Bismuth Flask should give +max all elemental resists

Title says it all. There is already a precedence for a flask that grants max all elemental resistances (Divination Distillate gives +4), and Bismuth is currently rather useless on it's own considering other flasks can grant resists during flask effect. I think it only makes sense to do this.
Last bumped on Feb 21, 2018, 10:21:19 AM
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Bismuth is intended as a leveling flask as far as I know, it isn't intended for endgame content.

That being said a way to craft it early on when it matters via a vendor recipe would be great.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on May 15, 2016, 9:54:52 AM
Again, you can roll resists on far more common, and more useful flasks. They serve no purpose as is.
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D623932883 wrote:
Again, you can roll resists on far more common, and more useful flasks. They serve no purpose as is.


While that might be true I doubt we will see any significant changes made to them because GGG wants them to be a leveling flask type not an endgame viable option.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
I'd rather suggest to change it implicit mode to "50% reduced elemental damage taken". It's equivalent to 100% eHP rising vs elem damage.
Same as 50% -> 75% or 0% -> 50% additional resistance.

It will be useful at low and high level as a way to mitigate reflect or elemental degen (for RF).

And its better than +1-2% max res, because it will stack with maximum resistance multiplicatively.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
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a_z0_9 wrote:
I'd rather suggest to change it implicit mode to "50% reduced elemental damage taken". It's equivalent to 100% eHP rising vs elem damage.
Same as 50% -> 75% or 0% -> 50% additional resistance.

It will be useful at low and high level as a way to mitigate reflect or elemental degen (for RF).

And its better than +1-2% max res, because it will stack with maximum resistance multiplicatively.


So you would want it to give an effective 12.5% max resists when capped on resists? :\
Since: 100 - ( 100 * 0.75 * 0.5 ) = 87.5% effective resist.

It needs to be weaker than specific resist flasks, around 2% max resist would make it on par with them.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Each additional % of maximum resistance is more effective than previous.

at 96% max res additional 2% max res = "100% more ehp"
at 90% max res additional 2% max res = "20% more ehp"

"reduced elemental damage taken" would be multiplicative, therefore the flask wouldn't become "broken" with stacked max resistances. And it still would be useful for any "75% max res" build.

50% is just a suggestion. it could be 33% or even 28%.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9#4860 on May 15, 2016, 11:50:46 AM
"
a_z0_9 wrote:
Each additional % of maximum resistance is more effective than previous.

at 96% max res additional 2% max res = "100% more ehp"
at 90% max res additional 2% max res = "20% more ehp"

"reduced elemental damage taken" would be multiplicative, therefore the flask wouldn't become "broken" with stacked max resistances. And it still would be useful for any "75% max res" build.

50% is just a suggestion. it could be 33% or even 28%.


I am aware of how math works :P

Don't think we will see such a change, as far as I know they want to reduce the number of elemental mitigation and make it hard to achieve not make it easier.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
"
D623932883 wrote:
Again, you can roll resists on far more common, and more useful flasks. They serve no purpose as is.

You can roll resists on Bismuth flasks too.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Quicksilvers are much better for the following reasons:

1. when you actually need resists: you are making a new character without resources (stuff like goldrim)
2. You can get a quicksilver guaranteed from medicine chest quest
3. The quicksilver you receive can be ilvl 1-4 depending on how many mobs u killed (your level). This means the mod pool you can roll from is super consistent: If you choose to be lvl 3 or lower and get flask, you can only roll two suffixes: stun recovery and resists. At lvl 4 u can also get of heat which is pretty good as well.
4. Bismuth flask is pretty much drop only. If you find one at lvl 8 your in luck cuz u can get the upgrade to quicksilver of resistances : Bismuth of adrenaline. But typically your bismuth is not exactly lvl 8 and the mod pool is even larger, if possibly rolling reflexes, iron skin, and other stuff ...

It's almost never worth alterating unless its ilvl 1-3 in new league cuz you have at least 50% chance with just a transmute to get resists

What are pros of bismuth?
1. Last longer than quicksilver by tiny bit
2. More resistances than quicksilver of resists

I guess if you happened to find and transmute a bismuth of adrenaline you can just treat it as a quicksilver flask if you were to use a quicksilver of resistances

But you would never use bismuth anyways as a lategame flask because being overcapped is just better, curse removal flask is also pretty much a staple of any character, and flask of exile has so many insanely powerful flasks right now.

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