[2.2][BES/AS] 550K DPS Crit Earthquake / Vaal Ground Slam
Hello everyone! This is my first build guide so sorry if it's a little rough around the edges.
This is a guide for a super high DPS Crit EQ build. I had a ton of fun making the build and theory crafting how to get all of the parts to work. I made this build in the 2week Perandus event so it can be done easily in a full temp league. Design idea
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I wanted to make a crit eq build that would demolish end game content and bosses (including atziri) that would be fun to play and not be a traditional Marauder Karui build. I realized that Abyssus was the only way to get amazing dps, but the increased physical damage taken + reflect would make this a challenge so I finally figured out the sweet spot in mitigating that
Pros/Cons
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+ Insane DPS + One Shot pretty much everything + Good Map clear - Vaal groundlsam helps with this + Works well in parties + No legacy gear required so good for temp leagues - Reflect can be an issue if not careful - Vulnerability maps suck - Not insane clear speed - such as ST or CoC - Accuracy is needed since we are crit Required Items
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Rarity: Unique Hegemony's Era Judgement Staff -------- Staff Quality: +20% (augmented) Physical Damage: 296-382 (augmented) Critical Strike Chance: 8.38% (augmented) Attacks per Second: 1.43 (augmented) -------- Requirements: Level: 68 Str: 148 Dex: 66 Int: 113 -------- Sockets: R-R-R-R-B B -------- Item Level: 77 -------- 12% Chance to Block -------- 6% Chance to Block Adds 186-205 Physical Damage 14% increased Attack Speed 27% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage -------- The right to rule demands mental acuity, a strong arm, And a tenacious sense of justice. -------- Has Awakening Weapon Effect This staff is core for this build. It offers a great phys damage amount, good crit chance, and the ability to gain power charges on knock back (which syncs perfectly with the Blunt Trauma passive node). Focus on getting as high of a phys dmg roll and critical strike chance roll as possible, lower the attack speed the better imo, but this is secondary. Rarity: Unique Abyssus Ezomyte Burgonet -------- Quality: +20% (augmented) Armour: 692 (augmented) -------- Requirements: Level: 68 Str: 138 Int: 33 -------- Sockets: R-R-R-R -------- Item Level: 69 -------- 10% increased Heavy Strike Attack Speed -------- Adds 40-60 Physical Damage to Attacks +22 to all Attributes +193% to Melee Critical Strike Multiplier 110% increased Armour 40% increased Physical Damage taken -------- When you have slain all of your enemies, what is left to fear? -------- Has Cerulean Seraph Helmet Bring on the DPS! This helm offers insane DPS! It gives a large amount of flat phys as well as great melee crit multi! It does have the drawback of increasing the amount of physical damage you take from mobs as well as reflect, but we can help mitigate that. It also gives us some much desired all stats. When buying this helm look for the lowest increased damage taken roll with the highest crit multi roll you can afford. I would try to get 40-41% only, and sacrifice the crit multi if you need to. The Armour roll doesn't matter much. Rarity: Unique Lightning Coil Desert Brigandine -------- Quality: +20% (augmented) Armour: 571 (augmented) Evasion Rating: 571 (augmented) -------- Requirements: Level: 68 Str: 151 Dex: 96 Int: 108 -------- Sockets: R-R-R-B-R-R -------- Item Level: 78 -------- Adds 1-30 Lightning Damage to Attacks 93% increased Armour and Evasion +73 to maximum Life -60% to Lightning Resistance 30% of Physical Damage taken as Lightning Damage -------- "There's nothing like imminent death to galvanize one's purpose in life." - Malachai the Soulless. -------- Has Cerulean Seraph Body Armour This is the last core item to this build. Main reason we get this is mitigate a large amount of the increased physical damage taken because of the Abyssus. The -60% lightning res is brutal, but we can fix that with res on other gear + Purity of Lightning. Absolutely core to this build if you run abyssus... otherwise reflect will insta kill you. Current Gear - rings, amulet, belt, and gloves could definitely be improved
