New Keystone: Glancing Blows

Located behind the 3 Additional Dodge Chance nodes, on the same branch as Phase Acrobatics.

Glancing Blows: When hit, the damage received is reduced by 100% of your evasion rating. The amount of reduction is halved for each hit you've received recently (In the last 4 seconds).

The idea is to give reliable damage reduction, but it only works if you actually have a lot of evasion rating.
Last bumped on Jun 6, 2016, 10:26:07 PM
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You mean behind Acrobatics? That seems kind of bloated, having three keystones all on the same path like that. Maybe if they were mutually-exclusive (as in you can take Phase Acrobatics or Glancing Blows, but not both), but the combination of both for minimal extra work seems like too much. What if instead, it were closer to the Scion's Evasion Rating circle (to the left of the Ranger's start-spot)? They synergize together, it's not competing with other Keystones in the area for space, and it's in a spot all Dex-based characters can readily reach should they so choose.

Beyond location, though, I also wonder if your Keystone might be "too good" compared to its brethren: every Keystone has some kind of trade-off on it; a negative to balance the strong positive you're receiving. But your Keystone lacks that counter. Maybe "You gain no benefit from Armor." That seems harsh, but you are already reducing the damage of the hit by your evade percentage.

Just my two cents. Still, I like the idea and second its potential inclusion.
Last edited by linkblade91#1738 on Mar 28, 2016, 12:08:14 AM
A good drawback could be "you can't use other types of physical mitigation" (except flasks, maybe) so no one feels free to use Taste of Hate and Lightning Coil with that.
Add a Forsaken Masters questline
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linkblade91 wrote:
but you are already reducing the damage of the hit by your evade percentage.


No, no. Not percentage: Rating. The actual value of evasion rating from your equipment and passive tree. This means it can actually be higher than your maximum life, and potentially make life less vital, which would probably be welcomed by Shadows who often have trouble getting enough life.


I agree a drawback should relate to making other forms of physical damage weaker, but considering how damage conversion and actual physical mitigation are different stats, how would that be worded?

Maybe: "The amount of Physical damage you receive cannot be modified except by Armour and Glancing Blows."? Acrobatics already nerfs your armour, so I don't think cutting armour out completely would be fair.
I wasn't sure if you truly meant evasion rating or the evade %. My mistake.

With that in mind, though, you're saying damage would be reduced by the evasion value you have at a literal 1-to-1 rate? If you have an Evasion Rating of 7000, let's say, would it be taking 7000 off each hit you take? Taking into account the warning of its reduced effectiveness versus rapid attacks, it would become: 7000, 3500, 1750, etc. Hmm.

I'm worried if this would really be useful, 'cause even the smallest touch of damage would activate the "recently" and now you've wasted your super-soaker first hit. Unless you get lucky and the first shot taken is the hardest, this might not achieve the consistency you're looking for.

I feel like going off the evade % might be the better route for consistency, even if it's just the reverse of Iron Reflexes *shrugs*

That or I'm talking out of my ass, which is certainly possible lol

Edit: I have the educational degree to figure it out if I really wanted to, but I'm tired so I don't wanna heh :P
Last edited by linkblade91#1738 on Mar 28, 2016, 12:47:54 AM
Dude that would be insanely OP, you can get evasion to crazy numbers. I think my Queen of the Forest build I had was 64k or so, she would of been immortal. A glancing blow mechanic has been suggested before and could be a good idea, but not like this.
Too strong how? In concept or in the numbers chosen?
It doesn't have to be 100%, but something that stops evasion builds from getting oneshot when a hit connects would be helpful.
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Raudram wrote:
It doesn't have to be 100%, but something that stops evasion builds from getting oneshot when a hit connects would be helpful.


That's what I thought. I just put 100% as a base so that people knew I meant a number (well, I thought that's what it would imply. You don't normally get percentages of percentages in this game).

Would 50% be better, or is that still too much?
10% would still be too much. As pointed out, you can reach more than 50k evasion.
Remove Horticrafting station storage limit.

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