our items are soulbound. please give solo self found
SCENE: Highgate, entrance to the mines. A crowd of exiles are protesting and blocking the entrance to the mines, preventing exiles from progressing.
Exiles: (chanting) Our items are soulbound! Please give solo self-found! Our items are soulbound! Please give solo self-found! (Exiles continue to chant) (LICKMYVAALS enters stage right and attempts to pass the blockade to enter the mines to no avail.) LICKMYVAALS: Fucking hell, who needs Deshret's Seal when a couple of self-entitled whiny pricks can do the job just as well?? LICKMYVAALS: (shoves and screams at exiles) WHAT'S YOUR STINKIN' PROBLEM? WHY CAN'T YOU JUST LEAVE US NORMAL EXILES ALONE AND STOP SHOVING YOUR PLAYSTYLE-CORRECT AGENDA DOWN OUR THROATS? JUST PLAY YOUR STUPID SOLO-JACKOFF MODE BY YOURSELVES, YOU TOTALITARIAN FREEDOM-HATING LOSERS! PROTESTING EXILE: NEVER! We will never rest until this injustice is resolved. For years, we have been oppressed by game mechanics and the community. Item and currency drops have been balanced around a trade-based economy, and it is nearly impossible to craft items yourself for your own use in the late-game. All we want is to be able to progress at our own pace, to have enough currency and uniques to- LICKMYVAALS: To ruin the game for everyone, right? So that once you taste that sweet succulence that is rolling in exalts and mirrors, you spoil the expectations of future non-self-found, gimped-drops gameplay forever? You're despicable, wanting to pervert the sanctity of loothunting. I can't believe you morons are selfish enough to want to be instantaneously put on the same level as those who have grinded and flipped for weeks on end. PROTESTING EXILE: How could you be so insensitive? I don't understand how this is being selfish. The items we find never enter the economy, so it couldn't possible harm the economy for non-self-found exiles. But since it's a two-way street, as it is now, the drops are balanced around those who intend to trade, and since we never can, we'll never be able to appreciate this game to its full extent. And it's not like we're gonna force other exiles to be self-found by making it official, since you could only become self-found when your exile is created. Like, all we ask are for basic gameplay changes so that those who are self-found have a fighting chance. Is that too much to ask? LICKMYVAALS: Typical left-wing socialist instant-gratification horseshit. I have a solo-self-found friend who never joins these stupid protests. You know why? He's an example of what happens when you shut your mouth and open your arms to hard work and sacrifice. He started from the bottom, from the shores to the jungles to the slums to the mines and now, he's a made man. He is 2 days, 14 hours, 32 minutes old and already has a mirror, 3 6l Shavs, a Headhunter, and 322 Exalts. PROTESTING EXILE: I think those "Wraeclast Dream" success stories are less of a product of hard work and sacrifice and more a product of being Kuduku's patron. LICKMYVAALS: So basically, you're shunning one of your own because he had different gameplay circumstances? PROTESTING EXILE: No. We're simply stating that one point does not a trend make. The vast majority of self-found players don't have that kind of insane lottery-winning luck. Seriously, is your world that small? LICKMYVAALS: Excuse me? Is that ad hominem I sense? You know, your arguments are already preposterous as they are, but I bloody guarantee you, nobody will take you seriously if you make such rude and irrational blanket statements. PROTESTING EXILE: We've been oppressed against for years. We don't hold any power in the grand scheme of things. If anything, I think we deserve a bit of a break. Thank Kuduku for Cadiro's impact on the economy for casual exiles. LICKMYVAALS: Which, by the way, is all your fault! Wraeclast is a land of decadence and pussies, thanks to you hypocrites and your "progressive" movements. It all started when GGG changed the default loot allocation from "Free for All". Then GGG backs off on their stance that Wraeclast is a cut-throat place where exiles can profit off each others' loss by punishing Cadiro scammers. BUT THIS! THIS IS THE LAST STRAW!!! I WILL NOT LET MY BEAUTIFUL WRAECLAST FALL TO LOOTHUNTING-SANCTITY-PERVERTING, GAMEPLAY-DEVIANT SOLO SELF FOUNDERS! (The PROTESTING EXILE has already begun to ignore LICKMYVAALS.) LICKMYVAALS: ...Fuck this. There's no winning an argument against batshit-crazy playstyle-correct losers. (LICKMYVAALS walks towards stage right, stops mid-way) LICKMYVAALS: Holy shit, it's already 3pm. I gotta get ready to organise that LGBT marriage equality protest. " Last edited by Juicebox360#1700 on May 5, 2016, 9:40:53 PM Last bumped on May 5, 2016, 11:32:04 PM
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Go play Diablo 3 that's all self found now and we all know how that game turned out ^_^
WTB Map drops since 2013
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Hi Juicebox.
