Wherein You Explain Flask Movement Speed
I'm wearing:
My base Movement Speed Modifier: +29% Flask Effect Mods: 8% increased effect of Flasks When using each of these flasks and combinations, here is my Movement Speed Modifier %: * _49 (+20) Silver Flask (Onslaught 20%) * _59 (+30) Granite Flask of 28% Adrenaline * 101 (+72) Quicksilver Flask of 27% Adrenaline * _79 (+50) Silver + Granite * 121 (+92) Silver + Quicksilver * 102 (+73) Granite + Quicksilver (1% more than Quicksilver alone?!) * 122 (+93) Silver + Granite + Quicksilver For example, why am i not getting +151% (the flat sum of the 3, 29+20+30+72)? SC: 95 97 93 96 100 93 94 93 94 95 96 97 94 93 94 HC RIP: 94 96 Character archive: view-thread/963707 Last bumped on Jun 29, 2016, 8:02:57 PM
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SC: 95 97 93 96 100 93 94 93 94 95 96 97 94 93 94
HC RIP: 94 96 Character archive: view-thread/963707 | |
Flask mods do not stack. So running two "Of Adrenaline" flasks does nothing for you. Popping two quicksilvers at once will also not stack the MS boost from that flask.
- Sheepster |
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My guess is you can only have one 'of adrenaline' effect at once, one of these is 27%, the other 28%,
the second take over the first when you go from quicksilver to granite + quicksilver, that is why you movement speed only increase by 1% Last edited by EnafAequi on Jun 7, 2016, 8:20:00 AM
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" Confirmed. I just tested with 2 flasks "of Iron Skin". Huh. I didn't know that! SC: 95 97 93 96 100 93 94 93 94 95 96 97 94 93 94
HC RIP: 94 96 Character archive: view-thread/963707 | |
And does Onslaught flask stack with Adrenaline flask?
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" Of course, they're two entirely different effects. :) | |
Yes, because onslaught is a different effect. Similarly the quicksilver flask's implicit movement speed buff stacks with adrenaline because they are different effects.
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" Sure, but I'm only interested on the movement speed boost they both have. Edit: I see, I appreciate u both for the clarification :) Last edited by JasonSeerose on Jun 29, 2016, 6:34:41 AM
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" "certain mods are useless"? What does that mean? Your passive nodes for increased flask effectiveness will indeed not work, but there are no increased flask effectiveness _mods_ for flasks. The two categories of mods are "charge or duration mods" (prefixes), which work just fine for silver flasks (obviously, "instant recovery" and the like can't _roll_ on a silver flask because it's not a health flask), and "completely unrelated bonus effect happens during flask effect" (suffixes), which also work just fine on silver flasks.... |