How do I only show maps tier 6 and above?
Here is relevent part of my item filter
Show Class "Map" SetTextColor 255 0 255 SetFontSize 42 PlayAlertSound 3 Thx Git R Dun! Last edited by Aim_Deep#3474 on Apr 7, 2016, 11:20:42 PM Last bumped on Apr 8, 2016, 3:52:29 AM
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On loot filter? Can't do it directly, have to show/hide by specific map names.
Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
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" Is there any filter doing that so I dont have to type them all in? Git R Dun!
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#Maps - DropLevel 79+
Show Class "Maps" DropLevel >= 79 SetBorderColor 150 0 0 #Maps 79+ SetFontSize 42 PlayAlertSound 6 250 #Maps - DropLevel <= 73 Hide #~Maps - DropLevel <= 73 Class "Maps" DropLevel <= 73 #Maps - CatchAll Show #~Maps - CatchAll Class "Maps" PlayAlertSound 2 200 SetFontSize 37 #Maps - Fragments Show #~Maps - Fragments Class "Map Fragments" IGN: Arlianth
Check out my LA build: 1782214 |
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I already typed them all out for a loot filter I'm making.
Here are my Map filters:
Spoiler
#Unique
Show Class "Map" Rarity = Unique # T1-6 Show BaseType "Crypt Map" "Desert Map" "Dunes Map" "Dungeon Map" "Grotto Map" "Pit Map" "Tropical Island Map" "Arcade Map" "Cemetery Map" "Channel Map" "Mountain Ledge Map" "Sewer Map" "Thicket Map" "Wharf Map" "Ghetto Map" "Mud Geyser Map" "Museum Map" "Quarry Map" "Reef Map" "Spider Lair Map" "Vaal Pyramid Map" "Arena Map" "Overgrown Shrine Map" "Promenade Map" "Phantasmagoria Map" "Shore Map" "Spider Forest Map" "Tunnel Map" "Bog Map" "Coves Map" "Graveyard Map" "Pier Map" "Underground Sea Map" "Villa Map" "Arachnid Nest Map" "Catacomb Map" "Colonnade Map" "Dry Woods Map" "Strand Map" "Temple Map" SetFontSize 39 SetBackgroundColor 77 77 97 SetBorderColor 255 255 255 SetTextColor 255 255 255 # T7-11 Show BaseType "Jungle Valley Map" "Terrace Map" "Abandoned Cavern Map" "Torture Chamber Map" "Waste Pool Map" "Orchard Map" "Dry Peninsula Map" "Dark Forest Map" "Cells Map" "Canyon Map" "Underground River Map" "Residence Map" "Malformation Map" "Gorge Map" "Arid Lake Map" "Volcano Map" "Plateau Map" "Necropolis Map" "Bazaar Map" "Chateau Map" "Springs Map" "Precinct Map" "Crematorium Map" "Academy Map" SetFontSize 39 SetBackgroundColor 77 77 97 SetTextColor 255 215 0 SetBorderColor 255 255 255 # T12-15 Show BaseType "Village Ruin Map" "Shipyard Map" "Overgrown Ruin Map" "Arsenal Map" "Waterways Map" "Wasteland Map" "Excavation Map" "Courtyard Map" "Vaal Temple Map" "Shrine Map" "Palace Map" "Conservatory Map" "Core Map" "Colosseum Map" "Abyss Map" SetFontSize 39 SetBackgroundColor 77 77 97 SetTextColor 150 0 0 SetBorderColor 255 255 255 I'm makign a speed clearing loot filter so I don't have to be OCD anymore about all the curr people jsut leave on the maps when speed clearing. A couple days ago i died during a zana mission on a gorge rota and while walking back to zana while my party was finishing the mission i made almost 20c worth of mixxed curr and 6s... I'm hell bent on fixing that by making a filter that hides everything except what I believe should be picked up when trying to clear gorge/plat/t12-13 in under 2 minutes for exp. Last edited by thebarricuda#2832 on Apr 7, 2016, 10:12:32 PM
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" That's just drop level, that doesn't actually change hidden maps by tiers. If I'm not mistaken that will show t1 maps dropepd in a t15 map and hide t10 maps dropped in a t1 map. |
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" You can try it for yourself. I just tested in game with a ilvl 78 T6 map and it not appear. Writing out each specific map name is excessive. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Apr 7, 2016, 10:39:52 PM
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Excellent guys TYVM!
Git R Dun!
