[3.0] [HC-SC] [20 Blades] Tankster BV MoM Poison [crit/non crit] [270k to 468k damage]

Old 50 max stacks, I miss you. :/

20 max stacks:

Attention, read the spoiler before proceeding.

As you all know, in patch 3.0 the mechanics of double dips is dead and poison damage were heavily nerfed. Poison builds, almost all of them, have been destroyed. The only few who survived that still cause reasonable damage with poison (more of 50% of total damage being poison damage) are those highly specialized using Assassin + Toxic Delivery + Perfect Agony.

This build is not exception, her poison damage was heavily nerfed. But not everything is chaos and destruction, this build still can have, at level 90, at least 270k dps non crit version no Cospri's Will and 387k dps crit version using Cospri's Will against bosses, causing poison damage. With the use of Vulnerability (Cospri's Will = +1 curse) is 468k damage critical version. If you watch the PoB shows the total damage with poison damage included, overall 80% of your damage is hit damage and around 20% is poison damage (look at the Damage section).

But for this I had to make sacrifices in the tree. For example, I had to get Fatal Toxins in the tree with chances to poison, using poison gem. I also changed the old gem setting and removed IAoE and now it is using Vile Toxins (more poison damage and more damage from hits). I have with this 80% poison chance and it is necessary to use 2 Ming's Heart.

The changes in Swift Killer, giving DoT damage per charge, plus the +1 Power and Frenzy charges helped a lot to maintain relatively high damage.

PoB shows that at level 90 I have at least 270k-387k of damage against bosses using Wither Totem (10 stacks), 8 charges (4 frenzy, 4 power), Atziri's Promisse (mandatory to reach higher level of damage), Rallying Cry and Vaal Lightning Trap.

Using Cospri'll Will help to remove Poison gem to use Void Manipulation to increasing the damage, but with this you'll still have 80% poison chance.

In other words, the current damage is lowest of what it was against bosses, but totally viable, and is necessary use the correct items (like Cospri's Will) and temporary buffs and debuffs to optimize the damage.

So that's all. :)

All old videos before 3.0
Full Atziri run with 4L (died twice, first in trio and another in Atziri - have little experience with Atziri runs)

Almost full clear Overgrown Ruin Map T15 (died one time to volatile, take care with this :D )

Test against 15% physical reflect
(take care and go slowly) - using Physical to Lightning instead Controlled Destruction

Old 50 stacks
Normal Atziri fight with old 50 stacks

Goal with this build:
- 20 Blades at the same time to kill stronger enemies as fast as possible with normal damage and insta 20 poison stacks (much more that 20 poison stacks over time).
- Maximum poison stacks possible per second. There is no limit to the number of poison stacks an enemy can have.
- Cast the maximum stacks quickly to clear maps efficiently.
- Accumulate as much AoE the tree + gear.
- Accumulate as much Increased Skill Effect Duration the tree + gear possible.
- Accumulate as much damage (base damage, cast speed or/and critical chance/damage) possible in the tree + gear.
- The best defensive set based on Trickster + MoM + Weave the Arcane + Walk the Aether + gear + others temporary defenses (flasks + fortify + Endurance Charges / Immortal Call) combined with best offensive set possible.

Yes, Trickster is the King this build. Weaver the Arcane + Walk the Aether is perfect.
Make your way in order to Weaver the Arcane > Swift Killer > Patiente Reaper > Walk the Aether.

Major god: The Brine King
Protects you from the effects of cold damage and stun. Very usefull.

Minor God: Gruthkul
Additional defense against physical damage while stationary (while stacking BV :P).

Usefull essences to this build
Always use theses essences in high ilevel rings and amulets at least +81. Only use this if you not have Ming's Heart unique rings.

