[crit mult update] need clarification

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Critical Strike Rework/Balance:
  • All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
  • Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
  • The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree, Increased Critical Damage Support Gem, the Enfeeble Skill Gem and all uses of Enfeeble from monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.
  • Blessed Orbs are required to update the following to their new values: implicits mods on all Rapier base types, implicits mods on Curved Blades, Lithe Blades and Exquisite Blades.
  • Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.
  • The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.
  • Master-crafted Critical Strike Chance on Amulets (the "of Puncturing" mod) now has a range of 22-27%, This has been implemented in a way where existing items with this mod will not have their ranges changed when using Divine Orbs.


pointless to divine my rares then? specifically my crit multi ammys and weapons?

so ill have to accept the nerf just like that?
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
Last edited by xrook#3956 on Mar 3, 2016, 2:16:18 PM
From what I can understand of the patch notes if you have pretty high legacy crit multi mods you are nerfed and there is nothing you can do about it. However if you had ordinary, generatable crit multi mods that would be nerfed below same tier values in ascendancy you can divine them to buff them back to pre ascendancy values.

Depends if divine is more worth it or buying a new copy of item would be more worth.

Honestly the Maligaros part confuses me. What I have heard is that the numerical values will roll similarly to legacy version (mali's was nerfed? Shrugs, I use facebreaker) so it might be worth divining a non legacy Maligaros. Or something.
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actually with this new expansion, ill be getting my first legacy items (which i dont know if it will be be bad or good)

because i am using maligaro's and my amulet and weapons have crit multiplier

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Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.

The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.


i need clarification if my weapons and amulet's crit multiplier are now shit. because i invested time getting it and there are no 'upgrades' or replacment in the market for it
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
Last edited by xrook#3956 on Mar 3, 2016, 2:14:12 PM
Sure, if 10% crit multi is the difference between awesome and crap, then your items are crap.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
if im correct id be losing a 50% overall crit mult, and the new items will probably have that new updated values

i dont think i could find another daggers with 119-337 damage with the right stats
the same goes for the amulet with the same stats, my amulet is basically the main thing that lets me equip other gems because of the lack of stats
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
You worry too much, if your amulet had 20% inc crit multi it will have +20% now and that mod range will be able to roll +30% with a divine. If the item is really good, spend a divine, if it isn't - just find another or live without 10% crit multi, it won't make or break anything.

Hell, even if you lose 40% crit multi altogether and you had a, say, 100k Reave you'll lose maybe 10k dps, big deal.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
thats why im asking what this means

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The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
"
adghar wrote:
From what I can understand of the patch notes if you have pretty high legacy crit multi mods you are nerfed and there is nothing you can do about it. However if you had ordinary, generatable crit multi mods that would be nerfed below same tier values in ascendancy you can divine them to buff them back to pre ascendancy values.

Depends if divine is more worth it or buying a new copy of item would be more worth.

Honestly the Maligaros part confuses me. What I have heard is that the numerical values will roll similarly to legacy version (mali's was nerfed? Shrugs, I use facebreaker) so it might be worth divining a non legacy Maligaros. Or something.



Im not sure this is right. Weve been having this convo many times across many threads today and the theory that seems to be going unchallenged and hence is probably correct is that there is no difference. This isnt effecting rare items with crit multi suffixes, they dont need divined, the legacy ones stay legacy and keep their power ratio against the new tier rolls.

The whole needing to divine things only applies to the specific uniques they mentioned and rare jewels with crit multiplier.



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xrook wrote:
actually with this new expansion, ill be getting my first legacy items (which i dont know if it will be be bad or good)

because i am using maligaro's and my amulet and weapons have crit multiplier

"
Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.

The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.


i need clarification if my weapons and amulet's crit multiplier are now shit. because i invested time getting it and there are no 'upgrades' or replacment in the market for it



rare weapons and amulets are fine, they will auto update to the new mod wording and keep their values, which will be relatively the same to the new values, the numbers arnt changing. T1 multi is still 38% on rares, current T1 rolls will remain 38%, legacy rolls will remain 70%, they will ALL be 33% less effective because multi is now additional, no difference betwen legacy, current or what will fresh drop on patch day. Maligaros are not changing, max legacy is 50%, max current is 36%, max drop after patch will be 36%, even if your malis are corrupted or legacy it wont matter, no divines needed.

Only the things I bolded in the quote will need to be divined to get the updated roll. The only thing on that list even worth a divine is shadows & dust + binos, binos went legacy now so u wont be diving the old ones for 5% more multi... There was a dude somewhere with a perfect Abyssus, hes gonna need a new perfect Abyssus, thats one guy that took a legit hit. Your items are fine from what we can tell, if theres something in those notes that says theyre not no ones noticed it and brought it up so far since the notes went up.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
The whole needing to divine things only applies to the specific uniques they mentioned and rare jewels with crit multiplier.


Right, that's what I understood too. Jewels and mentioned uniques will have higher rolls to match the previous power level and you will have to spend divines to get them. Everything else will stay at current value range and perform a bit worse.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 3, 2016, 3:41:13 PM
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raics wrote:
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Snorkle_uk wrote:
The whole needing to divine things only applies to the specific uniques they mentioned and rare jewels with crit multiplier.


Right, that's what I understood too. Jewels and mentioned uniques will have higher rolls to match the previous power level and you will have to spend divines to get them. Everything else will stay at current value range and perform a bit worse.



yep, jewels are essentially part of the passive tree and theyve decided to keep the passives the same power wise by giving them a 50% buff, so I guess that makes sense. The uniques are just like any legacy uniques, last big update they buffed a lot of under used uniques leaving under powered legacy versions, no one was crying about having to divine their Darkskorn or whatever it was they buffed, there was a huge list.

This time round I think people are under the impression they have to divine all their rare crit multi suffix items, thats why theyre losing their minds. The reality is far less dramatic, its just a regular set of balance changes to a small set of uniques resulting in legacy versions, most of which arnt even used. The fact the legacy are worse than the new ones is not typical but not unheard of either.

The rest of it is just a nerf that everyones got to eat regardless of old or new gear.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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