what's the point of duelist

I have been playing a lot of POE lately and have been puzzled on trying to make an effective duelist build the main problem I have been running into is that its starting point is just so bad if you go for bow then you just have such low % for the passives. For example ranger has really high bow damage right off the bat, but duelist has no real access to the high projectile damage passives and if you go duel wield then you have no were near the crit nodes that shadow has and the duel wielding nodes are very little compared to shadow, also ranger and shadow have better access to static blows which is arguably one of the best passives in the game so if someone could link me an effective duelist build for bows because im struggling to make one.
Welcome to the world of duelists everywhere. The devs recognize our class is lacking and they have promised some loving soon so hold on and see if things get better.

As for the point of the class, it's like any other hybrid, designed to support two distinct playstyles but should not be as good at either as the pure classes. Given how much efficiency the game demands and the specialization that naturally occurs, I'm not sure hybrids were that great an idea. Or maybe I just feel that way because our passives and skills are second-rate. You don't hear many Templars complaining.
Man does not stop playing because he grows old. He grows old because he stops playing. - Oliver Wendell Holmes
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Winterfury wrote:
Welcome to the world of duelists everywhere. The devs recognize our class is lacking and they have promised some loving soon so hold on and see if things get better.

As for the point of the class, it's like any other hybrid, designed to support two distinct playstyles but should not be as good at either as the pure classes. Given how much efficiency the game demands and the specialization that naturally occurs, I'm not sure hybrids were that great an idea. Or maybe I just feel that way because our passives and skills are second-rate. You don't hear many Templars complaining.

i totally agree and i really hope the buff the duelist because its Very needed
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therussianmudkip wrote:
I have been playing a lot of POE lately and have been puzzled on trying to make an effective duelist build the main problem I have been running into is that its starting point is just so bad if you go for bow then you just have such low % for the passives. For example ranger has really high bow damage right off the bat, but duelist has no real access to the high projectile damage passives and if you go duel wield then you have no were near the crit nodes that shadow has and the duel wielding nodes are very little compared to shadow, also ranger and shadow have better access to static blows which is arguably one of the best passives in the game so if someone could link me an effective duelist build for bows because im struggling to make one.


"We realize there are some fundamental problems with the Duelist-Tree"

"He's getting a bunch of love, poor guy"

Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
I would have an effective build if I could use secondary effect such as quill rain - explosive arrow (with extreme mana cost...), totem it LMP, chain, and do melee in meantime = pretty darn strong but you sacrifice all your auras so you cant do it on your map levels.

So duelist just plainly straightforward sucks compared to other classes. Also cleave should have riddiculous and unbugged AoE for duelist to be remotely viable.
Last edited by BlitzFries#0605 on Feb 17, 2013, 4:56:25 PM
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BlitzFries wrote:
I would have an effective build if I could use secondary effect such as quill rain - explosive arrow (with extreme mana cost...), totem it LMP, chain, and do melee in meantime = pretty darn strong but you sacrifice all your auras so you cant do it on your map levels.

So duelist just plainly straightforward sucks compared to other classes. Also cleave should have riddiculous and unbugged AoE for duelist to be remotely viable.

very true if cleave was better the all around class would be really good but for now i think that it is a very useless class
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BlitzFries wrote:

So duelist just plainly straightforward sucks compared to other classes. Also cleave should have riddiculous and unbugged AoE for duelist to be remotely viable.


Wouldn't say sucks, but The Duelist WILL get some improvements, as well as melee in general. :)

Duelist in Merciless
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
I disagree that Shadow is better for dual wielding than Duelist. First, you are closer to Blood Magic, which is a staple of most melee builds. Second, you have more combined damage nodes: dual wield, 1 handed weapons, weapon specific, melee weapons and aren't limited to using daggers. Third, you have easier access to health nodes since you're in between the Ranger and Marauder, both of which have a lot of health nodes near their starting area. Fourth, you have better access to both Frenzy and Endurance charges, since again you're in between the Ranger and Marauder starting areas.