Essence of Delirium
Ring: 40% increased Damage with Poison

<type> Essence of Envy
Other Jewellery (rings or amulet): x% increased Chaos Damage

Simulations using Path of Building, level 90, 20 BV stacks, level 19 gems no quality, 8 charges (4 frenzy and 4 power), Atziri's Promisse, Rallying Cry and Vaal Lightning Trap (shock) against bosses.
Critical Version no Cospri's Will:
321k dps

Critical Version using Cospri's Will:
387k dps

Non Critical Version no Cospri's Will:
270k dps

Non Critical Version using Cospri's Will:
326k dps

Improving the damage
As seen, the Cospri'll Will is the final form of the build, necessary to improve the damage to the maximum possible. However, it is possible to further improve the damage using Cospri's Will for a single reason: the use of a second curse was not considered in the calculations above. With this you can have more of 393K damage non crit version and 460k damage critical version.

Vulnerability can still be used to deal more damage. I recommend auto-casting until you have a glove corrupted with this (preferably one glove listed in the guide, but prepare to pay a high price on them). It's much more practical, you do not have to worry about applying curses, it's simply applied to the hit, even against trash mobs.

The difference between a Vulnerability in glove (10 to 12 level) for a self cast level 20 is minimal. As you will have a free socket in the gear you can use Rallying Cry again (increasing more damage).

Critical version using vulnerability
468k dps

Non critical version using vulnerability
393k dps

Leveling Guide
Leveling with Blade Vortex is quite safe, just be careful not to take spike damage in well marked telegraphed skills (hammer smash Vaal Oversoul, Dominus, Malachai, Izaro, etc). Be very careful with volatile, they can (really) kill you if it has "increased damage", "increased elemental damage", "extra elemental damage" or possessed by a tormented spirit.

I recommend Izaro always go a little beyond the ilvl shown. Go normal Izaro around level 45 or more. Go cruel Izaro level 60 or more. Go merciless Izaro when you feel safe.

Always keep an eye on dropped items, take the first 4L you see the right socket colors or be the right base for you to put the correct colors. You need of 3 green and 1 blue in 4L, to all versions.

From level 60 you have prepared your CwdT set.

Before to farm maps, already have at least your CwdT set and your chest (rare armour until have Cloak of Flame). Until you have your Divinarius (save currency to it, except if you go non critical version) you can use a rare dagger with at least 120% increased critical chance (global + spell) or you can use the unique Heartbreaker.

Passive Tree
Basically the passive tree are very similar, changing a few things in between. If you do not like or want to do more powerful versions you can change without much problems respeccing points.

- Pros Critical version: highest damage, fill the flasks with Surgeon's prefix. Considering a common gear you'll have around 46% critical chance.

- Pros Non Critical version: damage less that critical version, less gear dependent, high base damage, possibility if you want to use in main hand other unique weapons (aka non Divinarius weapon - look Unique items - Optional but very useful subsection).

- Critical Version
Level 90

Full tree

- Non Critical version:
Level 90

Full Build

Atziri Fight - Instructions
Atziri was killed only with 4L. Just have at least level 18 gems and life pool at least 4400. Not need of gems with quality:
1 - Have at least one full damage flask to the split phase (Sulphur Flask, Atziri's Promise, Taste of Hate or Vessel of Vinktar).
2 - Enter the room.
3 - Put your spell totem with Wither.
4 - Accumulate as many stacks as you can.
5 - Use your Whirling Blades to touch Atziri while causing damage.
6 - Use your Whirling Blades to avoid the spells / damage and stacks more BV.
7 - Split fase put you spell totem with Wither in one Atziri (except Atziri with mirror) again and throw one Vaal Lightning Trap, stack your BV, use a damage flask (item 1) and touch one Atziri quickly to kill (avoid Atziri with mirror);
8 - Dance and Heal fase just stay in the center stacking BV. The mobs will die.
9 - Repeat the process from step 3.