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@ the barricuda I incorporated yours into my item filter
Spoiler
#Aim's Filter
#If it's Purple Pick it up #If it's light Purple Its low level currency. Maybe Pick it up. Show Class "Hideout Doodads" "Microtransactions" #LINKS Show Sockets = 6 SetTextColor 255 0 255 PlayAlertSound 4 SetFontSize 42 Show LinkedSockets >= 5 SetTextColor 255 100 255 SetFontSize 42 #CURRENCY/JEWELS/GEMS/CARDS/MAPS/QUEST Show Class "Jewel" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Exalted Orb" SetTextColor 255 0 255 PlayAlertSound 6 SetFontSize 42 Show BaseType "Mirror of Kalandra" SetTextColor 255 0 255 PlayAlertSound 6 SetFontSize 42 Show BaseType "Eternal Orb" SetTextColor 255 0 255 PlayAlertSound 6 SetFontSize 42 Show BaseType "Chaos Orb" SetTextColor 255 0 255 PlayAlertSound 6 SetFontSize 42 Show BaseType "Regal Orb" SetTextColor 255 0 255 PlayAlertSound 6 SetFontSize 42 Show BaseType "Orb of Alteration" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Chromatic Orb" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Jeweller's Orb" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Blessed Orb" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Orb of Scouring" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Cartographer's Chisel" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Gemcutter's Prism" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Orb of Fusing" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Orb of Alchemy" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Divine Orb" SetTextColor 255 0 255 PlayAlertSound 6 SetFontSize 42 Show BaseType "Orb of Regret" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Vaal Orb" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Orb of Transmutation" SetTextColor 255 100 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Orb of Chance SetTextColor 255 100 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Enlighten" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Enhance" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show BaseType "Empower" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show Class Fishing SetTextColor 255 0 255 PlayAlertSound 6 SetFontSize 42 Show Class Map Rarity = Unique SetFontSize 42 PlayAlertSound 6 # T1-6 Show BaseType "Crypt Map" "Desert Map" "Dunes Map" "Dungeon Map" "Grotto Map" "Pit Map" "Tropical Island Map" "Arcade Map" "Cemetery Map" "Channel Map" "Mountain Ledge Map" "Sewer Map" "Thicket Map" "Wharf Map" "Ghetto Map" "Mud Geyser Map" "Museum Map" "Quarry Map" "Reef Map" "Spider Lair Map" "Vaal Pyramid Map" "Arena Map" "Overgrown Shrine Map" "Promenade Map" "Phantasmagoria Map" "Shore Map" "Spider Forest Map" "Tunnel Map" "Bog Map" "Coves Map" "Graveyard Map" "Pier Map" "Underground Sea Map" "Villa Map" "Arachnid Nest Map" "Catacomb Map" "Colonnade Map" "Dry Woods Map" "Strand Map" "Temple Map" # T7-11 Show BaseType "Jungle Valley Map" "Terrace Map" "Abandoned Cavern Map" "Torture Chamber Map" "Waste Pool Map" "Orchard Map" "Dry Peninsula Map" "Dark Forest Map" "Cells Map" "Canyon Map" "Underground River Map" "Residence Map" "Malformation Map" "Gorge Map" "Arid Lake Map" "Volcano Map" "Plateau Map" "Necropolis Map" "Bazaar Map" "Chateau Map" "Springs Map" "Precinct Map" "Crematorium Map" "Academy Map" SetTextColor 255 0 255 SetFontSize 42 PlayAlertSound 3 # T12-15 Show BaseType "Village Ruin Map" "Shipyard Map" "Overgrown Ruin Map" "Arsenal Map" "Waterways Map" "Wasteland Map" "Excavation Map" "Courtyard Map" "Vaal Temple Map" "Shrine Map" "Palace Map" "Conservatory Map" "Core Map" "Colosseum Map" "Abyss Map" SetTextColor 255 0 255 SetFontSize 42 PlayAlertSound 3 Show Quality = 0 Class "Gem" SetFontSize 42 Show Quality >= 1 Class "Gem" SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Hide BaseType "Scroll Fragment" "Alteration Shard" Show Class Currency SetFontSize 42 Show Class "Divination Card" PlayAlertSound 1 175 SetTextColor 30 144 255 SetFontSize 42 Show Class Quest PlayAlertSound 1 175 SetTextColor 0 255 0 SetFontSize 42 Show Rarity = Unique SetFontSize 42 PlayAlertSound 6 Show Rarity Rare PlayAlertSound 3 SetFontSize 42 Show Rarity Normal ItemLevel >= 84 DropLevel >= 60 Show SocketGroup RGB SetBorderColor 255 0 255 SetFontSize 42 Show BaseType "Gavel" Rarity Normal SetFontSize 42 #OptionalChancing/Crafting #Show # BaseType "Glorious Plate" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Hubris Circlet" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Imperial Bow" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Imperial Skean" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Judgement Staff" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Occultist's Vestment" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Serpentine Staff" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Siege Axe" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Slaughter Knife" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Varnished Coat" # Rarity Normal # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 #Show # BaseType "Vile Staff" # Rarity Normal # ItemLevel > 49 # SetBorderColor 1 1 1 # SetBackgroundColor 255 255 255 190 # SetTextColor 1 1 1 Show BaseType "Sorcerer Boots" Rarity Normal SetTextColor 255 0 255 PlayAlertSound 3 SetFontSize 42 Show Class Flask Quality >= 10 SetBorderColor 255 100 255 SetFontSize 42 #ACCESSORIES Hide BaseType "Coral Amulet" "Paua Ring" "Iron Ring" "Moonstone Ring" "Unset Ring" Rarity <= Magic ItemLevel >= 40 Hide BaseType "Cloth Belt" "Studded Belt" "Chain Belt" Rarity <= Magic Show Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 83 Hide Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 40 Show Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 83 SetFontSize 36 Show BaseType "Diamond Ring" Rarity Normal ItemLevel >= 60 Show BaseType "Leather Belt" Rarity Normal ItemLevel >= 60 Show BaseType "Agate Amulet" Rarity Normal ItemLevel >= 60 Show BaseType "Turquoise Amulet" Rarity Normal ItemLevel >= 60 Show BaseType "Citrine Amulet" Rarity Normal ItemLevel >= 60 Show ItemLevel >= 84 SetFontSize 36 Hide Git R Dun! Last edited by Aim_Deep#3474 on Apr 7, 2016, 11:17:53 PM
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" Really Cool, I finished mine and uploaded it. You can view it in this thread if you wish: https://www.pathofexile.com/forum/view-thread/1643694 Also a useful tool to help with editing your loot filters is this webpage, if you haven't seen it already. https://bschug.github.io/poedit/poedit.html Last edited by thebarricuda#2832 on Apr 8, 2016, 2:57:17 AM
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