How do I only show maps tier 6 and above?

Here is relevent part of my item filter

Show
Class "Map"
SetTextColor 255 0 255
SetFontSize 42
PlayAlertSound 3



Thx
Git R Dun!
Last edited by Aim_Deep#3474 on Apr 7, 2016, 11:20:42 PM
Last bumped on Apr 8, 2016, 3:52:29 AM
On loot filter? Can't do it directly, have to show/hide by specific map names.
Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
"
viperesque wrote:
On loot filter? Can't do it directly, have to show/hide by specific map names.


Is there any filter doing that so I dont have to type them all in?
Git R Dun!
#Maps - DropLevel 79+
Show
Class "Maps"
DropLevel >= 79
SetBorderColor 150 0 0 #Maps 79+
SetFontSize 42
PlayAlertSound 6 250
#Maps - DropLevel <= 73
Hide #~Maps - DropLevel <= 73
Class "Maps"
DropLevel <= 73
#Maps - CatchAll
Show #~Maps - CatchAll
Class "Maps"
PlayAlertSound 2 200
SetFontSize 37
#Maps - Fragments
Show #~Maps - Fragments
Class "Map Fragments"
IGN: Arlianth
Check out my LA build: 1782214
I already typed them all out for a loot filter I'm making.

Here are my Map filters:

Spoiler
#Unique
Show
Class "Map"
Rarity = Unique


# T1-6
Show
BaseType "Crypt Map" "Desert Map" "Dunes Map" "Dungeon Map" "Grotto Map" "Pit Map" "Tropical Island Map" "Arcade Map" "Cemetery Map" "Channel Map" "Mountain Ledge Map" "Sewer Map" "Thicket Map" "Wharf Map" "Ghetto Map" "Mud Geyser Map" "Museum Map" "Quarry Map" "Reef Map" "Spider Lair Map" "Vaal Pyramid Map" "Arena Map" "Overgrown Shrine Map" "Promenade Map" "Phantasmagoria Map" "Shore Map" "Spider Forest Map" "Tunnel Map" "Bog Map" "Coves Map" "Graveyard Map" "Pier Map" "Underground Sea Map" "Villa Map" "Arachnid Nest Map" "Catacomb Map" "Colonnade Map" "Dry Woods Map" "Strand Map" "Temple Map"
SetFontSize 39
SetBackgroundColor 77 77 97
SetBorderColor 255 255 255
SetTextColor 255 255 255


# T7-11
Show
BaseType "Jungle Valley Map" "Terrace Map" "Abandoned Cavern Map" "Torture Chamber Map" "Waste Pool Map" "Orchard Map" "Dry Peninsula Map" "Dark Forest Map" "Cells Map" "Canyon Map" "Underground River Map" "Residence Map" "Malformation Map" "Gorge Map" "Arid Lake Map" "Volcano Map" "Plateau Map" "Necropolis Map" "Bazaar Map" "Chateau Map" "Springs Map" "Precinct Map" "Crematorium Map" "Academy Map"
SetFontSize 39
SetBackgroundColor 77 77 97
SetTextColor 255 215 0
SetBorderColor 255 255 255


# T12-15
Show
BaseType "Village Ruin Map" "Shipyard Map" "Overgrown Ruin Map" "Arsenal Map" "Waterways Map" "Wasteland Map" "Excavation Map" "Courtyard Map" "Vaal Temple Map" "Shrine Map" "Palace Map" "Conservatory Map" "Core Map" "Colosseum Map" "Abyss Map"
SetFontSize 39
SetBackgroundColor 77 77 97
SetTextColor 150 0 0
SetBorderColor 255 255 255


I'm makign a speed clearing loot filter so I don't have to be OCD anymore about all the curr people jsut leave on the maps when speed clearing. A couple days ago i died during a zana mission on a gorge rota and while walking back to zana while my party was finishing the mission i made almost 20c worth of mixxed curr and 6s... I'm hell bent on fixing that by making a filter that hides everything except what I believe should be picked up when trying to clear gorge/plat/t12-13 in under 2 minutes for exp.
Last edited by thebarricuda#2832 on Apr 7, 2016, 10:12:32 PM
"
Nephalim wrote:
#Maps - DropLevel 79+
Show
Class "Maps"
DropLevel >= 79
SetBorderColor 150 0 0 #Maps 79+
SetFontSize 42
PlayAlertSound 6 250
#Maps - DropLevel <= 73
Hide #~Maps - DropLevel <= 73
Class "Maps"
DropLevel <= 73
#Maps - CatchAll
Show #~Maps - CatchAll
Class "Maps"
PlayAlertSound 2 200
SetFontSize 37
#Maps - Fragments
Show #~Maps - Fragments
Class "Map Fragments"



