[2.2] Unique only Juggernaut Trypanon Avatar of Fire

Hello, this is my first build submit, i have much fun playing it so I wanted to share it to everyone.
Warning: Laggy build and not cheap
Videos

(Quick Video)Izaro 1st part Merciless (sorry for lags :D):
https://www.youtube.com/watch?v=dqDzAPgnLaY
Other videos comming soon.



The main goal was to do a Unique only build:
It's based on the
combo which allows us to stack a maximum of 300 ignite providing a 3000% increased damage on the target.

We're using the Trypanon unique mace with Cyclone-CoC-Firestorm-BladeVortex-ChancetoIgnite-LifeLeech/IncreasedDuration/FirePen + Avatar of Fire to convert Cyclone and BladeVortex to fire damage.



Ascendancy

I choosed the Juggernaut for 3 reasons:

-Unstoppable adds movement speed and makes you immune to slow effects, specialy freeze and temporal chains, which we use to curse ourselves to increase the duration of our skills effects.
-Undeniable grants you attack speed and 1000 accuracy wich result in a 87% chance to hit with cyclone.
-Unfliching allows us to selfbuild up to 9 endurance charges, which results in a permanent 90% physical damage reduction.


Defences

without endurance charges



with 9 endurance charges and boots enchant activated



Gear


Warning:Getting the right colors cost an average 1587 chroms.
You can use a 5L aswell.



Allows you to self-build your endurance charges and to proc the regen enchant on our boots.
I don't know which enchant is better, maybe cyclone AS or Anger/Grace reservation.


+1 curse (corrupt) to dual curse elemental weakness and temporal chains.
The increased duration of elemental status ailment allows us to stack more ignite on a boss which gives more damage.


It's a must have to reach more than 5K hp.
the +1 to max res from corruption is a luxury bonus.



Curse with elemental weakness on hit (corrupt)
The implicit curse isn't reflected to you (note that it can be changed in the future, if so then replace by a "curse with temporal chains on hit" :D).
Elemental status ailment immunities counts as a buff (for mantra of flames).



+1 maximum endurance charge corrupt


or


enchant:Regenerate 1,5% of life and mana per second if you were hit recently.


Gem Setup

Weapon: 1R3G2B
and
switch for ignite immune bosses
and


Head: 1R1G2B


Gloves: 2R2G

or


Boots: 3R1B







Flasks



Use both during bossfight to slighty boost your dps.


Use whenever you want to run or to cancel fast your cyclone if you have to.



Last edited by Volner on Apr 16, 2016, 6:35:53 AM
Last bumped on Sep 8, 2016, 5:47:22 PM
bump
Not a Unique Only Build BTW. I see 4 Magic Flasks. :D
"
mkab wrote:
Not a Unique Only Build BTW. I see 4 Magic Flasks. :D


I was sure someone was going to tell that,I also use 1 rare jewel :p
why not just go crit on your spells and drop ignite chance? it gives you a lot of room for growth.
studying for GGG's C++ technical exam...
Just curious - How are you capping resists?
"
TheEnforcer wrote:
why not just go crit on your spells and drop ignite chance? it gives you a lot of room for growth.



I have no crit multi since i use emberwake and Elemental Overload and BV and Firstorm base crit chance is 6% so 100% increased spell crit chance equals to 6% ignite chance, Chance to Ignite gem can gives 50% chance to ignite which correspond to 834% spell crit chance.

"
Just curious - How are you capping resists?

I use many passives from tree which are on my way/2 points away so it's not a real loss.
I posted 2 pics of my defences without/with endurance charges :)
So youre posting a build which costs atleast 10-15ex and only providing a video of the first stage of izaro merc? You gotta be kidding.
"
aitalar wrote:
So youre posting a build which costs atleast 10-15ex and only providing a video of the first stage of izaro merc? You gotta be kidding.


The page is still in redaction, i did a quick video when running lab to show how the build looks ingame, other videos comming soon.
Hi there, please explain me where mistake.

1. You have weapon with 100% crit.
2. You have Avatar of Fire, so all your damage is fire.
3. Fire damage have 100% chance to apply ignite on crit.

So my question is why you use "chance to ignite" gem and pick "chance to ignite" in tree and gear?
Thanks.

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