60hz/120hz/240hz what's the deal?
I have checked new monitors and there will be 240hz native monitors in beginning on 2017 http://www.pcgamer.com/asus-teases-rgb-swift-pg258q-monitor-with-240hz-refresh-rate/?utm_content=buffer69ba4&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw.
I would choose that one over 144hz monitor. If you have enough money, you can try to make to deal with seller you going to return monitor for a bit lower price and buy that one from him. gl hf ps: if all go fine next year as I hope so, I will definitely buy that one. Last edited by Rexeos#3429 on Nov 16, 2016, 6:52:28 AM
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" that is wrong. you always want your display being able to show the frames the graphics card produces at any variable rate. -- there is no such thing as a constant frame rate, the card will always have variable output rates dependent on how long it takes to render a frame. the old tech with fixed monitor refresh rates and variable graphics card output rates lead to workarounds like the card limiting it's framerate to the monitors display rate, the monitor dropping or inventing intermediate frames and so on which resulted in frame tearing or stuttering. gsync and freesync are the solutions which should have made it into the it sector 20 years ago. age and treachery will triumph over youth and skill!
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" If your fps is going from 100 - 200 fps than its better to limit fps to 115 fps, because result will be like 110 - 115 fps in many cases. If not, than you try to lower you max fps to the lowest to achieve constant fps or at least to get to ideal of constant fps. Its common practice because with constant fps your aiming is much more accurate and you get better control in fights overall. to Vio: if there is something you dont understand, it doesnt mean its wrong. " Its impossible due technology. None technology was made till today to achieve that. Closest is G-sync. Free-sync can not handle such goal below 40fps (or around that). " As I mentioned, there are utlity for such a things like Afterburner or NVidia Inspector.. " Instead of shallow talking you could put something to explain what you try to talk about. http://www.anandtech.com/show/7582/nvidia-gsync-review " Are you trolling us? If not, you are at least definitely incompetent. |
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" so with gsync/freesync it makes sense to limit your fps output? " that's all true and i didn't say otherwise. what i meant is the ideal situation, current tech has it's limits of course. " yes, you can make the card drop frames by enabling vsync. i wrote that. " i meant they could have invented that tech when they invented digital displays. also, insulting me isn't quite the way to make me reply in the future. age and treachery will triumph over youth and skill! Last edited by vio#1992 on Nov 16, 2016, 9:45:29 AM
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Alright so Ive got a g-sync monitor and I'Ve read that g-sync doesn't work in borderless windowed mode?! Is that true? I thought that gsync works with fullscreen and windowed (at least that's the setting I have selected in the nvidia control panel)
HOWEVER: Whenever I have g-sync on, my game gets super Stuttery because I go from 240fps to like 150 so many times during gameplay. I have a gtx 1080 at 1440p. When I turn on vsync (in game) all of a sudden the game feels much smoother. So The question I have ultimately is: What do you people with gsync monitors have ur settings at? vsync on or off? gsync on or off? windowed or fullscreen? what else? |
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" I have: G-sync: Enable G-sync for fullscreen mode in NVidia panel. PoE in fullscreen mode only. V-sync off in PoE. Windowed mode is choppy and for Windowed mode you need V-sync On. Besides try to catch item in mouse on V-sync and you will see "slow-motion" vs non V-Sync. ps: you can use Afterburner to limit your fps to 120 or 143 fps to get max from ur monitor and to make your fps constant if your eye is sensitive enough to see difference between 240fps to 150fps. EDIT: deleted following part as its false and was created by wrong seetings on my PC, Vsync works as it should. " ---- V-sync by GGG means play game in 60hz, what in fact is not V-sync." - wrong, all is fine, V-sync works properly. Last edited by Rexeos#3429 on Mar 17, 2017, 2:11:26 PM
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" Ran a bunch of tests and it ends up v-sync must be on in PoE for everything to be smooth and in borderless windowed mode (thats when using g-sync, gsync is on for both windowed and fullscreen in my nvidia 3d panel and it does work. I tried borderless without gsync and it was very choppy. Then I tried it with gsync, smooth like butter ;) BUT: When playing in 3d (nvidia 3d vision with 3d glasses) game has to be set to fullscreen (not borderless) with vsync on and gsync on (with a powerful enough video card) and everything runs great too. |
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" Yeah, you are right, windowed mode with g-sync setup from NVidia panel works too. Nevertheless I dont have to turn on V-sync, I see no difference in motion/smoothness. I have problem with V-sync as it creates lag on mouse, so I am not using it. My average fps in city is 210fps. And yes, 3D Vision is cool, its pity mouse cursor is in wrong depth. Try out Alien Isolation with mod http://helixmod.blogspot.cz/2014/10/alien-isolation-dx11.html. There is Christian R. post with fantastic depth change pressed with Space key. Next to Metro one of best games in 3D I ever played. Witcher 2 and 3 looks great too, but Alien Isolation is just another dimension :). If you find some game great in 3D, please post it as 3D Vision is fantastic thing. Last edited by Rexeos#3429 on Mar 18, 2017, 7:20:13 AM
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somehow metro 2033 redux is not working well for me in 3d on this beast setup. seems like the original was better optimized or something. I have yet to find a combo of tweaks to make it nice and fluid with 3d vision (on metro 2033 that is)
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I use Fast sync ( uncapped fps without tearing) usable with nvidia gpus
fullscreen + fast sync + V sync in game + fullscreen + triple buffering ON (no idea if it changes something): no tearing, very low lag input, no stutter, 75-540 fps depending of the area. fullscreen + fast sync + triple buffering ON: uncapped FPS, but a lot of stutter, very problematic. it's not smooth at all, no tearing. Borderless/windowed + fast sync + vsync: it uses the in game V-sync PLUS the windows 10 double buffering , bigger lag input, 60 fps maximum. So fast sync doesnt work at all. borderless/windowed without v sync without fast sync: no tearing, a lot of stutter, unlimited fps, it uses the double buffering technic of w10 graphic api shared mode. the best is definitively the fast sync + v sync in game in fullscreen mode. I will never be good but always I try to improve. Last edited by Geisalt#1772 on Mar 19, 2017, 2:12:38 PM
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