That's just drop level, that doesn't actually change hidden maps by tiers. If I'm not mistaken that will show t1 maps dropepd in a t15 map and hide t10 maps dropped in a t1 map.
"
thebarricuda wrote:
"
Nephalim wrote:
#Maps - DropLevel 79+
Show
Class "Maps"
DropLevel >= 79
SetBorderColor 150 0 0 #Maps 79+
SetFontSize 42
PlayAlertSound 6 250
#Maps - DropLevel <= 73
Hide #~Maps - DropLevel <= 73
Class "Maps"
DropLevel <= 73
#Maps - CatchAll
Show #~Maps - CatchAll
Class "Maps"
PlayAlertSound 2 200
SetFontSize 37
#Maps - Fragments
Show #~Maps - Fragments
Class "Map Fragments"



That's just drop level, that doesn't actually change hidden maps by tiers. If I'm not mistaken that will show t1 maps dropepd in a t15 map and hide t10 maps dropped in a t1 map.


You can try it for yourself. I just tested in game with a ilvl 78 T6 map and it not appear.

Writing out each specific map name is excessive.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Apr 7, 2016, 10:39:52 PM
Excellent guys TYVM!
Git R Dun!
@ the barricuda I incorporated yours into my item filter

Spoiler
#Aim's Filter
#If it's Purple Pick it up
#If it's light Purple Its low level currency. Maybe Pick it up.

Show
Class "Hideout Doodads" "Microtransactions"

#LINKS

Show
Sockets = 6
SetTextColor 255 0 255
PlayAlertSound 4
SetFontSize 42

Show
LinkedSockets >= 5
SetTextColor 255 100 255
SetFontSize 42


#CURRENCY/JEWELS/GEMS/CARDS/MAPS/QUEST

Show
Class "Jewel"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Exalted Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Mirror of Kalandra"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Eternal Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42


Show
BaseType "Chaos Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Regal Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Orb of Alteration"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Chromatic Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Jeweller's Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Blessed Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Scouring"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Cartographer's Chisel"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Gemcutter's Prism"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Fusing"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Alchemy"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Divine Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Orb of Regret"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Vaal Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Transmutation"
SetTextColor 255 100 255
PlayAlertSound 3
SetFontSize 42


Show
BaseType "Orb of Chance
SetTextColor 255 100 255
PlayAlertSound 3
SetFontSize 42


Show
BaseType "Enlighten"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Enhance"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Empower"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42


Show
Class Fishing
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42
Show
Class Map
Rarity = Unique
SetFontSize 42
PlayAlertSound 6


# T1-6
Show
BaseType "Crypt Map" "Desert Map" "Dunes Map" "Dungeon Map" "Grotto Map" "Pit Map" "Tropical Island Map" "Arcade Map" "Cemetery Map" "Channel Map" "Mountain Ledge Map" "Sewer Map" "Thicket Map" "Wharf Map" "Ghetto Map" "Mud Geyser Map" "Museum Map" "Quarry Map" "Reef Map" "Spider Lair Map" "Vaal Pyramid Map" "Arena Map" "Overgrown Shrine Map" "Promenade Map" "Phantasmagoria Map" "Shore Map" "Spider Forest Map" "Tunnel Map" "Bog Map" "Coves Map" "Graveyard Map" "Pier Map" "Underground Sea Map" "Villa Map" "Arachnid Nest Map" "Catacomb Map" "Colonnade Map" "Dry Woods Map" "Strand Map" "Temple Map"



# T7-11
Show
BaseType "Jungle Valley Map" "Terrace Map" "Abandoned Cavern Map" "Torture Chamber Map" "Waste Pool Map" "Orchard Map" "Dry Peninsula Map" "Dark Forest Map" "Cells Map" "Canyon Map" "Underground River Map" "Residence Map" "Malformation Map" "Gorge Map" "Arid Lake Map" "Volcano Map" "Plateau Map" "Necropolis Map" "Bazaar Map" "Chateau Map" "Springs Map" "Precinct Map" "Crematorium Map" "Academy Map"
SetTextColor 255 0 255
SetFontSize 42
PlayAlertSound 3