Sharper down by @Waoooo
The user @Waoooo killed the Shaper with this build. He used Cospri's Will 6L and tested this build to the limit and realized that to successfully defeat the Shaper had to make some changes in the original build, they are:
- Vaal pact in the tree + life leech skill gem, he said that is absolutely necessary for end game survivability.
- Rallying cry + Wither (Wither + Spell Totem + Faster Casting) is also mandatory for this setup because the damage boost you get is unparalleled (Physical/chaos-poison build). He did notice a lack of clear speed for maps but for bosses it's huge (if you dont want to waste time in clear speed, use Wither only in bosses +T15).
- Blasphemy + warlord's mark + enfeeble with MoM is also necessary for end game survivability.

Pros: you can kill Shaper, more base damage, more chaos damage, more cast speed, Vaal Pact.
Cons: less skill effect duration, less AoE, less increased mana.

For now it has not, yet, a cheap version to kill the Shaper (using Cloak of Flame in 5L).


Unique items
The AoE bonus + spell damage + critical chance + mana/life gain on kill is perfect to this build. Must have it, save currency for this. You dont need this in the non critical version, but you can use if you want.
Marxone's tip:
You can choose to go dual wielding Divinarius instead a rare shield if you are reliable and have the minimal resistance, this configuration is recommended for softcore. You can also use a good rare dagger with flat elemental damage to spells, critical chance to spells and increased attack speed to increased your clear speed.

Heartbreaker was buffed in the patch 2.6.0. Now roll between 60-70 spell damage. His natural culling strike to spells is equivalent to 11% more damage. Very good option for non critical version.

The Embalmer
Great item added in 3.0. This is a 5L that allows you to have an early 5L from level 50 (minimum requirement of this item). Not only does this have Vile Toxins Level 20, but it also has generic flat chaos damage (which applies to spells too - increasing you hit and poison damage), flat life and increased poison duration. It seems that this item was made by GGG thinking about this build. lol

It's a cheap item and you should have it until you get a 5L on the chest, then you replace it with another recommended glove (like Maligaro's Virtuosity).

Maligaro's Virtuosity
This item will give to you medium critical chance and multiplier. Must have it. You can use this in non critical version.

Shadows and Dust
An excellent choice to use instead of Maligaro's Virtuosity if you have currency. In addition to having critical chance and multiplier, this gives you Rampage which makes it easy to clean up maps, increasing your clear speed, giving you on rampage Unholy Might. What's this? This grants an additional 30% of physical damage as chaos damage. Excellent item, consider using this. This can be used to non critical version, because of rampage Unholy Might effect.

Ming's Heart
Excellent unique ring that was buffed in patch 3.0, instead of losing 10% of maximum life, is roll now 5-10%. It is even possible to use 2 of them and try to compensate with gear with high life flat. Consider using at least 1 of these to increase your damage.

Broken Faith
Other unique item that was buffed in patch 2.6, now is a excellent unique! In addition to having a natural roll 5-10% of Physical Damage as Extra Chaos Damage, if you block an attack it gives you Unholy Might for 10 seconds (same effect of Shadows and Dust). What's this? This grants an additional 30% of physical damage as chaos damage. With this + 2 Ming's Heart you can have until 85% of Physical Damage as Extra Chaos Damage. Very good option for non critical version.

Belt of the Deceiver
More 1 other unique item that was buffed in patch 2.6. It no longer reduces your chances of blocking and and now this has a new mod "Nearby Enemies are Intimidated". This ensures 10% of increase damage (generic damage, affect hit damage and poison). It's a good item option to use now, especially in non critical version.

Cloak of Flame
Great option to hardcore. Nice physical damage mitigation.

Tabula Rasa
For those who want to explore the maximum damage and possible efficiency quickly the tabula rasa provide it and is a great option for those who do not have 6L. In the hardcore will depend on much damage you can mitigate (mainly physical).

Cospri's Will
Must have it if you want highest damage. With this you can remove the poison gem and use Void Manipulation gem.

