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They should be back up in approximately .[2.2] The Stormcalling Tri Curse Occultist
----------------------------------The Stormcalling Tri Curse Occultist----------------------------------
![]() Introduction This Build uses Stormcall as primary skill and relies heavily on curses to increase Damage. The Curses are apllied by orb of Storms supported by Curse on hit and additional chain targets. The Occultist Ascendancy as well as specific uniques enable us to build around Curses and generate more explosions. This Post is somewhat specific in some area's but also represtens a basic idea that can be develloped further by using certain uniques or even other skills. This Build has been created in the Perandus League should be suitable for future templeagues because the Gear is quite cheap. I dont know about hardcore allthough i am thinking it could be hardcore viable (with adjustments to the skilltree etc.) Pro's and Con's
Pro's
Con's
What is required? A Pair of Curse on Hit gloves (or a 6link) and Doedres Scorn and the Brotherhood Conversion Ring Skill Tree and Class If you want to use Curses and decide to go CI - Occultist is a no brainer in my oppinion. Wicked Ward is an awsome defense mechanic and the Synergy with curse from Profane Bloom and Malediction are awsome
Skil_Tree
Official Skill Tree at Lvl 90
At Lvl 90 we get from the skill Tree: Defense
Offense
Jewels
Nice ES bosst from that jewel placement. For the rest of the jewels get radius lightning or cold dmg boost
![]() Bandit's I chose Skillpoint, Skillpoint, Power Charge. Skills and Links
Keyskills
Stormcall+
Buy a Lesser Duration that has some quality on it. It is quite cheap. The mana leech gem can be replaced if you can manage your mana -> for example with Warlords Mark. Orb of Storms+
Switch out the Curses to your Linking. A sixlink lets you replace the curse on hit gloves Frost Bomb
Aura's
Herald of Ice Great source for damage and Explosions. Herald of Thunder Damage boost. With Call of the Brotherhood also a defensive skill. Discipline
Curses
Assasins Mark With my Gear this Curse should only be replaced on single target bossfights and is build enabling. Elemental Weakness Because we have cold and lightning dmg. Enfeeble Use instead of Assasins Mark when fighting high damage bosses or sketchy maps Warlords Mark Very Interesting Option. Giving you the option to replace your mana leech gem and also take the 2 nods to ghost reever to benefit from the life leech. Also Endurance charges ofc Temporal Chains Good Curse to have a more relaxed gameplay. Stone Golem Very effective defensive tool Gear
My_Gear
Video...
...or_Diashow
I have lots of troubles recording (and not dieing at the same time) while having my laptop dedicated Graphiccard activated. Well i hope you catch a glimpse. (Deactivate Sound) Tier 11 Double Boss extra Fire Damage Rest i forgot https://sendvid.com/jmuogex6 Maps
Maps
I did Maps up to Tier 13 (nothing higher dropped for me). Had no problems at all running Tier 9-11 maps.
Mapmods Reflect Elemental Damage isnt possible. Everything else isnt! Which is great. No Regen is ok when you use the leech gem or Warlords Mark. Immune to Curses makes it slow but still possible Enjoy! Last bumped on May 19, 2016, 3:16:20 PM
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