RIP Profane Bloom, now it's Profane Never Bloom

Before nerf:

- Cursed enemies you kill explode deal 10% of their HP as chaos damage
- 50% chance to cause cursed monsters to explode on death
- Enemies you curse take 10% more damage

Looks very balanced, i could say - for many builds it's insanely balanced. 50% chance to cause explosion for me it's fine, good RNG modifier. 10% of monster life is enough, something like small abyssal cry without 100% trigger ratio.
It's first skillnode in the way to Malediciton which gives 1 additional curse and pretty in my opinion useless stat what adds 4% of non-chaos damage as extra chaos damage for 4 second. IMO it doesn't really fit this skillpath but i was able to live with this for sake of having very balanced skillnode before and ability to take another curse.

50% chance, 10% damage, will not one shot anything but helps in doing this. Let's not lie, it's balanced as hell.

Now, what someone - please reveal yourself Sir, yes you who went into "i dont like this, let's make a FIRST SKILLNODE a Shield Bash garbage trash class something" @GGG, please poke this person to actually tell what the hell is this change:



Like, really?
I mean, change perfectly balanced passive because of........ ??????????? what?

Feedback: revert this change before live version, please do not destroy something what's perfectly balanced.

As someone who enjoy Essence drain skill builds i don't see ANY, like literally ANY DAMN REASON to ever use Occultist since besides -chaos res / some defensive abilities (which are only decent on paper so far) it offers right now nothing.

Not mention you nerf something what is balanced but you leave completely broken classes like Juggernaut who can build up tons of armor into point of being immortal and still deal fucktons of damage since every defensive node gives also "additional damage" of just having defence.

That's my opinion, i am angry, i may overreact but i think i am not only one who actually feels very bad about this one passive being trashed into literally garbage shield bash skill.
Last edited by datenshiddd#0060 on Mar 3, 2016, 6:59:27 AM
Last bumped on Mar 9, 2016, 2:10:48 PM
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"lol" balanced.

Hahahaahahahahahaa.

1) it was going to absolutely and without a doubt REK in party-play

2) visual concerns when every mob animates an explosion and you fuck an entire screen instantly.

The damage remained the same, they just reduced party impact and crash/fps concerns.

It's a fair adjustment.

You realize it still has a "10% more deeeeeeeeps" on it as-well right?

Anyway, this feels like a rage post so i don't expend a rational response.

Peace,

-Boem-

(btw, original version was 100% explosion rate if "you" killed them and 50% for party members)

edit : hahahahaah didn't even finish reading, did you just actually call this "shield charge garbage tier"
?_? Oh my, people fail so hard nowadays.

Yeah man, 10% more dps and 20% of a 25%HP detonate that scales with end-game content. Tier trash "ok" /nods
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Mar 3, 2016, 7:00:58 AM
I think its still really strong if it scales with stats and gear (chaos dmg, area, poison from Consuming Dark). Abyssal Cry is just 8% and it's stupid strong in single player, this is 5% on average without having to cast anything and also no cooldown.

"
Boem wrote:


1) it was going to absolutely and without a doubt REK in party-play



Why would it do that? GGG of course programmed it to be like Infernal Blow which is "While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.".
This message was delivered by GGG defence force.
"
1) it was going to absolutely and without a doubt REK in party-play


Many other classes doing this already and still stays not touched, your point?

"
2) visual concerns when every mob animates an explosion and you fuck an entire screen instantly.


Depends, i honestly don't agree with this, corpse explosion doesn't have that big impact on performance unless explosion from this one passive could have different animation. If even it's more related to graphical performance, i don't agree with way how it is done.

"
(btw, original version was 100% explosion rate if "you" killed them and 50% for party members)


Depends on how you read this, i tough it was like that but from other side, 50% chance could be related to overall proc chance.

"
Anyway, this feels like a rage post so i don't expend a rational response.


May sounds like this, it's honestly not, i will still go this way with my build just to check if it's efficient and if for example Scion don't do same thing better after this change (almost non existant corpse explosion vs 100% pierce, interesting).
It's still good. Compare it to any other 2-point ascendancy class passive.
"
mazul wrote:
"
Boem wrote:


1) it was going to absolutely and without a doubt REK in party-play



Why would it do that? GGG of course programmed it to be like Infernal Blow which is "While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.".


It's 10% more damage(curse debuff)

And another 10% on explosion that has a cascade effect. Ever played infernal blow? Even in a party? One mob explodes and there you go.....

Also, i don't know if it works like infernal blow, but i agree it has a high chance of functioning in a similar manner.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
datenshiddd wrote:


"
(btw, original version was 100% explosion rate if "you" killed them and 50% for party members)


Depends on how you read this, i tough it was like that but from other side, 50% chance could be related to overall proc chance.


No it doesn't depend on how you read it.

The original function was worded

"cursed enemy's you kill explode for 10% of life as chaos damage" (which is a 100%proq rate on your kills)
"50% chance to cause cursed enemy's to explode" (an effect that occurs on all of your cursed targets, irrelevant of who kills)

Seriously though, this node is still extremely potent for a two pointer. Even just a 10% more modifier is extremely potent for almost anybody.

Peace,

-Boem-

edit : fucked up quotes
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Mar 3, 2016, 8:23:20 AM
"
Boem wrote:


Seriously though, this node is still extremely potent for a two pointer. Even just a 10% more modifier is extremely potent for almost anybody.


where do you get that from ? it says 10% increased damage not more damage.
Qvis contra nos ?
"
Feins_ wrote:
"
Boem wrote:


Seriously though, this node is still extremely potent for a two pointer. Even just a 10% more modifier is extremely potent for almost anybody.


where do you get that from ? it says 10% increased damage not more damage.


they take 10% increased damage

you don't deal 10% increased damage

It's a monster side debuff which act's like a more multiplier on your damage output, similar to how vulnerability functions for dot's and physical damage.(since it's also monster side)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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