Optional, but can be useful
Innsbury Edge
High attack speed, global critical chance, convertion of physical damage to chaos damage and 0.2 chaos damage leeched as life. Interesting to use.
Cost: 1c
Attack speed: high

Rare Items
Give preference to items that give you life + mana, that are your primary defenses. The plus for your rare items is to get life + mana + ES, that will be the best for you. Have a good ES shield with life, critical chance to spells (if critical version) and, if possible, block chance. To Critical version you'll have a good rare dagger that gives you at least +140% of critical chance until to have Divinarius. To non critical version you dont need use it (but will lose 10% of AoE), look Unique Items - Optional but very useful subsection, the one hanted weapons shown.

Example of Gear (my currenty gear):
New gear 06/03/2017

Old gear 2

Old gear 1

To all versions no Cospri's Will:
4L: Blade Vortex + Poison + Vile Toxins + Spell Echo
5L: + Added Chaos Damage
6L: + Empower (more base damage, indirectly more poison damage) or Void Manipulation (more chaos damage - Added Chaos Damage, Force Shaper and poison damage)

To all versions using Cospri's Will:
4L: Blade Vortex + Void Manipulation + Vile Toxins + Spell Echo
5L: + Added Chaos Damage
6L: + Empower

Other Skills
You will use to all versions:
3L: Whirling Blades or Shield Charge + faster attack + fortify.
3L: Rallying Cry or Flame Golem + Increased Duration + Vaal Lightning Trap
4L: Blasfemy + Warlord's Mark + Flame Dash + Enlighten
4L: Wither + Spell Totem + Faster Casting + Increased Duration
This combination Wither + Spell Totem makes this build extremely strong, use in all bosses, mainly when you're facing difficult bosses like Atziri, Uber Izaro, Guardians or Sharper

Cast When Damage Taken defense
This is mandatory. Use CwdT (Level 1) + Immortal Call (Level 3) + Increased Duration (max level, if possible q20%). Immortal Call duration (it has duration tag) lasts 1 second, 2,2 seconds with 3 endurance charges, very usefull against Porcupines and other things.
To complete you can have Arctic Breath (Level 4) to chilled ground and complicate to enemies. If possible, Arctic Breath q20% Level 4 (10% increased area of effect radius). The Increased Skill Effect Duration from the tree works with Immortal Call and Arctic Breath (tag "Duration" to both, but dont work with Endurance Charges), then enjoy it. :D

A little of Math in spoiler:
Immortal Call L3 no endurance charges, duration:
0,4 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality]) = 0,832s

Immortal Call L3 with endurance charges, duration:
0,4 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality] + 3,18 [3 endurance charges])) = 1,704s

Arctic Breath level 4, chilled ground duration:
1,05 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality]) = 2,184s

Physical damage mitigation
Well, according to my calculations:
15% (Cloak of Flame) + 12% (3 endurance charges - remember your Warlord's Mark) + 20% (Fortify) + 15% (Basalt flask) + around 25% (Granite Flask) + MoM + 1 second Immortal Call (no endurance charges) = enough physical damage mitigated. :P
No buffs.

With buffs.
Count this 60% + 20% = 80%, is the value with Fortify.

Reflect Physical damage
It not is a problem against rare with reflect, but can be a problem with physical reflect maps, especially for the critical version. Here we have some options (or all at the same time):
- Few stacks of BV (4-8).
- Remove Added Chaos and put Physical to lightning.
- Manual Enduring Cry + CwdT with Immortal Call.
- Remove Empower (if 6L) and use life leech (4% total).
- Use Hrimsorrow/Hrimburn.

