Will generic damage conversions apply to secondary damage?

I know for sure that increased damage works on damage I didn't directly cause my self, but that is still originating from items or passives I have on the character.
Is the same true for damage conversions? Say, 5% of physical damage added as chaos?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
Last bumped on May 16, 2016, 9:13:45 PM
Yeah, if I understand you correctly, conversions and added-as are separate from the "cause my self" distinction.

Stats like 5% of physical damage added as chaos are still part of your damage and will apply as normal.

Do note that bonuses won't double-dip into those stats; if you start with 100 base physical with no other stats, and gain 100% More Hit Damage, your final damage will be 200 physical + 10 chaos, not 200 physical + 20 chaos
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1. Increased Damage does not apply to Damage inflicted by items. This comes up most often when talking about Death's Oath and its Chaos DoT aura.
Note: there's a distinction between items granting additional effects to you, and doing things on their own. Quecholli adds Infernal Blow-type explosions to all your Hits - it does not deal any Damage on its own, that's all you.

2. Anything that is affected by Damage modifiers is affected by Conversion/Damage Based On.
All Damage that is affected by your Damage modifiers is damage you cause directly, or through Traps/Totems/Mines.

3. Secondary damage is one of four Damage sources, along with Attack, Spell and Damage over Time. Secondary damage is everything not Atk/Spell/DoT; skills such as Bear Trap and Detonate Dead. Whether something deals secondary damage or not is not relevant to point 2.
Last edited by Vipermagi#0984 on May 16, 2016, 12:17:06 PM
yeah, all the normal rules for spells and attacks apply to secondary damage. It's still 'your' damage, it'll get boosted by relevant passives, can crit if it has a base crit chance, can be converted, can be modified by support gems, etc. It just doesn't have a 'spell' or 'attack' or 'damage over time' tag, simply enough.



So yes, you can build a dual-obliteration gladiator with gratuitous violence and have it sync up nicely. Go for it, I know it's what you wanted.
Last edited by Shppy#6163 on May 16, 2016, 12:18:33 PM
Actually.... well kind of. I didn't plan with Obliteration due to the expectation that an enemy can only explode once.
I did primarily look at the interaction between Gratuitous Violence and Force Shaper.
Will Explosions just be added together? I find that hard to believe.

Thanks so far, in any case. Looks like I had everything right.
Would be a shame to level some boring character to get the currency for fun stuff, only to find out the fun stuff doesn't work.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
"
UnDeaD_CyBorG wrote:
Actually.... well kind of. I didn't plan with Obliteration due to the expectation that an enemy can only explode once.
I did primarily look at the interaction between Gratuitous Violence and Force Shaper.
Will Explosions just be added together? I find that hard to believe.




As far as I can tell, yes, the explosions do stack (in damage anyway, only one visual actually plays). I've run with abyssal cry + quecholli + infernal blow before while leveling, and i played around with the combinations to see if they stack; i can't remember all the details, but what I do remember is that when i killed something with a normal quecholli attack (without abyssal applied), it did noticeably less explosion damage than when i killed something with an unlinked infernal blow in that quecholli (again without abyssal), implying both IB's and quecholli's explosions did damage. I seem to recall testing something similar with abyssal cry thrown in and concluding that it stacked as well, but i can't recall my exact testing on that front.
Last edited by Shppy#6163 on May 16, 2016, 1:11:23 PM
Well, I know that Obliteration stacks, and the Occultist's Node was deliberately formulated in the same way.
Quecholli is probably a fiery explosion, so it makes sense it stacks with IB.
I'm not so sure about various damage types. As an aside, one would assume that Occultist would be a better match for chaos explosion wanders.
I'm still mulling over whether a dual wand Duellist isn't just a worse Bow Duellist.

Well, if I ever do, I might test it.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
"
UnDeaD_CyBorG wrote:
Well, I know that Obliteration stacks, and the Occultist's Node was deliberately formulated in the same way.
Quecholli is probably a fiery explosion, so it makes sense it stacks with IB.
I'm not so sure about various damage types. As an aside, one would assume that Occultist would be a better match for chaos explosion wanders.
I'm still mulling over whether a dual wand Duellist isn't just a worse Bow Duellist.

Well, if I ever do, I might test it.


Surprisingly, elementalist is the arguably better choice for obliteration wanders. Elemental conflux + beacon of ruin causes ignite based on your combined damage + shock to apply in aoe, liege of the primodial gives you 40% chaos damage with a chaos golem out. Occultist kinda needs to run a multiple blasphemy setup to take advantage of profane bloom and void beacon.
Isn't that the entire point of Occultists?
Ah, well, I'll try the duelist next league.
As soon as I'm done with something boring to get items.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?

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