New Auras ideas - Spell, Physical and Conversions

Hello All,

We all love auras and most of us use them in game, either for defensive or offensive purposes. but even though there are few to choose from I feel that there are some missing.
Here are my 3 auras that I think, would make a nice addition to the game:

Its just ideas, I not good at making up name, nor make any stats (as some will say its way to OP others would say its not worth the reservation)

[ name ] - Spell damage aura:
50% mana reservation (same as all main auras)

increase the damage of your spell by x%
You and nearby allies gain additional x% spell Damage
where "x" is the percentage of damage increasing with level of the gem

[ name ] - Physical damage aura:
50% mana reservation

You and nearby allies gain additional x% physical Damage
where "x" is the percentage of damage increasing with level of the gem

Alternatively: this could be a aura that grants flat physical damage in range, similar to heralds:
Adds (x to y)-(x to y) Physical Damage to Attacks
With regards to secondary effect: well its hard to think of something, especially for phys damage as the conditions are hard to pick, like with elemental damage (burn, ect)

[ name ] - Elemental to physical:
50% mana reservation

You and nearby allies gain x% of Elemental Damage as Extra Physical Damage
this is reversal of hatred aura, sort of as it refers to all elements


That's all,



YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
Last edited by Miazga#7204 on Apr 11, 2016, 9:32:17 AM
Last bumped on Apr 11, 2016, 10:58:26 AM
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i've been thinking about completing the hatred - anger - wrath cycle for awhile myself as well.

"
Rancor

Casts an aura that increases the physical damage of you and your allies.

You and nearby allies have X% increased Physical Damage
(0 to 40)% increased Area of Effect radius


"

Vitriol

Casts an aura that increases your and your allies' damage over time.

You and nearby allies have X% increased Damage over Time
(0 to 40)% increased Area of Effect radius



(while they're at it, they should rename iir gem to Vanity and iiq gem to Greed)
Last edited by Juicebox360#1700 on Apr 11, 2016, 9:38:16 AM
while more auras is always better, phys aura and spell auras will be troublesome to balance.

anger and wrath already add to spells damage, hatred olso adds if using phys dmg spells so not sure we need a spell dmg aura.

phys aura will have great sinergy with other auras/keystones and skills that add a % of phys dmg as "x" elemental/chaos damage like its the case of hatred, this means that for balance reasons phys aura will either be realy weak or have a huge mana reservation.

olso note that adding any sort of flat phys is a no go becouse of facebreaker

may be double edge self buffs/heralds (not auras becouse drawback will create massive rage on partys)

herald of the warrior
4%*lv more phys damage
15% chance to couse bleeding on hit
enemys killed under the effects of bleed explode dealing 15% of their max health as phys damage
cant deal elemental or chaos dmg


that being said i would rather add more suport gems for auras instead of new auras, for instance:

focus:
130% mana multiplier
50% less area of effect
50% of increased area affecting the aura is added as increased effect of aura

as an example if we have an aura that reserves 50% and has 70% increased area from gem level + quality + nodes, this suport will give to it:

+30% increased mana reservation, 50% less aura area (35% increased area final) and 50% increased effects from those 35%. to sum it up 65% reservation, 50% less area and 17% increased effects


dispersion:
30% less mana reservation
50% reduced effects of aura


reservation to degeneration
% reservation becomes a constant degeneration with a lower rate like 50% reservation becoming 6% mana degeneration







self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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