Enemies you should Avoid or to be Very Careful
The game has a great diversity of enemies, play it since 2012 and I do not remember all the combinations or all of the types that have been introduced over time. I remember some that surely you will have to avoid with this build, are the enemies considered "anti-fast hits."
Beware of enemies that have Lightning Thorns (Shavronne and Black Guard Tempest in the Promenade map).
Avoid bosses like The Arbiter of Knowledge (Academy Map) or Quetzerxi (Abandoned Dam, corrupted zone in the Dried Lake), these types of enemies have mechanisms that penalize those with very fast attack or cast. For anyone who is a ranged caster or ranged attack does not have as much danger, but for melee is a problem, BV is a spell caster melee.
Take care with mage goatman with Molten Shell in high tier maps +T10 with damage mods.
Have a certain caution with very strong melee bosses, for example Ossecati, Boneshaper in the corrupted area or Carnage (Colonnade Map). Even with all the physical damage reduction, you must be very careful.
Take care with Volatile with Extra Fire Damage or Extra Damage, avoid the ball.
Giant skeletons or giant vaal soldier is dangerous, take care.

Jewels with life, generic increased damage (this apply to hits and poison damage), chaos damage and spell damage. Chaos damage will increase your chaos damage given by Added Chaos Damage gem, Force Shaper and your poison damage.

Maps mods to take care
- Physical reflect avoid, except if you can manage the damage (look Reflect Physical damage section);
- Take care with Tier 12 or more with more of 2 damage mods (any combination with extra damage and/or critical strike chance and/or Vulnerability).
- Cannot Leech Life/Mana is possible, remove your Warlord's Mark and use Enfeeble or Vulnerability.
- Hexprof is possible (if you dont have Cospri's Will), turn off your blasfemy aura and you will get more free mana pool. But take care proceed with caution without risk.

Help Alira critical version.
Help Oak non critical version.

You can have at least Granite Flask. Do you not have Quicksilver, use your free Whirling Blades. Pick flask with "Surgeon's" (only to critical version) prefix (20% of chance to gain a charge when crits). Try combining with suffix "of Stauching" (remove bleeding) and other good suffix. Stibnite Flask is very good, consider add this. Atziri's Promisse is mandatory to gain higher damage against bosses.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Aug 11, 2017 4:02:02 PM
Last bumped on Aug 19, 2017 1:24:26 PM
- Update 7/6:
Updated the Exploring Templar Tree. Adds more 1 option of final tree to Exploring Templar Tree.

- Update 8/6:
Updated Carcass Jack, The Consuming Dark and Divinarius section.

- Update 9/6:
Added Tabula Rasa to the guide.
Updated Reflect Physical damage mitigation section.

- Update 13/6:
Died on 11/6. Rerolling in the PrSC to test. :)
Avoid enemies with anti-fast hits.

- Update 15/6:
Playing PrHC again crit version.
Updated the links to non-critical version.
Updated Exploring Templar Tree with a alternative version (catching Battle Rouse in the tree).
Updated with new section Enemies you should Avoid or to be Very Careful.
Updated Reflect Physical damage section. Added Hrimsorrow/Hrimburn.

- Update 19/7:
This build was reconstructed to poison version using poison gem.
Now has only 2 passive tree options: crit and not crit.
Yellow and red notes to update the users.
Updated the sections Tree (crit and non crit), Items , Links, Reflect Physical damage, Enemies you should Avoid or to be Very Careful, Critical Chance version and Jewels.
Added Stacking AoE section.
Added Support Skill section.

- Update 9/8:
Updated Passive Tree section.

- Update 15/8:
Updated the sections Goal with this build, Passive Tree critical and non-crit, Unique Items, Flask, Intro, Jewels, Reflect Physical damage and Physical damage mitigation;
Added the sections Damage, Atziri Fight - Instructions and Maps mods to avoid;

- Update 16/8:
Added Theoretical Very High Damage Critical Version with Cospri's Will and Thirst for Horrors;

- Update 17/8:
Updated Atziri Fight - Instructions section.

