Choosing Scion Ascendancy Classes: ST-CoC

So I am running a Cast on Crit / Spectral Throw build as a Scion.
I've rebuilt my tree for ascendancy, and there is no point in adding an extra starting point on my passive tree, so that means I must now choose 2 Subclasses that will work well together.

Here is my handy diagram:
Spoiler



The classes that I see as viable:

Assassin - 1% base crit helps immensely. Nothing else is that helpful: maybe maim to slow enemies. Crit multi and power charges on full life enemies is nearly useless.

Elementalist - This seemed to be the obvious #2 choice at first glance, but really it only adds 5% elemental penetration - I already have 50% from EE. Slight amount of defense added too.

Berserker - Nice amount of damage, plus the life leech would be amazing for all of these different elements I'm casting. On the downside, I already gain so much HP from thief's torment that I'm not sure how viable this is. I'm considering using the Retch belt along with this for chaos damage while leeching.

Inquisitor - increased elemental damage, reduced elemental damage taken, consecrated ground and crit chance. Although I didn't see it at first, this actually seems like a very strong class!

Deadeye - adds extra range and extra projectile.

Raider - some dodge and frenzy charge generation, but overall nothing super strong.

Trickster - some defense and damage. The mana regen would be nice, since the only thing that puts a significant dent in my mana is using a movement skill



At this point I'm thinking Assassin/Inquisitor, but I'm not sure if there are some synergies I've overlooked.

What do you guys think?
Legacy SC IGN: Octora
Standard SC IGN: Octyte
Last bumped on Mar 5, 2016, 6:53:22 AM
I think it totally depends on your gear and gems. Especially, what spells you are casting with CoC.
eg, for Deadeye; Will the extra projectile help the spell too? Will the extra pierce help or hurt?


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PS: Raider: Pacifism. 'nuff said. In b4 Scion Raider node nerf.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
PS: Raider: Pacifism. 'nuff said. In b4 Scion Raider node nerf.


Raider + Pacifism is about the worse combo I can think of. You are giving up three jewel slots for permanent Onslaught + Phasing.

Are you even aware of how strong 3 jewel slots can possibly be?
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Starxsword wrote:
Are you even aware of how strong 3 jewel slots can possibly be?

About 3 passive skill points value per jewel slot, on average I think.

Are you aware of how strong Onslaught is?

"
"
PS: Raider: Pacifism. 'nuff said. In b4 Scion Raider node nerf.


Raider + Pacifism is about the worse combo I can think of. You are giving up three jewel slots for permanent Onslaught + Phasing.


It depends on whether your build is built around the jewels, or just using them. I'm pretty sure 20% increased move speed would be worth a jewel slot for almost all builds, 20% increased cast speed and/or 20% increased attack speed would be worth a jewel slot for many builds as well. The third one buys you phasing which may or may not be worth it.

But you're right; thinking about it it's probably better just to generate some frenzy charges and use the Jewel slots for something else. Unless you're going for Synergy with Snakebite or something like that.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Mar 3, 2016, 12:54:43 AM
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About 3 passive skill points value per jewel slot, on average I think.

Are you aware of how strong Onslaught is?


Yes, 20% increased attack speed, cast speed, and movement speed.
But, you are giving up 9 passives points and and a Major Ascendancy node for that.

I simply can't imagine giving up 3 jewel slots just for Onslaught and Phasing.
/Followed
"
Starxsword wrote:

I simply can't imagine giving up 3 jewel slots just for Onslaught and Phasing.

Maybe slap a blood dance on that mofo for ezpz 100% uptime?

Writhing Jar for bosses??

Maybe use the buffed Diamond Flask? (I never managed to reach crit cap on my CoC but maybe I am a noob)
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adghar wrote:
Maybe use the buffed Diamond Flask? (I never managed to reach crit cap on my CoC but maybe I am a noob)


I was sitting at 94.5% crit last season (close enough to cap), but since the latest passive tree revision I'm only in the mid 80s now.

I'm hoping the extra 1% base crit from the assassin class helps bump that up again.

"
dudiobugtron wrote:
I think it totally depends on your gear and gems. Especially, what spells you are casting with CoC.
eg, for Deadeye; Will the extra projectile help the spell too? Will the extra pierce help or hurt?


The extra projectile would be helpful, but not game changing since I already have 5 from GMP - adding 1 more might not even be noticeable.


I never considered that pierce could actually be a bad thing. I suppose it would inhibit my arctic breath and fireball explosions from happening and overlapping in the crowd.

As for jewels, spells and gear:

I'm definitely not built around jewels, but I happen to have 7 slots in my build. I currently just have these filled with junk like Izaro's Turmoil - I would like to start replacing these with crit/life jewels at some point.

For spells, my ideal set up is:
ST - GMP - CoC - Fireball - Arctic Breath - Ball Lightning

but, while trying to roll my BBBGGG volls, I accidentally hit BBGGGG. I couldn't bring myself to overwrite this extremely rare color combo, so I've been running with:

ST - GMP - CoC - Fireball - Arctic Breath - X

and the last slot I swap between Ethereal knives (boss fights), bladefall (AOE clearing) and chain (Elreon missions)

"
adghar wrote:
Maybe slap a blood dance on that mofo for ezpz 100% uptime?

The only way I could make a blood dance work is if I roll some GG resistance jewels - Since I am forced to use so many unique items in my build I have to make up my elemental resists on my boots.


"
Starxsword wrote:

Yes, 20% increased attack speed, cast speed, and movement speed.
But, you are giving up 9 passives points and and a Major Ascendancy node for that.

I simply can't imagine giving up 3 jewel slots just for Onslaught and Phasing.

Onslaught seems like a decent buff, but I'm not sure how effective it would be to trade 3 jewel slots for it. Cast speed does nothing, attack speed is marginally helpful to get out more crits, and move speed is nice but I already have 100% up-time on Quicksilver thanks to legacy surgeons flask.



Thanks for all the input so far; certainly gives me something to think about.
Legacy SC IGN: Octora
Standard SC IGN: Octyte
"
dudiobugtron wrote:
In b4 Scion Raider node nerf.

Called it. Now it only gives Onslaught, not phasing. Didn't even make it in to the live build.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
"
dudiobugtron wrote:
In b4 Scion Raider node nerf.

Called it. Now it only gives Onslaught, not phasing. Didn't even make it in to the live build.


Indeed you did. I am utterly confused as to why they did that. Not like it changes anything, since Phasing rarely matters, practically speaking.

From what I can tell, each Major Ascendant node is about 10 passive points. So, the Scion's Major Ascendant node would need to be worth about 15 passive points (or approximately 1.5 times stronger than a Major Ascendancy) to keep up, since she can only get two.

With what you are giving up, I can't see how having Onslaught and Phasing would be overpowered or anything like that, but who knows.

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