Suggestion: Lightning spear



Illustration: http://imgur.com/DvRrHhg
(link broken if using tags, copy paste manually. Not sure why I can't link it directly)

Picture one: Black circle is you, red one is mob. The lightning spear goes in a straight line and has a small AOE to the sides.

Picture two: As you can see, the lighning spear has 3 instances of damage. The tip, middle, and the end. If it passes through mobs fully - it will do full damage.

Picture three: Against this mob, which is moving to the side, only the tip damages it, as the mob moved away before the entire lightning spear could damage it.


Explanation:

This spell is mostly intended for single target, if the first instance of the spear causes shock, the 2nd and 3rd damage instance will benefit from the shock status ailment. LMP and GMP makes the lightning spear longer giving it more damage instances against targets in a line. LMP and GMP does not shoot multiple lightning spears.

Purpose:

This spell serves two main purposes which fall in line with both what GGG wants and the fact that lightning spells severely lacks a single target damage option. First, GGG's wish for players to use more than a single spell or attack for all purposes. This skill excels at single target damage but also narrow corridors and such. It adds an option for players who uses spells to have a 2nd attack alternative for dealing high damage to single targets, while too slow to use it by itself for clearing.

Further details:

100% pierce, this also means that it can not fork or pierce.
3 damage instances, can get more if using LMP or GMP. Does not add more spears, but makes the spear longer and adding more damage instances.
It causes AOE damage too, but in a narrow line, so it can kill units close to it. But even with mass +AOE it will not be wide enough to replace it for other AOE spells.

Unique skill effect:

Lightning spear damage instances pierces 10/20/30% lightning resist. 10 for the first up to 30% for the last damage instance. If using LMP, the resistance piercing will be divided equally along the length of the spear to cause the total to be the same.

Again, this is to give us a solid SINGLE TARGET spell. This also allows skill diversity so this can be used as single target and another skill for AOE. Lightning spells and spells in general really lacks solid dedicated ST spells in this game. This skill is intended to fill that gap.

Unique skill effect2 (just another idea):

Homing, this skill homes in on the target chosen.

Thoughts?
Last edited by Ouroboros226#5831 on Mar 29, 2016, 7:28:11 AM
Last bumped on Mar 29, 2016, 8:13:34 AM
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So Lightning Barrage Spell without scattering? What about this "unique skill effect"? That sounds more like a threshold-jewel.
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SuperMotte wrote:
So Lightning Barrage Spell without scattering? What about this "unique skill effect"? That sounds more like a threshold-jewel.


I'm not sure what you are saying :P
mechanically and visually i would really welcome such skill, but the game became such one shot fest that u can pick random skill and do all content in the game.
Back in 1.0 or so it would be nice addition. And today there is single target designed skill called lightning tendrils which is barely used at all, because now its possible to go arc with 100k+ dps.

Imo this skill should be carefully designed, it would be bad if it would become another atziri slayer puncture trap skill. Maybe adding some more AoE aspect to this skill would be a good call, like adding 5 spark release from enemy on hit.
Last edited by Andrius319#4787 on Mar 29, 2016, 7:35:22 AM
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Andrius319 wrote:
mechanically and visually i would really welcome such skill, but the game became such one shot fest that u can pick random skill and do all content in the game.
Back in 1.0 or so it would be nice addition. And today there is single target designed skill called lightning tendrils which is barely used at all, because now its possible to go arc with 100k+ dps.

Imo this skill should be carefully designed, it would be bad if it would become another atziri slayer puncture trap skill. Maybe adding some more AoE aspect to this skill would be a good call, like adding 5 spark release on enemy hit.


Hmm maybe so yeah. Spark wouldn't fit thematically though. Maybe releasing arcs similar to the arc skill. 1 per damage instance or triggered on kills dunno. Then again this would turn into just as good an AOE skill which was what I did not want :(

Lightning tendrils is a ST spell? I always considered it an AOE skill but then again I never used it.
I somewhere heard that ggg original intentions of lightning tendrils were to make it a single target spell (they also reduced area of effect from 26-22 in 2.0.0), but can't confirm them saying it were their intentions (can't find it). Thou its entirely possible to run it as pack clearer.
Make it OP as fuck for a few patches then completely destroy the spell

aka from software oh wait GGG does that too

EX DE
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