Infinite difficulty scaling content
" I certainly feel the same way. I don't have any level 100 characters, only level 95, and several 90+, but I do feel the exact same way. The game content is too easy (gear acquisition is still fine). And the game content doesn't exactly require skill. In an ideal world, the different builds would get better balanced, and all content would be made harder. You hit a wall in T4 maps? Get better. At the same time, higher-tier maps would get easier to acquire (i.e. map drop buffs), all bosses would drop a map (risk vs. reward). I don't think it will ever happen, but yeah, well. It would be soooo nice. Maybe make maps non-tradeable between accounts or even characters to give each character his / her individual journey. That would kinda be nice (and make sense, cause each character has to do the story on its own, too). It would also give meaning back to low-tier maps, and stop people from just leveling to level 78 in Dried Lake to then hop to T7+ maps. Remove Horticrafting station storage limit. Last edited by Char1983#2680 on Apr 23, 2016, 12:20:14 PM
|
|