- Update 24/08:
Updated Damage section;
Color each session for better viewing (standard PINK);
Updated Passive Tree section with a non crit version based in the critical version passive tree subsection;
Updated Stacking AoE section;
Updated Link section;
Added a video with Atziri Fight in the Intro;

- Update 27/08:
Updated Jewels section;

- Update 28/08:
Renamed Theoretical Very High Damage Critical Version with Cospri's Will and Thirst for Horrors section to Theoretical Very High Damage Critical Version sections;
Updated Theoretical Very High Damage Critical Version section;
Updated Flask section;

- Update 29/08:
Updated Passive Tree section: Pros and Non Critical version 2 subsection;
Updated Unique items section: Divinarius and Mindspiral subsection;
Updated Theoretical Very High Damage Critical Version section;
Unique items section placed on spoiler to reduce the size of the original post;
Updated Goal with this build section;
Updated Atziri Fight - Instructions section;
Updated Auras and curses/buffs section;
Updated Jewels section;

- Update 30/08:
Patch notes 2.4.0 released today;
Updated Intro, Goal with this build, Stacking AoE and Links sections;
Damage section will updated;

- Update 31/08:
Updated Intro section explanation about 2.4.0 changes;

- Update 01/09:
Updated Intro (hints), Ascendancy, Passive Tree (many hints), Stacking AoE (hints), Links (4L option) section;
Removed Critical Chance section, now is a sub sub section in Passive Tree - Pros Critical version.
Many parts were placed in spoiler for better viewing and less visual pollution;
Added Occultist version below Trickster image, in spoiler;
Added Leveling Guide in spoiler, above Passive Tree section;

- Update 02/09:
Updated Cast When Damage Taken defense section with a tittle of math. :)
Updated Passive Tree (more hints) section;
Updated Atziri Fight - Instructions with hints about the 4L nerf.
Updated Theoretical Very High Damage Critical Version section;
Updated Links section;
Updated Intro section;
Updated Unique items section;
Updated Auras and curses/buffs section;
Updated Movement Skill section;
Updated Support Skills section;
Added Usefull essences to this build (Essence League) section;

- Update 06/09:
Updated Damage section;
Updated Videos section with a full run Atziri and a full clear T15 map;
Removed nnecessary images of unique items that are not essential;
Divide the initial post into two parts, the second is on the second post (this post); The reason is that the error was giving initial post to have a lot of content;

-Update 07/09:
Updated Rare Items section;
Updated Unique items section. Added Maligaro's Virtuosity, Facebreaker (both to critical version) and Thunderfist (to all version, pseudo-5L usefull until you have a true 5L) to Optional but very useful subsection;
Removed uniques main hand items suggered in the Non critical version 1 subsection to Unique items - Optional but very useful subsection;
Added Passive tree - Alternatives Tree (not tested by me) subsection, below of official trees, in spoiler;
Added Power Charges Generator section;

-Update 11/09:
Due to coding problems I was having to refresh the topic (lots of text and a lot of encoding), I turned several texts in many sections on images.

- Update 21/09:
Added new video Test against 15% physical reflect in the Video section.
Smalls updates in the other sections.

- Update 4/10:
Added new option with Orb of Storms in the Power Charges Generator section.

- Update 6/10:
Updated Passive Tree section - added @nathirox's Passive Tree using Inpired Learning;
Updated Aura and Curses/Buffs section - added Rallying Cry as official skill;
Changed all links to passive tree for short URLs.
Smalls updates in the other sections.

- Update 20/10:
Added Sharper down by @Waoooo section.
Smalls updated in the others section.

- Update 1/12:
Added information about 2.5 changes in the begin.
Updated Goal with this build section.
Updated all passive trees, main passive trees changed, now only have 2 versions: critical version and non critical.
Critical version is based in the @waoooo tree made by me and he. Non critical version too.
Removed all mentions to Victario's Flight and Mindspiral.
Removed Power Charges Generator section.
Updated Atziri Fight - Instructions section.
Updated Stacking AoE section.
Updated Links section.
Updated Cast When Damage Taken defense section.

- Update 1/12:
Removed Controlled Destruction gem, now using Increased AoE gem. The reason is that the damage is enough to clean white, blue and rare trash. Against bosses use Concentrated Effect. With gigantic AoE it is possible to clean everything up more easily. With this you lose the disadvantage in using Controlled Destruction decreasing your chances of giving critical.
Updated Stackin AoE section.
Updated Links section, now it is the same to all version, crit and non crit.
Updated Support Skills section.

