How does make vaal skills more usefull ?
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well bearers killed vaal cyclone
vaal arc is great if you use arc as a main casting skill I used vaal molten shell alot before it went popular, it was op as fuu I used vaal burning arrow for the full perandus league, and alot back before with my other LA ranger. Its powerful but it just for fun, not very useful. vaal skeletton is meat shield! vaal spark 2 years ago was amazing, you could fill the whole screen with spiders, nothing survived with them! but back then there was aura reflect so you could die easy vaal double strike can be powerful for bosses if your build is compatible with it (high phys dmg) vaal rain of arrow lock your enemy in place all vaal gems has potential, you just have to optimize your build for them like any other normal skills. Glowing green mouse cursor plz.
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" Will take a lot of math and testing, but the game itself isn't going to really get slower, the XP changes mean if you don't do the highest level content available to your character your likely not going to have the most efficient XP. So running gorge to 100, well thats not really going to be a thing anymore. If it is, the person running palace maps or whatever higher level map would reach the 100 much faster. There are only 2 level 95s in PSC, which compared to previous leagues and this long into it is quite a difference. (level 95 is the highest level as of this point in those leagues)
Spoiler
" " Did you know that in D2 the damage mitigation for physical damage works like PoE's current AA, meaning if your moving your not getting that mitigation. That isn't great for almost any build, the only builds that want to stand still and do damage are melee, everything else likes to kite and move around. So that solution is a poor solution. " The comparison isn't the same. GGG can nerf the classes from patch to patch or really adjust the game to fit the additional power of the ascendancy classes, but they can't take back adding additional character slots. Next thing you know they have to do a whole bunch of unnecessary work just to add more slots that in the end add nothing new or interesting into the game. Again adding life or regen to monsters just makes it more difficult for new players. I don't understand why you continue to mention this, while doing nothing for the top builds. It just brings the lower end builds down, while the top doesn't give a fuck. Which is why its a terrible fucking idea. " Except that isn't what they are designed to do, some are, some aren't, but none of them have traditional cooldowns. " This is based on my experience with builds and people I play with. The cost of using VLS over something more applicable or beneficial really isn't worth it. Again, its likely used, just not very much. " Used for one build basically, its good, but if you looked at all the skills used this likely falls into the bottom 1\3 of vaal skills. " Its done that way for multiple reasons. You can't stack too many of them or you won't be able to use them, you can't just wait to go into the next room while it recharges, you cant just blowup a boss, unless you've killed enough minions first, ect. " Which is true, but not all builds have the slots to properly support the gems, some can do fine with 1-2 other supports, while others can't. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" They changed it in that way but game experience is still the same. They didn´t reward people playing harder maps but they just nerfed getting exp in lower tier maps which is bad. Well game isn´t rly balanced. You can speedrun every content with some builds, on the other hand will have hard times with others even in lower content (atleast you won´t be able to clean maps within a minute). " You mean defense which is used for calculating chance to hit smth not reduction to physical damage (is capped to 50%, 75% before 1.1 patch) which is only obtainable through items (such as shaftstop) in diablo 2 (not 3). Your defense is reduced to zero while moving (block to 1/3; you can still walk though) but that´s not physical damage reduction which is resist basicly. " Last edited by Rakiii#5559 on Jun 10, 2016, 5:08:14 AM
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I don't understand why they did change the XP penalty to hinder that much the casual players, actually way more tha the "no lifer's" - I'm just not that much into rerolling due to various reasons, but I would still like to chill and progress doing lower level content - I find it too challenging to do higher than tier 12 maps, but I liked to progress slow but steady, with the new changes, the meta builds will still reach 100, but my builds will stop at 95 the highest, and no I'll better play some other RPG's - Grim Dawn or Torchlight II for example - before undergoing a "chore" like gameplay...
Path Of Exile should first resolve the optimisation problems, the "polish" problems and the quality of life problems and only after the XP penalty imaginative problems - the easiest way to solve the last one would have been to do some deserving end game content as a reward to reach the 100 level cap and everyone would have been happy - us casuals would have liked to still feel progress and the elitist would have had more access to endgame content... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Jun 10, 2016, 11:07:00 AM
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