GhazzyTV - Essence Drain & Contagion (or Bane/Soulrend) Trickster [SC/HC/Uber Elder/Shaper]

Edit: nvm, got it!
Last edited by BundesHeinz on Feb 26, 2018, 1:04:44 PM
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Thalido wrote:
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Klintisztvud wrote:
Hi Ghazzy!
What do you think about the trickster ascendancy reveal?


I'm interested to hear what Ghazzy thinks too, but I'm pretty happy about it. "Swift Killer" didn't change. They rolled the old "Walk the Aether" into "Weave the Arcane" at the cost of a decrease from 8% to 6% damage reduction and losing 50% mana regen. And "Patient Reaper" got a major buff. If we include the old lead in node to "Patient Reaper", the new DoT buff went from 40% to 50%, and the "recover X on kill" bonuses are new. These recovery stats will likely balance out the changes in "Weave the Arcane".

The only other difference is that in the process of getting all 8 nodes in the old Ascendancy we would have picked up an additional 8% max mana and 4% cast speed. With the extra two points in the new Ascendancy we can grab nodes 1 and 5 for 20% DoT and 8% cast speed or nodes 4 and 5 for 25% DoT, 4% cast speed, 20% duration, and 10% reduced DoT damage taken. This second option will probably be the better of the two.

So I think that while the mechanics have slightly shifted, essentially the new Trickster Ascendancy lets us complete the build in 6 points instead of 8. Looking at all 8 points in the new Ascendancy vs the old, the main change is that we lost 8% max mana while gaining 35% increased damage. This continues the admin's strategy of making mana harder to come by while increasing the build's damage (see the changes they made to MoM last time the passive tree got updated).

https://www.pathofexile.com/forum/view-thread/2036284


Rather bad changes for this build imo.
8% less mana, 50% less mana regen, a bit less attack/cast speed ... is less survivability against bosses. The gains are mostly towards maps farming.
The extra DoT from charges is now extra damage.

Else 20% more DoT, 20% more skill effect duration (this is a big plus!), recovery per kill (good for mapping only)

Total: The build needed more power against bosses, as it was an excellent map farmer. Got 20% skill duration and lost lots of mana and mana regen.

I will probably look for some other of Ghazzy's builds for next league.


8% mana isn't a huge hit. We took way worse in the MoM rebalance, and the build does just fine (if not better since the abyss jewels got added). And mana regen doesn't matter at all past level 80 or so. Even ignoring the new "recover X on kill" from "Patient Reaper", I don't think the hit to mana/mana reg represent any change to the build's viability.

Also there's no change to total attack/cast speed with the new Ascendancy wheel over the previous ascendancy wheel. Both give you 16% total if you grab 4 small nodes.

Lastly, correct me if I'm wrong, but there's no difference to this build between "damage" and "damage over time", so there's no change to "Swift Killer".

Overall this build gets stronger, faster with the new Ascendancy wheel doing what it's designed to do: clear maps fast.
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Thalido wrote:
lvl21 ED
new abyss jewel for belt with DoT
higher %chaos dmg Breath of the Council

About the strength ... I don't have a single item with strength. I guess your problem comes from the higher level of shield charge, which you don't really need. You can use a lvl1 shield charge.

A new uberlab enchanment for the gloves would help too a bit.

Else your items are very good.
Imo CoD is an option mostly for HC. Tabula (or any armour with correct slot collors) with +1 to gems corruption and offensive jewells in skill tree is a good option for SC.


Forgot to give you my thanks i have changed a few items before the league as stoped :

(jewel)

(for the anecdote, in 3 try 2B1G for this color setup)

CoD was overdoing it, whithout it and with the same gem setup i had a better survivability (probably because my mana pool wasn't suffisent for elder jewel + CoD, for SC elder jewel is fine)

Anyway thanks for the advices and this build is probably going to be my league starter (even if i don't know if it's a good idea for capture beasts, and with the ascendency change i'm not sure i'm waiting for the patch notes for making my final decision)

Last edited by ztathor on Feb 27, 2018, 6:17:44 PM
UPDATING BUILD GUIDE LIVE ON STREAM RIGHT NOW FOLKS!

Check it out here:
www.twitch.tv/GhazzyTV
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Build is now updated for 3.2 and I will continue responding to any and all questions as always <3
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
What did u changed to 3.2? i followed it into 3.1
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Godelicious wrote:
What did u changed to 3.2? i followed it into 3.1


Very minor tweaks to the composing of the guide to make it easier to understand, minor skilltree changes on the finished tree as it was very defensively designed and focused a lot on the CoD approach that I personally don't prefer. I prefer +1 chest which also means you don't need as much mana as was shown in the finished tree.

So basically, minor tweaks here and there, the guide itself promotes personal tweaking either way xd
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
I've never done a dot build before. Temp chains makes the dots "last" longer on the mob but still tick at the same rate right?

For SC do you think it's better to run despair as your single curse and then it + witchfire? Or would temp chains be better for mapping due to QOL of having your dots last longer without having to refresh as much.
The Final skill tree on front page, I know you said you made some changes..but there are some spots not filled out...and connecting nodes missing..Must be the fever you have had! lol

Or maybe parts aren't loading for me?
Last edited by Badtwo on Mar 1, 2018, 3:05:41 PM
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Kroxywuff wrote:
I've never done a dot build before. Temp chains makes the dots "last" longer on the mob but still tick at the same rate right?

For SC do you think it's better to run despair as your single curse and then it + witchfire? Or would temp chains be better for mapping due to QOL of having your dots last longer without having to refresh as much.


Hey,

Same tick rate just longer duration which means you get more ticks in so to say.

Despair is prio #1 which is achieved via the Witchfire Brew flask.
TC is nice for safety tbh more so than the QoL of duration but it's nice vs bosses as well since we're using Spreading Rot jewels as well as Blight & Wither :)

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Badtwo wrote:
The Final skill tree on front page, I know you said you made some changes..but there are some spots not filled out...and connecting nodes missing..Must be the fever you have had! lol

Or maybe parts aren't loading for me?


Hm... that does look odd indeed... have you checked the PoB link? It could be an issue from GGG's side with the tree they are displaying here isn't updated for 3.2 yet.
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv

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