Juggernaut question

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nebunelux wrote:
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gilrad wrote:
Depends on whether you're auto-casting IC or manually casting it. I tried doing a manual-cast max-block Necromancer with Bone Offering and even then I found keeping the buff up to be a huge pain in the ass, even with a minimum of 6 seconds uptime.

You might enjoy the idea of having complete phys immunity at all times, but I think it's more practical to have massive phys reduction most of the time and phys immunity situationally. For reference, 10 endurance charges and Fortify results in 60% phys reduction, which is enough to make a middling 5k armor quite potent.


It is a RT Cycloner Juggernaut. I you get 8 EC either from Unflinching ascendancy or randomly casting Enduring Cry once(from Unrelenting).
Next I will have a max lvl CwDT + Immortal Call + IncDuration. That is a pretty long IC. In that duration I would have time to cast Enduring Cry again and the next IC will also have full duration.
In theory it will be permanently up.
Also when IC is down I still have 40% flat phys reduction from EC and passive.

Question is if stacking armor on top of this is worth it.




It is worth it, for one reason...You need to LIVE, to THEN get CWDT to go off. As things stand, 40% phys won't save you from a rare devourer, for example. If you die, then CWDT didn't do you any good, no matter how long your IC is. IC is really a waste for most Juggernaut builds, as you get much more from having the charges up then you do from Immortal Call. If you're at 95% phys reduction, IC really doesn't do much.


- Sheepster
Am I correct in assuming a 10 charges grants around a 10-second IC?

Anyway my primary point still stands: it feels really bad to have to re-cast a defensive buff every ten seconds. More patient players could probably handle it but I'd much rather just squish packs without stopping and only really bother with IC on dangerous rippy situations.

Having some degree of defense when IC is not on will make the build much easier to play. I like the evasion suggestion, since that can also keep you alive through situations when IC isn't enough. Maybe 40% phys mitigation is enough though. I usually run with Enfeeble and that can get to 40% mitigation, and that feels just right to me.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
10 Charges will be around 6.5 seconds.
You might be able to aimprove that with supports, but above 7 is tricky.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
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gilrad wrote:
Anyway my primary point still stands: it feels really bad to have to re-cast a defensive buff every ten seconds. More patient players could probably handle it but I'd much rather just squish packs without stopping and only really bother with IC on dangerous rippy situations.

It can work for minion or totem users who don't have to spam skills constantly in order to do dps. However I don't think juggernaut falls to either of those categories.

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