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Rarity: Unique Hegemony's Era Judgement Staff -------- Staff Quality: +20% (augmented) Physical Damage: 296-382 (augmented) Critical Strike Chance: 8.38% (augmented) Attacks per Second: 1.43 (augmented) -------- Requirements: Level: 68 Str: 148 Dex: 66 Int: 113 -------- Sockets: R-R-R-R-B B -------- Item Level: 77 -------- 12% Chance to Block -------- 6% Chance to Block Adds 186-205 Physical Damage 14% increased Attack Speed 27% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage -------- The right to rule demands mental acuity, a strong arm, And a tenacious sense of justice. -------- Has Awakening Weapon Effect Rarity: Unique Abyssus Ezomyte Burgonet -------- Quality: +20% (augmented) Armour: 692 (augmented) -------- Requirements: Level: 68 Str: 138 Int: 33 -------- Sockets: R-R-R-R -------- Item Level: 69 -------- 10% increased Heavy Strike Attack Speed -------- Adds 40-60 Physical Damage to Attacks +22 to all Attributes +193% to Melee Critical Strike Multiplier 110% increased Armour 40% increased Physical Damage taken -------- When you have slain all of your enemies, what is left to fear? -------- Has Cerulean Seraph Helmet Rarity: Unique Lightning Coil Desert Brigandine -------- Quality: +20% (augmented) Armour: 571 (augmented) Evasion Rating: 571 (augmented) -------- Requirements: Level: 68 Str: 151 Dex: 96 Int: 108 -------- Sockets: R-R-R-B-R-R -------- Item Level: 78 -------- Adds 1-30 Lightning Damage to Attacks 93% increased Armour and Evasion +73 to maximum Life -60% to Lightning Resistance 30% of Physical Damage taken as Lightning Damage -------- "There's nothing like imminent death to galvanize one's purpose in life." - Malachai the Soulless. -------- Has Cerulean Seraph Body Armour Rarity: Rare Horror Choker Lapis Amulet -------- Requirements: Level: 48 -------- Item Level: 72 -------- +25 to Intelligence -------- Adds 9-17 Physical Damage to Attacks 15% increased Evasion Rating +82 to maximum Life +38% to Lightning Resistance 24% increased Global Critical Strike Chance Rarity: Rare Grim Coil Diamond Ring -------- Requirements: Level: 60 -------- Item Level: 77 -------- 27% increased Global Critical Strike Chance -------- 19% increased Elemental Damage with Weapons +386 to Accuracy Rating +67 to maximum Life +45% to Cold Resistance Adds 4-8 Physical Damage to Attacks Rarity: Rare Agony Eye Diamond Ring -------- Requirements: Level: 48 -------- Item Level: 80 -------- 28% increased Global Critical Strike Chance -------- +9 to Accuracy Rating +63 to maximum Life +40 to maximum Mana +7% to Fire Resistance +36% to Cold Resistance Adds 5-9 Physical Damage to Attacks Rarity: Rare Rage Touch Conjurer Gloves -------- Energy Shield: 46 -------- Requirements: Level: 68 Str: 146 Dex: 95 Int: 151 -------- Sockets: R-B G-B -------- Item Level: 79 -------- Attack with Word of Light when you take a Critical Strike -------- +260 to Accuracy Rating +81 to maximum Life +40 to maximum Mana +39% to Fire Resistance +44% to Lightning Resistance 0.37% of Physical Attack Damage Leeched as Mana -------- Has Cerulean Seraph Gloves Rarity: Rare Skull Stride Wyrmscale Boots -------- Quality: +20% (augmented) Armour: 115 (augmented) Evasion Rating: 96 (augmented) -------- Requirements: Level: 68 Str: 108 Dex: 108 Int: 66 -------- Sockets: G-R-R-G -------- Item Level: 70 -------- 10% reduced Mana Cost of Skills if you've been Hit Recently -------- +16 to Armour +79 to maximum Life +32% to Fire Resistance +39% to Cold Resistance +26% to Lightning Resistance 11% increased Movement Speed -------- Has Cerulean Seraph Boots Rarity: Rare Kraken Girdle Rustic Sash -------- Requirements: Level: 51 -------- Item Level: 78 -------- 23% increased Physical Damage -------- +19 to Strength +93 to maximum Life +30% to Fire Resistance +40% to Lightning Resistance 14% increased Elemental Damage with Weapons Rarity: Magic Cautious Eternal Life Flask of Staunching -------- Recovers 2080 Life over 4.00 Seconds Consumes 15 of 45 Charges on use Currently has 45 Charges -------- Requirements: Level: 65 -------- Item Level: 65 -------- 100% increased Recovery when on Low Life Immunity to Bleeding during Flask effect Removes Bleeding on use -------- Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Rarity: Unique Atziri's Promise Amethyst Flask -------- Lasts 3.50 Seconds Consumes 30 of 60 Charges on use Currently has 60 Charges +35% to Chaos Resistance (augmented) -------- Requirements: Level: 68 -------- Item Level: 72 -------- 2% of Chaos Damage Leeched as Life during Flask effect Gain 25% of Physical Damage as Extra Chaos Damage during effect Gain 15% of Elemental Damage as Extra Chaos Damage during effect -------- "Death needs not your understanding. It needs only your loyalty." - Atziri, Queen of the Vaal -------- Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Rarity: Magic Ample Quicksilver