RIP Profane Bloom, now it's Profane Never Bloom
Strange where did you get this image? I just logged in looked normal to me lol
jk nvm Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Mar 3, 2016, 12:03:46 PM
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" Um, if the 4% stacks it's the strongest node in the game. You see that, right? If it doesn't stack it's an effective ~12% more multiplier with a 3x curse build which is OK but if it stacks it's completely bonkers. +4% of total non-chaos damage added as extra chaos damage per curse per kill for 4 seconds = easy +240% extra damage (effectively a 240% more multiplier, that's reflect proof) for 3x curse blasphemy build, if you can kill 20 monsters every 4 seconds (7+ seconds if it benefits from skill effect duration bonuses). Does anyone know how it stacks? Never underestimate what the mod community can do for PoE if you sell an offline client.
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" 1 more curse useless 4 second that in practice is for ever unless you stop to pick up loot. bad nodes xD and this guy think he know how to balance game xDD "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Mar 3, 2016, 1:09:37 PM
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" It doesn't. It's a flat 4% per curse on enemy.(doesn't accumulate) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Turd Blossom
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" could you please refer your source, because the information i found states the exact opposite. Qvis contra nos ?
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" http://pathofexile.gamepedia.com/Vulnerability Read the skill function and interaction part. Any monster based "take" modifier is multiplicative with the damage dealt, so a more multiplier to your base value. Similar to https://www.pathofexile.com/ascendancy/classes/Inquisitor auguri of penitence from inquisitor. I don't really have sources though, just realized i could find similar wording on these. I just "know" this from my own experience in-game. So apologies if you expected a dev post or something :) The wording utilized is usually the key to interpret these.(arguably, these nodes can still change before release or GGG can make exception rules) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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It's arguable whether you can interpret "x% increased damage taken [on target]" as "x% more damage dealt [by player]." That relationship definitely holds true most of the time (when you otherwise have 0% of that stat), but when you combine increased damage taken modifiers, they should subject to diminishing proportional returns just like any other increased modifier. The thing is that damage taken modifiers are rare enough that this doesn't happen in vast majority of builds.
Example: Taryn's Shiver "Enemies Frozen by you take 20% increased Damage" if GGG mechanics are consistent, the curse boost would then raise that to 30% increased damage taken, which equates to 1.3/1.2 = 8.33% more damage. 8.33% and 10% are not that much but still a nitpick worth making in case sources of increased damage taken start to pile up as the game grows. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Mar 3, 2016, 3:48:38 PM
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Spoiler
" i've been looking for simliar wording, Taryn's Shiver for example, and it really seems to work like a multiplier. it just stacks additively with other effects that increase enemy damage taken. good to know...thx Qvis contra nos ?
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50% chance of 10% maximum Life = average of 5% maximum Life
20% chance of 25% maximum Life = average of 5% maximum Life So really it's just as strong either way, on average. The only difference is that explosions are less common but more meaningful. Overall, I think the 20% chance version is better design. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 3, 2016, 3:57:10 PM
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