Izaro's charges and charge disruptors

I'm loving the difficulty for real except for this one buff, you never know when he's lost 1/3rd hp so you just kinda hope you dont waste them disruptors because he'll be 1 hitting you no doubt in the next fight. Seriously give us an indication of low life or like 5 seconds to hit a charge disruptor before he bails or let the disruptors reset after a time like every other buff he can get. Other than that GG GGG, beat cruel Labrynth today and probably would have done Merciless at 68 4k HP except for them 1hko's when he has 100 glowing orbs because really I'm doing my best with 25k DPS barrage but 2 pixels is enough health for him to get them all right back again.
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Last edited by lukeiy#6623 on Mar 8, 2016, 7:48:06 AM
Last bumped on Mar 8, 2016, 2:40:03 PM
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I agree.

I'm currently running a rather tanky, but no so dps-oriented char and with these charges Izaro is getting quite ridiculous. And the problem is: There's not really a chance for tactical play, you just have to hope you activate the last charge disruptor at exactly the correct time. (My last attempt in Merciless failed due to him having too many charges - I got oneshot in the last phase. The problem was, that in the first phase I thought I'd be ready for the last disruptor, but Izaro lived another 20s... so he featured about 15 of those damn charges...)

So the fight needs some more visual/acoustic cues and maybe a countdown before he vanishes, as lukeiy suggested.
Or just make those charge disruptors reusable after a delay, that way tanky characters also get a chance to finish him without charges.
Crit happens.
Would love to see a message appear (with a sound) top center screen that says "Emperor Izaro is fully charged!" whenever he gets max charges.

Or just any kind of soundqueue, maybe even a sound similar to this one. :)

https://www.youtube.com/watch?v=iqIVxEpQEms
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
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lukeiy wrote:
you never know when he's lost 1/3rd hp

Srsly? I don't believe that with 25k DPS you can't tell whether he's losing any hp when you're hitting him or not. even i with my poor (comparing to your) 12k DPS can easily tell if i'm not dealing any dmg.
Last edited by TeModen#2916 on Mar 8, 2016, 12:58:17 PM
I just ignored him except for 1rip at p3 on Sunday and went in today with 2khp 2.6kES 30k bladefall and pretty much oneshot him.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Yeah... I have no idea when he's close to leaving, or when he even has charges..

I just click a disruptor, dps him, and pray it works out.

I managed to get 3, 2, and 0 Charges my last 3 runs.. So it's working out thus far. :P
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
It's not easy to eyeball where 66% and 33% are on the boss health bar. I wish there was some sort of an indicator that told you either exactly what % he was at or how long is left until he leaves.

If that's not possible, changing the threshold to 75% and 50% would make it a lot easier to eyeball on the boss bar.

It's quite easy to get yourself one-shot with the charges if you can't tell when you use the disruptors.
I would prefer it if you would have to take him down to zero 3 times. It is much easier to see when he is a 0% then it is to see 33% or 66%.
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Emphasy wrote:
I would prefer it if you would have to take him down to zero 3 times. It is much easier to see when he is a 0% then it is to see 33% or 66%.


This, this is the best option. Please GGG.
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*

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