Flask -------- Lasts 4.00 Seconds Consumes 20 of 64 (augmented) Charges on use Currently has 64 Charges 40% increased Movement Speed (augmented) -------- Item Level: 4 -------- +14 Extra Charges -------- Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Rarity: Unique Taste of Hate Sapphire Flask -------- Quality: +20% (augmented) Lasts 4.80 (augmented) Seconds Consumes 30 of 60 Charges on use Currently has 60 Charges +6% to maximum Cold Resistance (augmented) +50% to Cold Resistance (augmented) -------- Requirements: Level: 18 -------- Item Level: 82 -------- 20% of Physical Damage taken as Cold Damage during Flask effect Gain 28% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect -------- A sip will freeze your lips, A swig will chill your heart, A glass will still your soul. -------- Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Rarity: Magic Surgeon's Topaz Flask of Heat -------- Lasts 4.00 Seconds Consumes 30 of 60 Charges on use Currently has 60 Charges +6% to maximum Lightning Resistance (augmented) +50% to Lightning Resistance (augmented) -------- Requirements: Level: 18 -------- Item Level: 46 -------- 20% chance to gain a Flask Charge when you deal a Critical Strike Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use -------- Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Passive Tree
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Current - lvl 87
https://www.pathofexile.com/passive-skill-tree/AAAABAABAADBAwQDlgSzBbUPqxBiES8TcRa_Gjgc3CSLJP0mlScvKgsqOCsKMZ4y0TWSNdY2PTfUOtg64TsoPAU8LT0-QXJFCkVHRY5N41FHWK5Z813yXqVfsGBDYeJirGZUbIxuPW-ecFJyqXX9dqx3B4KbgwmDX4PMhFOEb4TFhXuHE42_jxqPRpBVkn2Yb5o7m7WcpJ2qn9-iAKYyplenCKhyrKqtjbFbtMW1SLc-vJq-gL68wGbC7MM6xPbGrslnykrPftQj1ELYvdwj5c_nVOoY62Pr7uw47T_tRO987_3yRfTG9zL7i_4K_o__3g== Ideal - lvl 100 - picking up more life/jewels/crit chance https://www.pathofexile.com/passive-skill-tree/AAAABAABAADBAwQDlgSzBbUPqxBiES8TcRa_Gjgc3CP2JIsk_SaVJy8qCyo4KwowfDGeMtE1kjXWNj031DrYOuE7KDwFPC09PkFyRQpFR0WOTZJN41FHVUtYrlnzXfJepV-wYENh4mKsZlRoZWyMbj1vnnBScql1_Xasdwd7w4KbguSDCYNfg8yEU4RvhMWFe4cTjDaNfY2_jxqPRpARkFWSfZhvmjubtZyknaqf36IApjKmV6cIqHKsqq2NsVu0xbVItz68mr6AvrzAZsLswzrE9sauyWfKSs9-1CPUQti93CPlz-dU6hjrY-vu7DjtP-1E73zv_fAf8kXz3fTG9zL46_uL_gr-j__e Jewels Focus on Two Handed Crit Multi/Damage, Physical damage, Melee damage, Life, Crit Chance (if needed) A Chill of Corruption is nice to have when mapping so that Vaal Ground Slam is up almost all the time
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Rarity: Rare Loath Solace Viridian Jewel -------- Item Level: 74 -------- 12% increased Physical Damage with Two Handed Melee Weapons 15% increased Critical Strike Chance with Two Handed Melee Weapons 11% increased Melee Damage -------- Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Rare Ghoul Cut Viridian Jewel -------- Item Level: 78 -------- 17% increased Critical Strike Chance with Two Handed Melee Weapons +17% to Critical Strike Multiplier with Two Handed Melee Weapons +13% to Melee Critical Strike Multiplier 10% increased Melee Damage -------- Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Rare Kraken Scar Crimson Jewel -------- Item Level: 70 -------- 8% increased Damage 6% increased Attack Speed with Two Handed Melee Weapons 6% increased maximum Life -------- Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Rare Rapture Cry Crimson Jewel -------- Item Level: 67 -------- 14% increased Physical Damage with Staves +17% to Critical Strike Multiplier with Two Handed Melee Weapons 11% increased Melee Damage -------- Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Rare Eagle Shard Viridian Jewel -------- Item Level: 81 -------- 16% increased Physical Damage 14% increased Physical Damage with Two Handed Melee Weapons +12% to Melee Critical Strike Multiplier +11% to Fire and Cold Resistances -------- Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Stats
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Defenses HO - Inc Aoe - auras and golem HO - Inc Aoe - auras, golem, flasks HO - Conc - Auras, golem HO - Conc - Auras, golem, flasks Inc AOE - Full charges and flasks Conc - Full charges and flasks Conc - Full charges, flasks, and rallying cry (decent amount of enemies) Video
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Coming soon
Final thoughts.... Had a great time working on this build, atziri is doable for sure, just need to dodge her flameblasts and use a ruby flask. Trio and vaals are eazy mode. Hope you enough playing this build as much as I did! Last bumped on May 23, 2016, 3:21:06 PM
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