Juggernaut question

When playing a Juggernaut you typically have 8+ endurance charges, which are always up and perma Immortal Call.

Considering this, is Unbreakable (double body armour) and having large amounts of armor REDUNDANT?

Should I skip investing in armor and get a Kaom's Heart instead, because armor is redundant when having perma IC?
Last bumped on Jun 10, 2016, 6:37:31 AM
Might not be a bad idea since armor is only EHP against physical vs. life is EHP vs all. I assume you can spare sockets?
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Depends on whether you're auto-casting IC or manually casting it. I tried doing a manual-cast max-block Necromancer with Bone Offering and even then I found keeping the buff up to be a huge pain in the ass, even with a minimum of 6 seconds uptime.

You might enjoy the idea of having complete phys immunity at all times, but I think it's more practical to have massive phys reduction most of the time and phys immunity situationally. For reference, 10 endurance charges and Fortify results in 60% phys reduction, which is enough to make a middling 5k armor quite potent.
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gilrad wrote:
Depends on whether you're auto-casting IC or manually casting it. I tried doing a manual-cast max-block Necromancer with Bone Offering and even then I found keeping the buff up to be a huge pain in the ass, even with a minimum of 6 seconds uptime.

You might enjoy the idea of having complete phys immunity at all times, but I think it's more practical to have massive phys reduction most of the time and phys immunity situationally. For reference, 10 endurance charges and Fortify results in 60% phys reduction, which is enough to make a middling 5k armor quite potent.


It is a RT Cycloner Juggernaut. I you get 8 EC either from Unflinching ascendancy or randomly casting Enduring Cry once(from Unrelenting).
Next I will have a max lvl CwDT + Immortal Call + IncDuration. That is a pretty long IC. In that duration I would have time to cast Enduring Cry again and the next IC will also have full duration.
In theory it will be permanently up.
Also when IC is down I still have 40% flat phys reduction from EC and passive.

Question is if stacking armor on top of this is worth it.

I'd say stacking evasion on top of it is double worth it. :-)
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gilrad wrote:
For reference, 10 endurance charges and Fortify results in 60% phys reduction, which is enough to make a middling 5k armor quite potent.


Fortify and endurance charges are not on layer and dont stack additively. 10 endurance charges will reduce phys dmg (by hits) by (1 - 0.4) * (1 - 0.2) = 0.48 (this is dmg taken, not the amount reduced) or 1 - 0.48 = 0.52 (this is the actual reduction), so 10 endurance charges + (unbuffed) Fortify reduce phys dmg by 52%.
Also worth noting: Armour is calculated at the same time as ECharges (both being %PDR). If you take 1000 Physical Damage, it doesn't matter how many Endurance Charges you have, Armour's %PDR is calculated off that 1000.
Damage Taken modifiers (such as Fort) are calculated after %PDR.

's Yeah, neither ECharges nor Fort make 5k Armour better than it normally is. You're looking at Taste of Hate or Lightning Coil for that.
Well, if you have sufficient armour to reduce the incoming damage by a meaningful %, the remaining damage will obviously be hit a lot harder by ECs.
Still, high EC ironically makes Armour less valuable. ^^
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Vipermagi wrote:


's Yeah, neither ECharges nor Fort make 5k Armour better than it normally is. You're looking at Taste of Hate or Lightning Coil for that.


Well, endurance charges make armor kinda better. In terms of dmg increases and reductions youre, atleast I am, mostly looking how much the relative increase/decrease is. And in fact 5k armor on top of 10 endurance charges will relatively mitigate much more than 5k on top of no endurance charges.


Also, as this topic is about juggernaut, Ive ran calculations on Zenos juggernaut, that was on reddit in perandus, and in his case the armour chest piece was even a better choice than lightning coil if the raw dmg of the hit would be under 70k. In that case the resulting hit would be around 24k in both cases tho, so far from any survivable hit.
lv9or10cwdt - lv11-12IC - end cry/enfeeble - lv12 blood rage (119 dex just a bit above other lv 21 dex supports)

i run that. 7 end charges. lasts long enough for end cry cd in the case unflinching does not proc.

I swap lv11-12IC for max lv IC so i can self cast for things like lab, physical bosses that can possibly 1shot; the regular map content generally won't 1shot before cwdt IC kicks in, especially if your good with using ur flasks (granite/basalt). For armor I chose belly over kaoms so i can have 2nd 6link.

Playing crit staff, with abyssus, so i went for +1k accuracy instead of double armor.
Last edited by SIQI#7936 on Jun 9, 2016, 9:32:29 AM

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