# T12-15
Show
BaseType "Village Ruin Map" "Shipyard Map" "Overgrown Ruin Map" "Arsenal Map" "Waterways Map" "Wasteland Map" "Excavation Map" "Courtyard Map" "Vaal Temple Map" "Shrine Map" "Palace Map" "Conservatory Map" "Core Map" "Colosseum Map" "Abyss Map"
SetTextColor 255 0 255
SetFontSize 42
PlayAlertSound 3

Show
Quality = 0
Class "Gem"
SetFontSize 42


Show
Quality >= 1
Class "Gem"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42


Hide
BaseType "Scroll Fragment" "Alteration Shard"

Show
Class Currency
SetFontSize 42

Show
Class "Divination Card"
PlayAlertSound 1 175
SetTextColor 30 144 255
SetFontSize 42


Show
Class Quest
PlayAlertSound 1 175
SetTextColor 0 255 0
SetFontSize 42


Show
Rarity = Unique
SetFontSize 42
PlayAlertSound 6

Show
Rarity Rare
PlayAlertSound 3
SetFontSize 42

Show
Rarity Normal
ItemLevel >= 84
DropLevel >= 60

Show
SocketGroup RGB
SetBorderColor 255 0 255
SetFontSize 42

Show
BaseType "Gavel"
Rarity Normal
SetFontSize 42

#OptionalChancing/Crafting
#Show
# BaseType "Glorious Plate"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Hubris Circlet"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Imperial Bow"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Imperial Skean"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Judgement Staff"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Occultist's Vestment"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Serpentine Staff"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Siege Axe"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Slaughter Knife"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Varnished Coat"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Vile Staff"
# Rarity Normal
# ItemLevel > 49
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1


Show
BaseType "Sorcerer Boots"
Rarity Normal
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42



Show
Class Flask
Quality >= 10
SetBorderColor 255 100 255
SetFontSize 42

#ACCESSORIES


Hide
BaseType "Coral Amulet" "Paua Ring" "Iron Ring" "Moonstone Ring" "Unset Ring"
Rarity <= Magic
ItemLevel >= 40

Hide
BaseType "Cloth Belt" "Studded Belt" "Chain Belt"
Rarity <= Magic

Show
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel >= 83


Hide
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel >= 40

Show
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel >= 83
SetFontSize 36

Show
BaseType "Diamond Ring"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Leather Belt"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Agate Amulet"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Turquoise Amulet"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Citrine Amulet"
Rarity Normal
ItemLevel >= 60

Show
ItemLevel >= 84
SetFontSize 36
Hide
Git R Dun!
Last edited by Aim_Deep#3474 on Apr 7, 2016, 11:17:53 PM
"
Aim_Deep wrote:
@ the barricuda I incorporated yours into my item filter

Spoiler
#Aim's Filter
#If it's Purple Pick it up
#If it's light Purple Its low level currency. Maybe Pick it up.

Show
Class "Hideout Doodads" "Microtransactions"

#LINKS

Show
Sockets = 6
SetTextColor 255 0 255
PlayAlertSound 4
SetFontSize 42

Show
LinkedSockets >= 5
SetTextColor 255 100 255
SetFontSize 42


#CURRENCY/JEWELS/GEMS/CARDS/MAPS/QUEST

Show
Class "Jewel"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Exalted Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Mirror of Kalandra"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Eternal Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42


Show
BaseType "Chaos Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Regal Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Orb of Alteration"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Chromatic Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Jeweller's Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Blessed Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Scouring"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Cartographer's Chisel"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Gemcutter's Prism"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Fusing"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Alchemy"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Divine Orb"
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42

Show
BaseType "Orb of Regret"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Vaal Orb"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Orb of Transmutation"
SetTextColor 255 100 255
PlayAlertSound 3
SetFontSize 42


Show
BaseType "Orb of Chance
SetTextColor 255 100 255
PlayAlertSound 3
SetFontSize 42


Show
BaseType "Enlighten"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Enhance"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42

Show
BaseType "Empower"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42


Show
Class Fishing
SetTextColor 255 0 255
PlayAlertSound 6
SetFontSize 42
Show
Class Map
Rarity = Unique
SetFontSize 42
PlayAlertSound 6


