Why no love for phasing?

edit: new post at bottom after testing phasing from Avatar of Veil. Very misleading wording, read below.

I've been looking over some builds on the forums as I'm creating my own build for 2.3 (creating being a vague term since 85% of all builds is the same path on the tree).

I'm going as Raider (ranger) and I'm going to go for the phasing first then for onslaught after. I get that the 3rd option gets you an extra frenzy charge and damage bonuses. But why does no one seem to go for Avatar of Veil for phasing? You're pretty much always phasing, which means additional damage, can walk through monsters and most important of all, immune to status effects.

This seems super OpieOpie to me. But yet no one that's building Raider seems to go for it and everyone goes instead of the extra frenzy charge. Am I overthinking how useful it will be compared to a 10th frenzy charge? I haven't played in a while so never actually played with any Ascendancy or phasing.
Last edited by Namcap#6810 on Jun 6, 2016, 9:40:19 AM
Last bumped on Jun 6, 2016, 4:20:19 PM
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:08:01 PM
Phasing itself doesnt give you a damage bonus, only the phase run gem applies a damage buff, in my testing the frenzy charges are still better than the phase run damage bonus. This league im making a raider as well but i am going the phasing for the elemental status immunity and movement speed. Im also going for 10 frenzy charges possibly with facebreakers.
It's a solid node. I use it on my raider and it's provides very nice defense/utility. Makes your quartz flask absolutely amazing. And ele damage part is unconditional you always have it.

The frenzy path does give more damage by a huge margin though, but the damage is not something I find I'm lacking on bow characters.
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PaperRat wrote:
And ele damage part is unconditional you always have it.


Yeah I thought the 20% ele damage was while phasing since everything else is, but it's permanent it seems.

So with the 8 frenzy charges I plan on having, I guess the differences of Slaughter VS Veil is:
Slaughter
+ 1 frenzy
+ 4% more damage (from frenzy)
+ 37% attack speed
+ 27% increase damage

Veil
+ 6% dodge
+ 10% spell dodge
+ 20% elemental damage
+ 2% move speed

Ok I can see why Slaughter is such a huge dps gain. But I don't plan on doing t12+ maps or Uber so I think I can take the dps loss to have permanent phasing and onslaught which gives me a lot more tankiness so I can derp and stand in shocking grounds.
Gonna bump this to hopefully help out others who thought like me.

Wording on the nodes to Avatar of Veil is incredibly misleading and I've found so far that it's extremely underwhelming.

There's phasing on kill for 3 sec, works like it's worded. But it says "you have phasing when at maximum frenzy charges" except what it should say is "you have phasing for 3 second on getting maximum charges". To me this is worded like the ascendancy for Fortify which is permanent. As long as I'm at full charges, I should be phasing.

The problem this causes is that during the map, you're fine because you get many procs on kill anyways so you're benefiting from Avatar of Veil. On boss fights where it would be beneficial, you get absolutely ZERO benefit from the whole thing. Even using frenzy to refresh charges doesn't proc it. No movement speed buff, no spell dodge, no status ailment immunity. So for 4 ascendancy points, you get 20% elemental damage. Woohoo?
Wait, so you get phasing only on gaining charges, and it won't refresh while at max?
That's weird.
Just for science, does it work to discharge or flicker the frenzy charges away and then regain them with frenzy?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
I can't test since I'm at work, but I'm sure it would. Whenever I would lose charges for whatever reason (running around no monsters, changing zones, waiting on boss animation), using frenzy to get max charges would get me phasing for 3 seconds on getting the last charge. But since I'm at 7 charges now and 8 very soon, it takes me a while to get them back when I lose them so it's not like I can drop/get them back to force phasing.
What I'm not sure, is if consuming a charge from flicker strike but getting it back through bloodrage would reproc phasing. It's likely that it would.
I did notice the same thing, but I also tested and I can still phase through mobs while at max frenzy charges. It may be just a visual bug. The best way to prove it would be to get the entire line and then confirm if you can get status effects while at max charges
"
Namcap wrote:
Gonna bump this to hopefully help out others who thought like me.

Wording on the nodes to Avatar of Veil is incredibly misleading and I've found so far that it's extremely underwhelming.

There's phasing on kill for 3 sec, works like it's worded. But it says "you have phasing when at maximum frenzy charges" except what it should say is "you have phasing for 3 second on getting maximum charges". To me this is worded like the ascendancy for Fortify which is permanent. As long as I'm at full charges, I should be phasing.

The problem this causes is that during the map, you're fine because you get many procs on kill anyways so you're benefiting from Avatar of Veil. On boss fights where it would be beneficial, you get absolutely ZERO benefit from the whole thing. Even using frenzy to refresh charges doesn't proc it. No movement speed buff, no spell dodge, no status ailment immunity. So for 4 ascendancy points, you get 20% elemental damage. Woohoo?
That's the whole problem of the raider for me. This ascendancy uses on kill mechanics but some (most?) are most needed in tough encounters where you don't have these kills.
Ranger builds list: /917964
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