[crit mult update] need clarification
" pointless to divine my rares then? specifically my crit multi ammys and weapons? so ill have to accept the nerf just like that? Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different." -Path of Exile Last edited by xrook#3956 on Mar 3, 2016, 2:16:18 PM
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From what I can understand of the patch notes if you have pretty high legacy crit multi mods you are nerfed and there is nothing you can do about it. However if you had ordinary, generatable crit multi mods that would be nerfed below same tier values in ascendancy you can divine them to buff them back to pre ascendancy values.
Depends if divine is more worth it or buying a new copy of item would be more worth. Honestly the Maligaros part confuses me. What I have heard is that the numerical values will roll similarly to legacy version (mali's was nerfed? Shrugs, I use facebreaker) so it might be worth divining a non legacy Maligaros. Or something. Need game info? Check out the Wiki at: https://www.poewiki.net/
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actually with this new expansion, ill be getting my first legacy items (which i dont know if it will be be bad or good)
because i am using maligaro's and my amulet and weapons have crit multiplier " i need clarification if my weapons and amulet's crit multiplier are now shit. because i invested time getting it and there are no 'upgrades' or replacment in the market for it Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different." -Path of Exile Last edited by xrook#3956 on Mar 3, 2016, 2:14:12 PM
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Sure, if 10% crit multi is the difference between awesome and crap, then your items are crap.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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if im correct id be losing a 50% overall crit mult, and the new items will probably have that new updated values
i dont think i could find another daggers with 119-337 damage with the right stats the same goes for the amulet with the same stats, my amulet is basically the main thing that lets me equip other gems because of the lack of stats Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."
-Path of Exile |
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You worry too much, if your amulet had 20% inc crit multi it will have +20% now and that mod range will be able to roll +30% with a divine. If the item is really good, spend a divine, if it isn't - just find another or live without 10% crit multi, it won't make or break anything.
Hell, even if you lose 40% crit multi altogether and you had a, say, 100k Reave you'll lose maybe 10k dps, big deal. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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thats why im asking what this means
" Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."
-Path of Exile |
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" Im not sure this is right. Weve been having this convo many times across many threads today and the theory that seems to be going unchallenged and hence is probably correct is that there is no difference. This isnt effecting rare items with crit multi suffixes, they dont need divined, the legacy ones stay legacy and keep their power ratio against the new tier rolls. The whole needing to divine things only applies to the specific uniques they mentioned and rare jewels with crit multiplier. " rare weapons and amulets are fine, they will auto update to the new mod wording and keep their values, which will be relatively the same to the new values, the numbers arnt changing. T1 multi is still 38% on rares, current T1 rolls will remain 38%, legacy rolls will remain 70%, they will ALL be 33% less effective because multi is now additional, no difference betwen legacy, current or what will fresh drop on patch day. Maligaros are not changing, max legacy is 50%, max current is 36%, max drop after patch will be 36%, even if your malis are corrupted or legacy it wont matter, no divines needed. Only the things I bolded in the quote will need to be divined to get the updated roll. The only thing on that list even worth a divine is shadows & dust + binos, binos went legacy now so u wont be diving the old ones for 5% more multi... There was a dude somewhere with a perfect Abyssus, hes gonna need a new perfect Abyssus, thats one guy that took a legit hit. Your items are fine from what we can tell, if theres something in those notes that says theyre not no ones noticed it and brought it up so far since the notes went up. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Right, that's what I understood too. Jewels and mentioned uniques will have higher rolls to match the previous power level and you will have to spend divines to get them. Everything else will stay at current value range and perform a bit worse. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 3, 2016, 3:41:13 PM
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" yep, jewels are essentially part of the passive tree and theyve decided to keep the passives the same power wise by giving them a 50% buff, so I guess that makes sense. The uniques are just like any legacy uniques, last big update they buffed a lot of under used uniques leaving under powered legacy versions, no one was crying about having to divine their Darkskorn or whatever it was they buffed, there was a huge list. This time round I think people are under the impression they have to divine all their rare crit multi suffix items, thats why theyre losing their minds. The reality is far less dramatic, its just a regular set of balance changes to a small set of uniques resulting in legacy versions, most of which arnt even used. The fact the legacy are worse than the new ones is not typical but not unheard of either. The rest of it is just a nerf that everyones got to eat regardless of old or new gear. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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