2.3 Ranger Deadeye builds discussion

What do you guys think about this videos (Not mine) i plan to do either of them but i dont know if they got hit with the powerful precision changes would love to hear your opinion about them and what would you change.

https://www.youtube.com/watch?v=dYjg50xfryQ (Iceshot deadeye Ranger build)

https://www.youtube.com/watch?v=px9qNri2i74 (Tornado shot deadeye Ranger build)
Last bumped on May 26, 2016, 10:18:26 PM
Tshot might make a comeback, simply because of the amount of bleed + crit you can stack up with a good harbinger.

That said, reflect is going to freaking HURT if you don't have your defenses accounted for. Most likely, PA + Arrow Dancing is going to be a must, if not darkray vectors on top of that.

Then there's also LA + frost wall shenanigans vs. single target, but it's going to be lightning instead of chaos damage (Voltaxic RIP'd :( ).
I don't think Voltaxic is a "RIP", at least imo. I'm gonna switch the flasks up a little, throwing in a topaz or Vinktar (will experiment with both).
This game is an illusion, exile.
deadeye is definitely getting a massive boost, which i don't think it needed at all.

i think you'll start to see a lot of wanders take deadeye now, to be honest. especially depending on how the "projectiles return" thing actually operates
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xMustard wrote:
deadeye is definitely getting a massive boost, which i don't think it needed at all.

i think you'll start to see a lot of wanders take deadeye now, to be honest. especially depending on how the "projectiles return" thing actually operates


Projectile return doesn't happen if a projectile pierces, chains, or forks. Essentially, you want to hit 1 mob, then have it turn around and hit another mob that somehow got in the way of you and the first while the projectile was returning. It's a complete red herring.

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