[2.2] SRS Necromancer Witch guide by Skrylax

[2.2] SRS Necromancer Witch guide by Skrylax

Made something based on LiftingNerdBro his guide for SRS 2.1
https://www.pathofexile.com/forum/view-thread/1427765

Feel free to reuse this as you feel like. Posted it more for a personal look-up during leveling march of 4th :).

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Passive Skill-tree:

Updated 26/3: Feel free to change to your likings

112 Points

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAMDAQQHBLMI9A3iD6sVJxZvFr8W8xcvGYoajxzcHRQdqh8CIvQkiySqJLAk2CY8JpUo-iycL50y0TWSNsU26TpYOuFBh0VHRZ1GcUiOTLNNuU3jU1JVS1XGVdZXK1qRXypfsGHiZOdo8mpDaqxr22wLbRlvnn0YgKSCx4MJg9uExYVghW2IQIyxjxqPRpMnmuCbipu1oS-iAKZXpqynCKh9qsSsmLQMtz64k7zqvYK-T76KwFTAZsM6ykrK08y80B_T-9WB2CTYvd-K4YjjaukC6-Tr7uyK7-vwH_JF9tr31_no-tL7Cf4K_kn-j_6z


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Skill-gems and setups:

Without Pledge Of Hands: (option: The Searing Touch)

- SRS [Blue]
- Spell Echo [Blue]
- Melee Physical Damage [Red]
- Minion Damage [Blue]
- Melee Splash [Red] / Culling Strike [Green]
- Empower (lvl 3+, otherwise use Added Fire Damage). [Red]

With Pledge of Hands:

- SRS [Blue]
- Melee Physical Damage [Red]
- Minion Damage [Blue]
- Melee Splash [Red]
- Culling Strike [Green] / Multistrike [Red]
- Empower (lvl 2+, otherwise use Added Fire Damage). [Red]

- Helmet:

- Raise Zombie [Blue]
- Summon Chaos Golem [Blue]
- Minion Life [Blue]
- Minion and totem elemental resistances [Blue]

- Chest:

4-link + 2 sockets

- Vaal Haste [Green]
- Vaal Haste [Green]
- Haste [Green]
- Increased Duration [Red]

- Arctic Armour [Green]
- Flame Dash [Blue]

- Gloves:

- Cast When Damage Taken (lvl 15) [Red]
- Molten Shell (lvl 18) [Red]
- Enfeeble (lvl 17) [Blue]
- Increased Duration (max level) [Red]

- Boots:

two 2-links

- Hatred [Green]
- Generosity [Red]

- Flesh Offering [Blue]
- Faster Casting [Blue]

__________________________________________________________________________


Bandit Quest Rewards:

- Normal : Help Oak for 40+ life.
- Cruel : Kill them all for 1 extra skill point.
- Merciless: Kill them all for 1 extra skill point.

__________________________________________________________________________


Gearing and stat priorities:

Resistance cap. 75% in all @ Merciless

For defence: (Number 1 being the most important)

1. Life
2. Armor
3. Attributes/stats (for skill-gem requirements)
4. Mana + Mana regen
5. Chaos Resistance

For offence:

1. 2/3+ to socketed skill-gem levels (staff, unless using a Pledge of Hands)
2. Increased Cast Speed%

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For jewels:

1. Increased Minion Damage (14-16%)
2. Increased Cast Speed by itself, and increased cast speed when wielding a staff and when using fire skills (4-5%)
3. Life (6-7%)

__________________________________________________________________________


For flasks:

Seething Divine Life Flask of Dousing
Seething Divine Life Flask of Staunching
Ample Quicksilver Flask of Adrenaline
Ample Granite Flask of Iron Skin
Ample Ruby/Topaz/Sapphire Flask of Warding

__________________________________________________________________________


As said earlier, thanks to LiftingNerdBro his guide to SRS, without that I wouldn't have made this one for 2.2.
Last edited by Skrylax on Mar 25, 2016, 7:07:04 PM
Last bumped on Mar 25, 2016, 7:08:03 PM
Reserved just in case.
Reserved just in case.
Thanks for this !!! exactly what i was looking for!
Look's very good mate, I am gonna do SRS aswell this league. i have some thought's thou. I am going to focus abit more on jewel's, why?

i meen like, 2 point's of 5% hp each vs a jewel slot above witch,
just a fast serch on trade for jewel's:
-6% increased maximum Life
-5% reduced Mana Cost of Skills
-Minions deal 16% increased Damage
-4% increased Attack and Cast Speed

4% less HP but more minion damage, castspeed and reduced cost.
I¨l take thatt jewel anyday over the 10% hp.!



