Labyrinth sections reset?!

So apparently each section of the Labyrinth is a separate instance, and they reset after 8 min. That's a bad design.

Situation: you use a key to unlock a door, go to the next section. Let's say it's a Reliquary, a dead end. You spend more than 8 min in it, the previous section resets. You come out of that Reliquary only to discover that the door is locked again and you don't have a key anymore, of course. You're stuck and out of luck.

Lab sections really shouldn't reset. Change that please.
Last bumped on Mar 12, 2016, 4:07:03 AM
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The Labyrinth changes each day.
Alexis
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Kelvynn wrote:
So apparently each section of the Labyrinth is a separate instance, and they reset after 8 min. That's a bad design.

Situation: you use a key to unlock a door, go to the next section. Let's say it's a Reliquary, a dead end. You spend more than 8 min in it, the previous section resets. You come out of that Reliquary only to discover that the door is locked again and you don't have a key anymore, of course. You're stuck and out of luck.

Lab sections really shouldn't reset. Change that please.


Noticed this myself earlier - really really annoying.
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I do not and will not use TFT.
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Kwonryu wrote:
The Labyrinth changes each day.


Ineed it does, but this has nothing to do with the respawning of instances.....
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I do not and will not use TFT.
Gaming Granny :D
🐢🐢🐢🪲🪲🪲
My biggest issue whit this design is that it wont allow you to retain your vaal skills as you lose all the souls when entering new area.
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“The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.”

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