[Quick Labyrinth Rework] based on Descent Races and popular Rogue Like

So I got my 3DS back yesterday after breaking it a few months ago, I had to add some credits on my account to buy the new SSB fighters but I had some money left so I bought "The Binding of Isaac : Rebirth" as I was a huge fan of the first one but didn't pick the remake on PC because it seems to similar.

And I had a BLAST for hours.

While playing it I was thinking, god why is this game so freaking fun but PoE Labyrinth so boring and I came up with a few core concepts :

POWER CREEP
One of the most addicting part of BoI is that you start as a freaking naked baby with 3 health bar and can end up as an almighty god one shotting everything if you manage your run well. There is also items synergies and counter synergies who can ruin your run if you don't pay attention to what you are doing.

MANDATORY FIGHTS
You can't avoid any fights in BoI, you have to kill all the ennemies in order to progress and most of them are really dangerous.

RANDOMNESS
Every floor as a bunch of differents boss who can them-self have multiple variations so you never know what you gonna fight.

There is also other layers of cool mechanisms like strategies involving arcade games, sacrifices room, Stan deals ect... but we'll try to stay as simple as possible for now so how to integrate those 3 mains concept into the game.


POWER CREEP :
Spoiler

I can thing of 3 ideas right now. Shrines, lab only unique items and labyrinth orbs

Shrines :

Shrine would have positive or negative permanent effects. This could take from regular shrines to more exotic things like Head Hunter mod to multiple curses auras to whatever people can come up with. There should be a lot of those but you can only have one on you at the time so if you took a bad one, there is the possibility that you can switch it for something else.

Labyrinth Uniques :

I took this idea from the Descent Races. Just add some pretty crazy OP uniques that you can only use in the lab and will be removed at the end of the run, an easy way to add some power creep without affecting the rest of the game. Those would spam in special rooms with a storage chest so you can drop your regular gear in safety. You should find those often (at least one per area and one per boss).

Labyrinth Orbs :

Labyrinth orbs would drop from time to time and would be used to temporally enchant one piece of gear with a positive or negative effect. That could be something like dps buff or nerf, one arrow more or less, more crit less crit or some more funny things like give you 100% increase dmg but spam a super zombie every 30 hits who will attack you. There is lots of room for creativity there.
There could be regular orbs than you can use again on enchanted items and Uber orbs with stronger effects that will stay until the end of the run.


MANDATORY FIGHTS
Spoiler
What's killing the lab right now is that everyone is just speed running it without even killing the mobs. Make the monsters fights mandatory, you'll have to kill all the monsters in one room before being able to progress to the next parts.

Obviously you'll need to buff the monsters A LOT but that's were the power creep part will help and make the game funnier. Godlike monsters will allow you to design Godlike uniques and effects to fight them, and because it all stay in the lab, you can go crazy without affecting the pve part of the game.


RANDOMNESS
Spoiler
Get rid of the two middle fights with Izaro. This was a cool idea but unfortunately those are uninteresting, boring and frustrating (it take more time for him to come and go away than the time we actually spend killing him).
Instead replace those with a random boss fight from the game while keeping the extra stuff (portals, shrines,estra monsters...), first it would keep the run more fresh as you never know who you'll be facing and that will also remove the entry/leaving animation problem. You kill the boss, he dies, you progress further. Izaro will stay the last boss of course.
More mini bosses like Argus could be added in the labyrinth as well.

Another Idea would be to be able to craft the Labyrinth like we craft maps to increase the risks rewards. The crafting should stay permanent until you leave the labyrinth area so you can do multiple runs with the same crafting


Obviously PoE is NOT a rogue like game but I do believe that reworking the lab a bit based on those core concepts who'll make it way more fun to run and not just a WB/Leap Slam fest.
Last edited by IceDeal#5895 on Apr 16, 2016, 2:22:04 PM
Last bumped on Apr 16, 2016, 3:16:06 PM
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You want to make lab harder when ppl who complain about lab complain becasue lab is too hard for them.

You want to make lab random when ppl who complain about labraces complain becasue lab is too random.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
I want to make the lab more fun, right now it's plain dead and boring.

With a bit of luck Lab would be a cakewalk if you find the right items. Anyone who played games like BoI or Rogue Legacy will get how better and more fun it would be.
Last edited by IceDeal#5895 on Apr 16, 2016, 2:23:21 PM
lab is fun for me
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."

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