Immunity to critical damage?

So, correct me if im wrong guys>>

If i get:

Belt of the Deceiver (You take 30% reduced Extra Damage from Critical Strikes)
PLUS
Indomitable node on the tree (You take 20% reduced Extra Damage from Critical Strikes)
PLUS
A enfeeble aura with 25%(40*1,25=50) increased curse effect(Cursed enemies have -50% to Critical Strike Multiplier)

I will take only the relugar damage from critical strike hits?
Last bumped on Apr 26, 2016, 5:42:18 AM
Enfeeble alone will cancel all extra damage from criticals, as mobs have just 1.3 crit multiplier and enfeeble lowers it by 0.5, leaving you with no crit mult (you can't go below 1)

Belt of the Deceiver and Indomitable are useless outside of PVP, they lower the Extra damage, so having both would lower a mob crit multiplier from 1.3 to 1.15

Do remember that bosses have reduced curse effect.
Last edited by Adser#1634 on Apr 23, 2016, 10:51:54 PM
Hmm, so unless a mob have a curse immunity mod, will be a waste take then both

Im planning to do a full block attack/spell bow character with 5 Reckless Defence

looks like that the only that will hurt me is a curse immune mob

"
Adser wrote:
Enfeeble alone will cancel all extra damage from criticals, as mobs have just 1.3 crit multiplier and enfeeble lowers it by 0.5, leaving you with no crit mult (you can't go below 1)

Belt of the Deceiver and Indomitable are useless outside of PVP, they lower the Extra damage, so having both would lower a mob crit multiplier from 1.3 to 1.15

Do remember that bosses have reduced curse effect.



Doesn't the 30% from the belt reduce a mob's crit damage to 100%?
"
ivkoto77777 wrote:
Doesn't the 30% from the belt reduce a mob's crit damage to 100%?

Belt of the Deceiver grants Reduced Extra Crit Damage Taken (which is one hell of a mouthful). The keyword 'Reduced' tells us it's a multiplier, and 'Extra' means it only applies to the part over 100%.

Monster Crit Mult is 130% by default, so the Belt modifier applies to 30%.
30 * 0.3 = 9
30 - 9 = 21

Monster Crit Mult is effectively (but not literally) 121 if you're wearing the Belt of the Deceiver.

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Also worth noting: enemies can have Crit Multiplier bonuses. The map mod alone grants +30-45% Crit Mult; Rares can have additional Crit mods on top of that (or Curse Immunity, as mentioned), and against Map bosses your Enfeeble has -35% Curse Effect as opposed to +25%.
Thank you for the information!

I guess that belt is more than useless...

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