My personal take on it is that content/itemization endpoint simultaneity is a good thing. This means itemization gets "done" at roughly the same time content gets "done," even if we're talking about strictly self-found conditions. Why? Because the cycle is "kill stuff, get better loot, repeat." When you get a build-around-me unique you're done for that gear slot and the cycle ends for it; same deal if you "beat the game," the cycle ends. Having one half of that cycle ending significantly before the other simply breaks that cycle. This is a particularly interesting problem for Path of Exile, because part of its intended design is an essentially endless endgame. Especially when you factor in the potential of rerolling characters; it is NOT true that you need to trade or vendor to get use or of an item which didn't match the build of the character which found it. From the "maps are the real game" perspective, considering the massive amount of content stretching GGG is attempting to get players playing forever (or until bored, whichever comes first), drop rates don't seem crazy to me, even assuming self-found. On the other hand, if we take a "defeating Merciless Malachai is the real game" perspective, it doesn't seem unreasonably difficult to do this even under solo self-found conditions. So from that perspective, drop rates don't seem crazy to me, even assuming self-found. So if anything, I would say that it's a fallacy to state droprates are balanced around trade, and perhaps more accurate to say they're imbalanced around it. Especially buying, and especially in an established economy. I think that's partially intended - it allows those late to the party or with less farmtime than frontrunners to catch up, but it feels like those with the most farmtime tend to have the most tradetime, too. Still, it's silly to act as if this game is impossible under self-found conditions (at least until mid-maps); it's just a lot easier if you trade. Regarding Cadiro: unique items don't really fit the Endless Kill-Gear-Repeat cycle I described earlier; in the same way non-random predefined content isn't really in keeping with what maps are trying to do, non-random predefined items don't fit, either. How build-around-me uniques work is you build around them, then you are forced to play a different suboptimal build until you get them, then you never upgrade past them in that gear slot, ever. So they don't fit the mapping endless-content vision at all. Instead, they fit with defined-endpoint content and anything which makes sense under those systems. Cadiro feels great fit unique items because he gets all the gear you want faster. If the game ended at Merciless Malachai (which, in some peoples' opinion, it does) that'd probably be just fine and Cadiro/uniques generally fit with that. But for this concept of "infinite content through mapping" it's actually horrible to get all your gear so fast - the cycle ends. Really, it was a GGG mistake to combine unique items and maps, they're rather contradictory game design elements. Taking this concept of "build-around-me uniques vs endpoint simultaneity," the following quoted argument mages perfect sense... "One person is pointing out, quite correctly, that droprates aren't really out-of-whack for SSF builds assuming no need for build-around-me-uniques (and they truly aren't needed, merely strongly desired). On the other hand, those who want to build around uniques want to actually have them. See the conflict? When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 5, 2016, 11:10:54 PM
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" Except if you play temp leagues, the game "ends" when the league ends, and maintaining multi year long gear grind balance for the portion of players who start over every 3 months is silly. " You throw that out there like it's bad but D3 popularity skyrocketed after they went gameplay centric instead of RMAH centric. It's a multi billion dollar monstrosity now (30+ million units sold by Q2 2015). And it's not entirely self found either: you have a window of opportunity to share items with people if they were in your group when the item dropped. ^^ Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on May 5, 2016, 11:23:12 PM
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"Fair enough, but the method of stretching things out for three months is still relevant. Let's get real here, for a lot of players there is maybe 3 days of handcrafted content then 2.9 months of affix-generated content. This means 1. affix-based itemization is the clear design "partner" to mapping, over handcrafted itemization and 2. why the fuck isn't the affixes in the affix-based content generator better at generating quality content? By putting so much time and effort and energy into the non-affix portions of the game, while neglecting the affix-based systems which are PoE's backbone, GGG has put themselves in a position where they either undermine all of that work and effort by not supporting unique items and the Lab and pretty much every Challenge League mod ever, or they go full Cadiro, casualize things up to D3 levels, and undermine the founding vision of the game. Or just keep doing what they've been doing: having all the conflicting game elements simultaneously, with no real overarching vision except "hey, this seems cool to us." Instant gratification and grinding are both PoE now, so for both sides the advocates are true to a spirit of PoE. The thing is, there isn't just one spirit, because of the internal contradictions. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 5, 2016, 11:39:15 PM
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bwahaha +1; twas a great read thanks for taking the time to write it then share.
I loved some of the insults slung between the two Exiles, especially:- " " " Fun read "The key to winning any fight is simply staying alive." Last edited by WARPAINTER#1787 on May 5, 2016, 11:32:30 PM
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