All in all, I'd say that the Duelist, as its name suggests, should be played as a dual wielder. A lot of Duelists use bows because it's safer than melee and because defense and health stacking is the cookie cutter build for all classes, letting all those DPS nodes go to waste. Even than, the Duelist doesn't have any natural synergies with bows whatsoever, only a small amount of projectile nodes near its starting area. Even the Marauder(more health and Endurance nodes), Witch(more elemental damage, curses and possibly CI) and Templars(more elemental damage and auras) are more suitable for bows than Duelists. And than there's the Ranger, who is the natural bow using class, don't think I need to elaborate on that one. A few Duelists use a 2H weapon, but than I ask why not a Marauder? Cookie cutter Duelists are pretty lacking, because the Duelist is in a pretty bad position for health stacking, bows, elemental damage, etc and many go for Resolute Technique, handicapping themselves further by ignoring critical hits. However if you step aside from the cookie cutter build and go more glass cannonish(though not full glass cannon obviously as that isn't feasible at all) you will be able to actually benefit from the Duelist's starting position and ease of access to both Ranger and Marauder goodies.
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OwlRaider wrote:
A few Duelists use a 2H weapon, but than I ask why not a Marauder?


I happen to think the duelist are a great melee starter class, but this is especially true for 2H ... and its alot better than going marauder. Their general area is very lacking, but their starter area can not be beat for most melee. It does not really matter what weapon type you use either, I myself went 2h, but even DW and 1h/shield are great. First thing you get right off the bat is 18ish percent attack speed, and with no real effort getting berserking is easy as well. Plenty of life, armor, resist nodes close by to beef up early. Afterwards just head up to the marauder area and get all the defensive nodes. Now one can argue you can do the exact same thing from the marauder side, which is true except for the fact that you dont get any of the decent dex gems from the quests. Matters not for people with currency but those starting out the game will greatly benefit from not having to find a faster attack early on. I would take the attack speed over melee or weapon damage early on, you can always grab a big damage node later and once support gems come into play it doesnt matter as much, but attack speed is always beneficial especially when it comes to LoH.
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OwlRaider wrote:
I disagree that Shadow is better for dual wielding than Duelist. First, you are closer to Blood Magic, which is a staple of most melee builds. Second, you have more combined damage nodes: dual wield, 1 handed weapons, weapon specific, melee weapons and aren't limited to using daggers. Third, you have easier access to health nodes since you're in between the Ranger and Marauder, both of which have a lot of health nodes near their starting area. Fourth, you have better access to both Frenzy and Endurance charges, since again you're in between the Ranger and Marauder starting areas.

All in all, I'd say that the Duelist, as its name suggests, should be played as a dual wielder. A lot of Duelists use bows because it's safer than melee and because defense and health stacking is the cookie cutter build for all classes, letting all those DPS nodes go to waste. Even than, the Duelist doesn't have any natural synergies with bows whatsoever, only a small amount of projectile nodes near its starting area. Even the Marauder(more health and Endurance nodes), Witch(more elemental damage, curses and possibly CI) and Templars(more elemental damage and auras) are more suitable for bows than Duelists. And than there's the Ranger, who is the natural bow using class, don't think I need to elaborate on that one. A few Duelists use a 2H weapon, but than I ask why not a Marauder? Cookie cutter Duelists are pretty lacking, because the Duelist is in a pretty bad position for health stacking, bows, elemental damage, etc and many go for Resolute Technique, handicapping themselves further by ignoring critical hits. However if you step aside from the cookie cutter build and go more glass cannonish(though not full glass cannon obviously as that isn't feasible at all) you will be able to actually benefit from the Duelist's starting position and ease of access to both Ranger and Marauder goodies.

I think duelists are actually really bad for melee they dont have the crit passives that the shadow does and that to me is alot better than just damage passives

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