Did also notice you went past a jewel slot close by the scion tree, so that's just 1 point, the lost of 5% hp to a jewel that can give you:
6% increased maximum Life
5% reduced Mana Cost of Skills
Minions deal 16% increased Damage
4% increased Attack and Cast Speed
-----------------------------------------------------------------------------------------------------

Gem setup main damage:

Without Pledge Of Hands: (option: The Searing Touch)

- SRS [Blue]
- Spell Echo [Blue]
- Melee Physical Damage [Red]
- Minion Damage [Blue]
- Melee Splash [Red] / Culling Strike [Green] < (if red slot, use melee spalsh on clearing and swap in added firemage/or iron will if you have alot of str on bosses)
- Empower [Red]

With Pledge of Hands:

- SRS [Blue]
- Melee Physical Damage [Red]
- Minion Damage [Blue]
- Melee Splash [Red] < Swap in added fire damage/iron will for bosses.
- Culling Strike [Green] / Multistrike [Red]
- Empower [Red]

----------------------------------------------------------------------------------------------------
Also dual vaal haste? hmm not sure that's much needed with acendancy point's + gem's + haste, you get alot of cast speed anyway room for vaal grace or something else.


Friendly regard's
Snooy

Nice one! I could test this!

Just to know. Why 2 Vaal Haste?

Do you have some videos?
"
snooy wrote:
Look's very good mate, I am gonna do SRS aswell this league. i have some thought's thou. I am going to focus abit more on jewel's, why?

i meen like, 2 point's of 5% hp each vs a jewel slot above witch,
just a fast serch on trade for jewel's:
-6% increased maximum Life
-5% reduced Mana Cost of Skills
-Minions deal 16% increased Damage
-4% increased Attack and Cast Speed

4% less HP but more minion damage, castspeed and reduced cost.
I¨l take thatt jewel anyday over the 10% hp.!



Did also notice you went past a jewel slot close by the scion tree, so that's just 1 point, the lost of 5% hp to a jewel that can give you:
6% increased maximum Life
5% reduced Mana Cost of Skills
Minions deal 16% increased Damage
4% increased Attack and Cast Speed
-----------------------------------------------------------------------------------------------------

Gem setup main damage:

Without Pledge Of Hands: (option: The Searing Touch)

- SRS [Blue]
- Spell Echo [Blue]
- Melee Physical Damage [Red]
- Minion Damage [Blue]
- Melee Splash [Red] / Culling Strike [Green] < (if red slot, use melee spalsh on clearing and swap in added firemage/or iron will if you have alot of str on bosses)
- Empower [Red]

With Pledge of Hands:

- SRS [Blue]
- Melee Physical Damage [Red]
- Minion Damage [Blue]
- Melee Splash [Red] < Swap in added fire damage/iron will for bosses.
- Culling Strike [Green] / Multistrike [Red]
- Empower [Red]

----------------------------------------------------------------------------------------------------
Also dual vaal haste? hmm not sure that's much needed with acendancy point's + gem's + haste, you get alot of cast speed anyway room for vaal grace or something else.


Friendly regard's
Snooy



As I'm personally also planning to run Atziri etc. I highly prefer double vaal haste for boss fights as you dont get the stack those during the fight.

As for more gems slots you were talking about, those are still obtainable ofcourse. But the high end ones are not going to be easy to get as they get expensive quickly.

But ofcourse if you can get the Quadfecta gems for your class its a big plus!
"
ericut wrote:
Nice one! I could test this!

Just to know. Why 2 Vaal Haste?

Do you have some videos?


Double vaal haste I find super usefull vs boss fights as Atziri. As you don't get to stack these during the boss fight itself.

As for video's, I don't have these myself. Perhaps I can make some during the season. Or live stream some gameplay.
What are your thoughts on spectre summoners? Why would you choose SRS over spectre, and vice versa?
Does SrS really need that much cast speed from passives, since they get so much from ascendancy.

Also why did you not take all minion dmg nodes?

also would Raise Spectre be better than Raise Zombie ?
Last edited by Moksu on Feb 29, 2016, 3:15:55 PM

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