grand spectrum crazyness?

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swedishdough wrote:
around 7500 armour which is allready enough by itself to grant you a decent 60-85% defence. if you would add on another 150% armour you would end up with 18750. once again a number that would make any characters without actually armour on their gear capable of mitigating 80-95% damage or so making them close to immune to physical damage with 0 investment in other gear types. what if you had around 250% inc armour, 8000 armour on gear with the juggernaut double chest armour node and the 18750 armour provided by the jewels? also don't forget some all arounder upgrades and the 3000 flat armour+100% flask.

i do belieave you could end up with a whopping 120000+ armour, probably 150000. so will you do it? probably not... why? because the limit is 90% and you only need like 15-25k in order to reach that numbers of sustainability without the flask.
What a load of bullshit. Please read how armor works before posting something like that.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
i think the elemental damage grand spectrm is really only good for builds where you don't get much increased ele dmg/dmg from gear already. Compared to actual spell builds you can get around 600-700+ increased dmg reasonably with good dagger or wands etc with a good amount of crit and other stuff like more life/es/etc. So if I was using those jewels, it'd be for a skill like explosive arrow where you won't get much increases from gear.

That said, this was the most reasonable EA grand spectrum tree I could come up with:

http://poedb.tw/us/passive-skill-tree/AAAABAABAQDBAO4DlgQHBLMFtQthDlwPqxa_GjgajRzcHwIfGCLiIuoj9iRvJIsmlScvKjgqTSzpMHEwfDLRNZI2xTfUOkI7KDwtPd0_J0VHRX5H4krIS3hMs02SUUdR-1SCVcZWSFnzWyZewF-wYENh4mZUaFhoZWjyavpuPW6qbztvnnIPcql2rHgNe257w3xLf_uC5IMJg1-DzIPbhFOExYUyhrOIWonYiq-NfY2_jxqPRpARkFWUb5Z0lyGbtZ8noEKiAKPvpDmnCKyqr2y18rc-voC-vMAawGbBfMM6xPbGrspKzRbPftAf1CPXltgk2L3dqOjW6hjr7u0_7pDv6-_98B_z3fcy-Ov68f4K

2 more ascendancy points coming in 2.3 so, the ascendant can be completely ele status immune & stun immune. MoM & Dodge for the mitigation. and 14 jewel sockets for the dmg.

looks decent for an EA build, i guess.

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silumit wrote:
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swedishdough wrote:
around 7500 armour which is allready enough by itself to grant you a decent 60-85% defence. if you would add on another 150% armour you would end up with 18750. once again a number that would make any characters without actually armour on their gear capable of mitigating 80-95% damage or so making them close to immune to physical damage with 0 investment in other gear types. what if you had around 250% inc armour, 8000 armour on gear with the juggernaut double chest armour node and the 18750 armour provided by the jewels? also don't forget some all arounder upgrades and the 3000 flat armour+100% flask.

i do belieave you could end up with a whopping 120000+ armour, probably 150000. so will you do it? probably not... why? because the limit is 90% and you only need like 15-25k in order to reach that numbers of sustainability without the flask.
What a load of bullshit. Please read how armor works before posting something like that.


funny - it seems that he knows. if you have anything substantial to support your 'bs' etc - please share

imho this jewel (5 of them to be exact) gives ENOUGH armour to ANY character without any AR on gear. basalt of iron skin + some endurance charges and your Witch has pretty much penetrable phys defence (before anyone mentions telegraphed meteor-sized hits - you are supposed to dodge these)

stacking AR above 20k is a nice excercise but in most cases it is just an epeen pump that fails when needed (ele damage)
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silumit wrote:
"
swedishdough wrote:
around 7500 armour which is allready enough by itself to grant you a decent 60-85% defence. if you would add on another 150% armour you would end up with 18750. once again a number that would make any characters without actually armour on their gear capable of mitigating 80-95% damage or so making them close to immune to physical damage with 0 investment in other gear types. what if you had around 250% inc armour, 8000 armour on gear with the juggernaut double chest armour node and the 18750 armour provided by the jewels? also don't forget some all arounder upgrades and the 3000 flat armour+100% flask.

i do belieave you could end up with a whopping 120000+ armour, probably 150000. so will you do it? probably not... why? because the limit is 90% and you only need like 15-25k in order to reach that numbers of sustainability without the flask.
What a load of bullshit. Please read how armor works before posting something like that.
ggg... remove his reply
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
Armor on its own is pretty bad, at least against big hits. What makes it worthwhile is other physical damage mitigation.

Let's do a calculation: Let's say you have 6000 life and want to mitigate an 8000 hit to be below 6000 so you can survive it. The difference is 2000, and 2000 is 25% of 8000, so we want to mitigate the hit by 25%. Without any endurance charges or other physical mitigation, that would take 26,667 armor to do. If you just have a basalt flask then armor only needs to mitigate the 5% left over, and to mitigate 5% of an 8000 damage hit you only need 4211 armor. 26,667 divided by 4211 is roughly 6.3. The basalt flask alone effectively multiplied armor's value by more than 6 times.

Or if you've got 7 endurance charges then you have 28% physical reduction and don't even need that 26,667 to make that hit survivable.

Granted, 8000 physical damage is very high physical damage, but there certainly are monsters that hit that hard.

As for mitigating 90% of a hit, the armor formula is currently set up where you need 90 times as much armor as the hit you're going to take to negate 90% of it.


Basically, if you think Grand Spectrum is going to make a difference against large hits, you're very much mistaken unless you've got a bunch of other physical mitigation and/or damage conversion like Lightning Coil.
Last edited by Jackinthegreen#3344 on May 31, 2016, 7:02:45 PM
I see armor jewels being used for aegis aurora builds, like 5 viridian and 5 crimson which would be 3250 base armor and 300% ele increase. Besides that not so much usage (crimson grand spectrum).

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