Will generic damage conversions apply to secondary damage?
I know for sure that increased damage works on damage I didn't directly cause my self, but that is still originating from items or passives I have on the character.
Is the same true for damage conversions? Say, 5% of physical damage added as chaos? Zaanus: Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? Last bumped on May 16, 2016, 9:13:45 PM
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Yeah, if I understand you correctly, conversions and added-as are separate from the "cause my self" distinction.
Stats like 5% of physical damage added as chaos are still part of your damage and will apply as normal. Do note that bonuses won't double-dip into those stats; if you start with 100 base physical with no other stats, and gain 100% More Hit Damage, your final damage will be 200 physical + 10 chaos, not 200 physical + 20 chaos Need game info? Check out the Wiki at: https://www.poewiki.net/
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1. Increased Damage does not apply to Damage inflicted by items. This comes up most often when talking about Death's Oath and its Chaos DoT aura.
Note: there's a distinction between items granting additional effects to you, and doing things on their own. Quecholli adds Infernal Blow-type explosions to all your Hits - it does not deal any Damage on its own, that's all you. 2. Anything that is affected by Damage modifiers is affected by Conversion/Damage Based On. All Damage that is affected by your Damage modifiers is damage you cause directly, or through Traps/Totems/Mines. 3. Secondary damage is one of four Damage sources, along with Attack, Spell and Damage over Time. Secondary damage is everything not Atk/Spell/DoT; skills such as Bear Trap and Detonate Dead. Whether something deals secondary damage or not is not relevant to point 2. Last edited by Vipermagi#0984 on May 16, 2016, 12:17:06 PM
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yeah, all the normal rules for spells and attacks apply to secondary damage. It's still 'your' damage, it'll get boosted by relevant passives, can crit if it has a base crit chance, can be converted, can be modified by support gems, etc. It just doesn't have a 'spell' or 'attack' or 'damage over time' tag, simply enough.
So yes, you can build a dual-obliteration gladiator with gratuitous violence and have it sync up nicely. Go for it, I know it's what you wanted. Last edited by Shppy#6163 on May 16, 2016, 12:18:33 PM
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Actually.... well kind of. I didn't plan with Obliteration due to the expectation that an enemy can only explode once.
I did primarily look at the interaction between Gratuitous Violence and Force Shaper. Will Explosions just be added together? I find that hard to believe. Thanks so far, in any case. Looks like I had everything right. Would be a shame to level some boring character to get the currency for fun stuff, only to find out the fun stuff doesn't work. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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" As far as I can tell, yes, the explosions do stack (in damage anyway, only one visual actually plays). I've run with abyssal cry + quecholli + infernal blow before while leveling, and i played around with the combinations to see if they stack; i can't remember all the details, but what I do remember is that when i killed something with a normal quecholli attack (without abyssal applied), it did noticeably less explosion damage than when i killed something with an unlinked infernal blow in that quecholli (again without abyssal), implying both IB's and quecholli's explosions did damage. I seem to recall testing something similar with abyssal cry thrown in and concluding that it stacked as well, but i can't recall my exact testing on that front. Last edited by Shppy#6163 on May 16, 2016, 1:11:23 PM
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Well, I know that Obliteration stacks, and the Occultist's Node was deliberately formulated in the same way.
Quecholli is probably a fiery explosion, so it makes sense it stacks with IB. I'm not so sure about various damage types. As an aside, one would assume that Occultist would be a better match for chaos explosion wanders. I'm still mulling over whether a dual wand Duellist isn't just a worse Bow Duellist. Well, if I ever do, I might test it. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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" Surprisingly, elementalist is the arguably better choice for obliteration wanders. Elemental conflux + beacon of ruin causes ignite based on your combined damage + shock to apply in aoe, liege of the primodial gives you 40% chaos damage with a chaos golem out. Occultist kinda needs to run a multiple blasphemy setup to take advantage of profane bloom and void beacon. |
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Isn't that the entire point of Occultists?
Ah, well, I'll try the duelist next league. As soon as I'm done with something boring to get items. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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