The current iteration of War Bringer node is pretty good (Berserker class)
War Bringer
Before Recover 10% of Life and Mana when you use a Warcry 100% increased Warcry Cooldown Recovery Speed After Recover 25% of Life and Mana when you use a Warcry 100% increased Warcry Duration 100% increased Warcry Cooldown Recovery Speed Having played berserker this league to 95 (melee before hipster respec) I can confirm that War Bringer is the best node in the berserker tree lol. The planned change is absolutely overkill. While the more damage was nice, the instant 10% life/mana recovery made the lab a complete joke. Rarely ran out of flask charges because enduring cry's regen + the instant life was an insane synergy. Just ran through traps knowing id never die. Recovering 150% more life sounds like too much. Not sure why persons weren't using it as much before Edit: I guess this buff will keep it in line with some of the insane nodes other classes get. Last edited by JusJev#2518 on May 27, 2016, 4:03:38 AM Last bumped on May 27, 2016, 4:01:24 AM
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That's nice for you and your playstyle, but realize two things:
Every Ascendancy class gets at least one thing that's 'insane'. A lot of deaths in the game are effectively one shotting you...will War Bringer be able to stop that? |
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I still view it as mostly for Abyssal cry builds. It's pretty good in that context.
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ofc it is fine. it isnt the best as the 40% more damage is just too good to pass but it is ok even in 2.2
in 2.3 it will be worth to be called an ascendancy skill. but i do not believe it is anything broken. it is an endless instant life pot. but unlike a pot it can be disrupted while casting AND it cannot be used when frozen or mid-swing. it is a very good sustain but with all the the risks associated as for the application: Abyssal Cry is great with it but i found myself rotating Warcries. wish there were more than 3.. |
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I made an entire build around Warbringer, played to lvl 90 and I agree with OP.
I managed to push the duration to over 2 seconds and then some magic began, warcries overlaps and stack. First cry gave me 800/s regen, second 1600/s, third 2400/s that's because the duration resets. Now with double duration this bug will be exposed. I can sustain Rightous Fire with it without further investment in regen or resists, that is good enough, no need for buff. |
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" So you have to stop and cast enduring cry once every 2 seconds? That sounds like a clear-speed killer. But I guess it's worth it to get basically infinite regen. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on May 27, 2016, 2:18:45 AM
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" True, but because of that 40% more damage, it allowed me to build extra defensively. Can't recall any one shots. Many sketchy exposure courtyard fights but no outright one shot. " Hmm when you put the cons like that I can agree :P. It definitely doesn't compare to some of the other ascendancy classes nodes. I'll just accept the melee love. Less rips in Uber lab I suppose. War Bringer definitely highlighted the need for more war cries indeed. 100% cool down and you can only do 3 things. |
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