Make a warcry that can 'hit' on the initial shout.
Or, alternatively, make ALL warcries 'hit' when they taunt. Either way works, but a specialized warcry capable of hitting would add a little more emphasis on choice, which i'd prefer.
Reason being: it'd be cool to have a warcry that can be linked to curse-on-hit, to create a (non-aura) curse delivery more friendly to melees. Furthermore, a warcry that hits could be linked to things like Blind or Knockback to add extra utility, or even to added chaos/cold/lightning to deal damage. Personally, I'd even take curse-on-hit out of the equation and simply make the warcry automatically apply linked curses without the middleman as its primary effect, ideally with a slight amount of increased curse effect based on number of nearby enemies, and just have it 'hit' (and therefore apply other on-hit effects) as an added bonus. I've suggested the idea of a cursing warcry (called something like Profane Cry) before, but never with the notion of actually hitting... I think that addon would be a nice extra touch. Thoughts? Last bumped on Mar 20, 2016, 9:17:30 PM
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it is called Blasphemy
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Pretty sure "(non aura)" was meant to keep comments like yours out of this thread. Personally I like the idea of a cursing warcry as alternative to blasphemy, although obviously both methods should have their drawbacks.
Last edited by dyneol#3245 on Mar 20, 2016, 3:24:24 PM
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Orb of Storms kind of does what you want, though I do like your idea.
Remove Horticrafting station storage limit.
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" Orb of Storms is the Best way for ranged to get PCs from PCOC gem... much like Blade Vortex is to Melee to do the same.. Thats what i do so i can use a more defensive curse and still pull my charges. Works pretty good too. The thing is i dont think it would make alot of sense for Warcrys to actually "Hit" since when you scream at someone or yell your not actually hitting them there is no impact... But at the same time it would be pretty interesting for WCs to apply curses when linked with COH. But im sure theres a reason much like why they dont allow COH to work with flame totem and such. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Mar 20, 2016, 4:46:37 PM
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I don't need power charges ;). So I just dual curse with a high AOE Orb of Storms. Works pretty well.
Remove Horticrafting station storage limit.
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" Well i mean yeah i was just saying orb of storms can pull PCs or curse really nice for ranged while you can use BV to apply curses or pull charges if you are melee. I used BV on my last COC cycloner to be able to pull charges and run WM without dual cursing or using 35% of my mana up.. but i was always looking for a why to do the same thing with a ranged COC but firestorm was about the best i could find... Then orb of storms come into the picture and its been really nice. I havent run alot of curse heavy/reliant builds because of mapping.. theres already mods that you have to reroll as it is and i like to make builds where i have to do this as little as possible. As far as Cursing goes i really like the HOT+COH+Curse setup.. i run that ALOT on my builds.. Its only 25% reserve and i get a damage boost as well.. Only thing is you need to either use a lightning skill or do enough lightning damage to Shock relyably. Ive also found putting in Mana Leech in for the 4th link is VERY nice for mana intensive builds and for mapping in regen maps as well. its a nice setup with alot of utility. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Mar 20, 2016, 4:56:22 PM
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" I said non-aura, and for a reason. Soaking 35% mana reserve for any aurified curse besides a defensive one is generally a waste, and even in the case of temp chains/enfeeble/warlord's I'd rather use a warcry over a mana reserve, even if it's not lazymoded. " of course there's impact, sound applies physical force (as does light), even if it's not noticeable. And if attacks/spells that do zero damage via Ancestral Bond still are allowed to hit (which they do), why not allow at least one type of shout to do the same? Like I said, making this principle apply to *all* shouts probably wouldn't be my preference, getting a warcry that can hit/curse should come at the opportunity cost of giving up the other warcries' benefits. " yeah, that's the thing, shocking isn't exactly something non-crit types can rely on, so CoH isn't much of a solution, especially for maras/duelists. Last edited by Shppy#6163 on Mar 20, 2016, 5:36:12 PM
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" I guess you've never played Skyrim. " So basically you're looking for this: Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" uh, no. Ice (and Shock) Nova are far too slow for a melee attacker to use, in fact they're slower than casting the curses directly... they'd be even more clunky to use than manual cursing as a melee. The points of wanting a warcry that can curse would be: -warcries are fast, .25 second 'cast' time, and they don't need to be targeted at any location; this makes them very smooth and fluid in melee combat. On the other hand, curses (while not painfully slow) are a fair bit clunkier to use as a melee than warcries. -warcries inherently taunt enemies, making this delivery less desirable for ranged/squishy characters. This helps to keep this otherwise-nice delivery from being as helpful to them as it is to melees. -warcries come with an opportunity cost, i.e. not being able to use another warcry alongside this one. In my opinion, that choice adds depth to build design. -manual cursing isn't particularly suitable for coverage for melees. It's all well and good to curse a distant target area as a ranged character, as ranged playstyles usually create enemy groupings that can easily be cursed all at once. But as a melee? There tend to be enemies on most sides of you at varying distances, you kinda get yourself surrounded to some degree, and cursing them with manual cursing just can't hit everyone in a single cast like it can with ranged. Warcry aoes are much more suitable for hitting that type of enemy positioning. -melees don't have the best options for using curse-on-hit as an alternative to manual curse delivery. As ranged characters, there's plenty of options for covering entire screens with low-cost fluidly-delivered curses via ball lightning or split arrow or whatnot. As a melee, your options are significantly worse in terms of coverage, especially if you can't use Herald of Thunder. Warcry cursing would help level the playing field in that coverage -warcries have much friendlier manacosts... melees have a rough time shelling out 50 mana every time they wanna curse something manually, while warcries are considerably more appropriate for their costs Last edited by Shppy#6163 on Mar 21, 2016, 2:14:34 PM
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