- Update 2/3:
The initial post was shortened and removed a lot of information considered irrelevant currently.
Removed the various mentions to the Blade Vortex changes at the beginning of the patch 2.4 and 2.5.
Removed ATTENTION section.
Removed Theoretical Assassin and Occultist version section.
Removed Alternative Tree subsection.
Removed Theoretical Very High Damage Version section.
Removed The Consuming Dark, The Princess, Cybil's Paw, Advanced Fortress, Thunderfist and Facebreakers suggestion to Optional but very useful subsection.
Updated all trees.

- Update 6/3:
Links section updated. Removed Clarity and Arctic Armour, now you'll use just Blasphemy + Warlord's Mark.
Updated Example of Gear section.
Updated Stacking AoE section.
Updated Unique Items section, now Maligaro's Virtuosity is mandatory (to critical version) and Voidbringer removed.
Jewels section updated.

- Update 19/3:
Updated Unique Items section, added Shadows and Dust, Ming's Heart and Broken Faith. Removed Carcass Jack. Praxis now is optional item, moved to Optional but very useful section.

- Update 21/3:
Updated Damage section, now with many simulations in the Path of Building.
Updated Passive Tree section, removed Level 89 tree and replaced by Level 91 tree.
Updated Unique Items section. Added Belt of the Deceiver to main section.

- Update 22/3:
Updated Unique Items section. Added Heartbreaker to main section.

- Update 3/8
Updated to 3.0.0 patch. Sections changed (updated, added and some removed).

- Update 6/8
Updated passive tree to 124 points.

- Update 10/8
Added Pantheon section.
Updated Unique Items section.

- Update 11/8
Updated Ascendancy section. Now Swift Killer is the second option and Walk The Aether the last.
Updated Links and Other Skills sections.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Aug 11, 2017 3:16:05 PM
Progress: I'm leveling and now level 54 with a Consuming Dark that I bought selling a Voll's Protector 5L (5L prophecy). Nice to see 2 DoTs (ignite + poison) on the enemies.

I'm moving slowly through my lack of time and also to go see the prophecies of the game. But no boss so far (I'm in cruel, act 3) has resist more than 10 seconds with maximum stacks of blades that can at the moment (19).

Have not bought the Cloak of Flame because that the prices are still high. Should fall in the coming days. I also bought my Mindspiral.

Next 3 points in passive tree will take 2 AoE nodes of templar and will take MoM to test, thus:

Level 57

Level 70 plan to have a tree like this:

Level 70

For now are only those updates. :)
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 8, 2016 9:10:19 AM
Thanks for the build, I'm giving the crit version a try :)
Last edited by oodlez on Jun 11, 2016 2:41:21 PM
I died on Saturday farming Dried Lake. I entered a corrupted area to fulfill a prophecy, Abandoned Dam, and I had forgotten that the area boss is anti-fast hits.

MoM helped me survive longer but it was not enough, the death was for all my fault.

I died level 71 and I was farming Voll in 10 seconds.

This was the gear that I was using (too bad yet).

I will recreate the same character critical version in the PrSC with friends, I want to see how much it would be good to farm Atziri.

In time I will put further progress.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 13, 2016 7:25:18 AM
Playing again with critical version on the PrHC. I like hardcore, I cannot play softcore (not yet played with my friends). Hahahaha.

Well, actually level 40, these are my items at the time.

I will update with a leveling guide.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 15, 2016 8:53:18 PM
watch my profile
i play near the same build on sc cause i like to play with my m8's :))
currently iam lvl 88 with 12k dps
Blaze2038 wrote:
watch my profile
i play near the same build on sc cause i like to play with my m8's :))
currently iam lvl 88 with 12k dps

Private profile?
I will update this topic later, wait. :)
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast

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