[2.3] 10 Frenzy Frost Blades "The Templar Assasin" full Evasion Dodge everything Guide

HC/SC Viable

My plan was to build an exile that can evade or dodge anything and run/clear as fast as much as its possible and dont loose dmg or clear speed.

So Basic Idea :
Dualwield the new unique Claw Touch of Anguish to generate ez Frenzy charges and get extra chaines.
Stack up as many evasion/dodge/movement speed as possible.
Use many game mechanics to make this build even stronger.
And now with the buff of the 8 asscendancy points you can get the benefit from the whole frenzy part and get perma phasing with immunity to elemental status alliment.

Some Key Facts:

Free frenzy charges
2 extra chains
72% dodge attacks (without Flask/Vaal skill)
40% dodge spelldamage (without Flask/Vaal skill)
125% movement speed
1.6% phys leech , 2 % attack dmg leech , 2% chaos dmg leech , 20% lightning dmg leech
Vaal Pact
Perma phasing/onslaught
Ton of evasion
Immune to Status ellimants
Perma Flask uptime
~ 40 % phys reduction

Why so mch Frenzy charges?
This build benefit a lot from Frenzy charges

7% Move speed per frenzy
2% dodge per frenzy charge
7% attack speed per frenzy charge
3% attack dmg per frenzy charge
4% more dmg per frenzy charge

so with 10 Frenzy charges :

70% Move speed
20% Dodge attacks
70% attack speed
30% attack dmg
40% more dmg

Where i get that much Frenzy ?
3 base frenzy + 3 from tree + 1 from bandits + 1 from ascendancy + 1 from darkray vector+ 1 corruption

Gear:

Helmet: Abyssus (for big stats,multiplier and phys dmg)
Weapon: 2 Touch of anguish (free Frenzy charges, chance to freeze and 2 chains)
Chest: Daresso´s defiance (Free endurance charges and dodge)
Boots: Darkray Vectors (Best corruption +1 frenzy)
Gloves: Maligaro or rare with flat phys
rest rare gear

Flask:
Taste of hate , Silver flask, Atziri promise , Vessel of Vinktar , Basalt Flask

Tree: (this are 123 points you dont need all i just clicked them)
http://poedb.tw/us/passive-skill-tree/AAAABAIBAAAGAF4BCQUtBbUHHgguDY0OSA-rES8RlhHVFHUV9hX9Fr8ZjiPTI_YkiySdJP0mlSoLKjgrCi5TMHEwfDY9N9Q6Qj7PQzFHfklRSn1LHEt4TP9Nkk4qUUdVS1WFVuhXl1oaW69d8l5FYEFh4mJaYnlirGNwZU1noGyMbWxvJ29XcFJxsHTteBl67311h3aJ04wLjDaNfY2Bjb-PYI_BkvOVLppqm42dqp-Co4qly7TFtUi42bl8vTa95r6nwaDC7MMzwzrIzMjw02_TftQj1gfawd0N3UjdqN9v4JXjn-dU7LDtP-2D7g7veu-P8NX66_zF_rr_3g==


Last edited by Materie on May 30, 2016, 9:04:25 AM
Last bumped on Sep 7, 2016, 9:39:13 AM
Seems like a build for people with small dicks. Btw. Didn't zeno have a melee max frenzy charge build? The basic concepts of zenos build are just copied here... /s
"The one who dies with the most toys is still dead."
- Geth, keeper of the Vault.


And what is your gem setup???
GGG listens to its fans!!! Thank you!
Abyssus works only on the initial hit because it's the only melee one AFAIK.
Laihduttakaa.
Unfortunately Abyssuss' multi doesn't work with frost blades. Such a shame. That's probably what I'd have played if it wasn't for that. What is your main link? Asking out of curiosity.
If you look at the wiki, it says "the projectiles do the same damage as the initial hit" the difference being, the projectiles also gain damage from projectile damage where the initial hit does not. If you look at the bottom of the wiki where the formula for the ptojectile portion is, it includes melee damage bonuses.
"
Saf3tyhazard wrote:
If you look at the wiki, it says "the projectiles do the same damage as the initial hit" the difference being, the projectiles also gain damage from projectile damage where the initial hit does not. If you look at the bottom of the wiki where the formula for the ptojectile portion is, it includes melee damage bonuses.


hrm. That is very confusing.
http://pathofexile.gamepedia.com/Frost_Blades


Rory seems to be saying it does not.
"
Rory wrote:
"
Sammun wrote:
the projectiles confuse me, do they deal 60% physical damage and 40% cold damage, or just 40% cold damage from your weapon?

The projectiles do the same damage as the initial attack, minus melee damage bonuses, so you'll be doing both physical and cold damage.

Mark_GGG later backs up that statement.

"projectiles are fundamentally, not melee, and thus do not gain melee physical modifiers."

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