5 seconds.
You might be able to aimprove that with supports, but above 7 is tricky. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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" It can work for minion or totem users who don't have to spam skills constantly in order to do dps. However I don't think juggernaut falls to either of those categories. |
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