Bloodlust and Conversion?

Just wondering if Bloodlust's damage boost applies to converted phys damage. I googled for it, and the most conclusive source I found was a single person on reddit saying "I'm afraid it won't work since it's applied on hit." Nothing in the gem description says it's "applied on hit," but I know conditional modifiers are sometimes iffy, as in Hypothermia with DoTs.

There's another Redditor who basically implies it works on converted damage, but I just want to be sure.
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Last bumped on Apr 25, 2016, 2:09:37 PM
It does, its amplifier operates in the same way as the 'melee physical damage' gem, (with a little extra magnitude). Which also means it won't help the non-melee phases many innate conversion skills have, so choose carefully what conversion skill you use it on.


Of course you need to be able to bleed enemies in the first place, so you need to have *something* to deal at least a modicum of unconverted physical attack damage somewhere else.
Last edited by Shppy#6163 on Apr 25, 2016, 11:49:57 AM
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Raye wrote:

Why are you talking about hits as if they weren't converted damage or vice versa? Yes, bloodlust is conditional so it only works on hits, but then again, so does melee which is the damage that bloodlust supports.


Just quoting a redditor. I presume he was sort of misattributing some game behavior there - instead of being concerned with whether something is an "on-Hit effect," he probably should have been concerned about whether something modifies damage taken or damage dealt - for example, I remember people saying that elemental penetration doesn't work with conversion because penetration is an on hit effect. Actually, I'd hazard a guess it's because it's a modifier to enemy defense and enemy defense only reads damage taken, not damage that (you) deal and whether it is an on hit effect or something else.

I'm not sure we are working with the same definition of "conditional modifier" here. Hopefully you are aware that Hypothermia does not amplify Damage over Time, despite the fact that it should, if following rules as written. The reason the developers gave for this was that damage over time cannot actively check the target's status, specifically whether the enemy has Chilled.

Bloodlust similarly must check whether an enemy has Bleeding.

Melee Physical Damage does not need to check whether an enemy has bleeding.

That's a "conditional modifier" as I have interpreted it from the latest GGG posts on Hypothermia and DoT.

In any case, that's two additional votes of confidence in favour of Bloodlust working as written, also known as 3 against 1. I'm fairly convinced now and thus fairly excited!
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Last edited by adghar#1824 on Apr 25, 2016, 1:39:35 PM
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adghar wrote:
In any case, that's two additional votes of confidence in favour of Bloodlust working as written, also known as 3 against 1. I'm fairly convinced now and thus fairly excited!


Well, I've used Bloodlust personally with conversion, so i wasn't just talking hypotheticals either. (bleed+bloodlust builds have become a favorite of mine, melee phys+melee dmg on full life+bloodlust makes for a wicked bosskiller). Rest assured it works just fine.
Last edited by Shppy#6163 on Apr 25, 2016, 2:09:56 PM

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