# T1-6
Show
BaseType "Crypt Map" "Desert Map" "Dunes Map" "Dungeon Map" "Grotto Map" "Pit Map" "Tropical Island Map" "Arcade Map" "Cemetery Map" "Channel Map" "Mountain Ledge Map" "Sewer Map" "Thicket Map" "Wharf Map" "Ghetto Map" "Mud Geyser Map" "Museum Map" "Quarry Map" "Reef Map" "Spider Lair Map" "Vaal Pyramid Map" "Arena Map" "Overgrown Shrine Map" "Promenade Map" "Phantasmagoria Map" "Shore Map" "Spider Forest Map" "Tunnel Map" "Bog Map" "Coves Map" "Graveyard Map" "Pier Map" "Underground Sea Map" "Villa Map" "Arachnid Nest Map" "Catacomb Map" "Colonnade Map" "Dry Woods Map" "Strand Map" "Temple Map"



# T7-11
Show
BaseType "Jungle Valley Map" "Terrace Map" "Abandoned Cavern Map" "Torture Chamber Map" "Waste Pool Map" "Orchard Map" "Dry Peninsula Map" "Dark Forest Map" "Cells Map" "Canyon Map" "Underground River Map" "Residence Map" "Malformation Map" "Gorge Map" "Arid Lake Map" "Volcano Map" "Plateau Map" "Necropolis Map" "Bazaar Map" "Chateau Map" "Springs Map" "Precinct Map" "Crematorium Map" "Academy Map"
SetTextColor 255 0 255
SetFontSize 42
PlayAlertSound 3


# T12-15
Show
BaseType "Village Ruin Map" "Shipyard Map" "Overgrown Ruin Map" "Arsenal Map" "Waterways Map" "Wasteland Map" "Excavation Map" "Courtyard Map" "Vaal Temple Map" "Shrine Map" "Palace Map" "Conservatory Map" "Core Map" "Colosseum Map" "Abyss Map"
SetTextColor 255 0 255
SetFontSize 42
PlayAlertSound 3

Show
Quality = 0
Class "Gem"
SetFontSize 42


Show
Quality >= 1
Class "Gem"
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42


Hide
BaseType "Scroll Fragment" "Alteration Shard"

Show
Class Currency
SetFontSize 42

Show
Class "Divination Card"
PlayAlertSound 1 175
SetTextColor 30 144 255
SetFontSize 42


Show
Class Quest
PlayAlertSound 1 175
SetTextColor 0 255 0
SetFontSize 42


Show
Rarity = Unique
SetFontSize 42
PlayAlertSound 6

Show
Rarity Rare
PlayAlertSound 3
SetFontSize 42

Show
Rarity Normal
ItemLevel >= 84
DropLevel >= 60

Show
SocketGroup RGB
SetBorderColor 255 0 255
SetFontSize 42

Show
BaseType "Gavel"
Rarity Normal
SetFontSize 42

#OptionalChancing/Crafting
#Show
# BaseType "Glorious Plate"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Hubris Circlet"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Imperial Bow"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Imperial Skean"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Judgement Staff"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Occultist's Vestment"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Serpentine Staff"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Siege Axe"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Slaughter Knife"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Varnished Coat"
# Rarity Normal
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1

#Show
# BaseType "Vile Staff"
# Rarity Normal
# ItemLevel > 49
# SetBorderColor 1 1 1
# SetBackgroundColor 255 255 255 190
# SetTextColor 1 1 1


Show
BaseType "Sorcerer Boots"
Rarity Normal
SetTextColor 255 0 255
PlayAlertSound 3
SetFontSize 42



Show
Class Flask
Quality >= 10
SetBorderColor 255 100 255
SetFontSize 42

#ACCESSORIES


Hide
BaseType "Coral Amulet" "Paua Ring" "Iron Ring" "Moonstone Ring" "Unset Ring"
Rarity <= Magic
ItemLevel >= 40

Hide
BaseType "Cloth Belt" "Studded Belt" "Chain Belt"
Rarity <= Magic

Show
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel >= 83


Hide
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel >= 40

Show
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel >= 83
SetFontSize 36

Show
BaseType "Diamond Ring"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Leather Belt"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Agate Amulet"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Turquoise Amulet"
Rarity Normal
ItemLevel >= 60


Show
BaseType "Citrine Amulet"
Rarity Normal
ItemLevel >= 60

Show
ItemLevel >= 84
SetFontSize 36
Hide



Really Cool, I finished mine and uploaded it. You can view it in this thread if you wish: https://www.pathofexile.com/forum/view-thread/1643694


Also a useful tool to help with editing your loot filters is this webpage, if you haven't seen it already. https://bschug.github.io/poedit/poedit.html
Last edited by thebarricuda#2832 on Apr 8, 2016, 2:57:17 AM

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