Okay, so I keep dying. I literally can not stop dying.

With little help from the ranger community, and despite me really wanting to come here and publish a book on how much this game hurts my heart, I really do want to know what I am doing wrong.

I do not know if I want to play this game anymore, as it has passed enjoyable for me. There is one item I want, a lioneye's glare, and despite everything, for the past two weeks I have been unable to even make a step closer to getting one. Poor choices and bad luck, the usual.

My gear is not the best. And before you insult my amulet, it does give me hp, resists, dps, and the ability to use a lot of skill gems I can't use without it. So it has to stay, sorry.

Spoiler


My passive tree is also nothing special. Very general with little evasion adds and only 16 points into hp nodes that I see. I have considered dropping dps for more hp and evasion, but my dps is already so low I find it difficult to... solo. Huh. It's 1100 with buffs (that's a 25% hatred or something, So ouch).

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEEfgWEBbUM8g6tD6sQLRR1FSAV8Bn-GwEhdiU_JpUppSpNLIUs6TB8MfoyfjKUNYY2PTnUOlg6sz7PPydKfVFHVUtW-loaYeJnoGqTbWxte25pbqpv8nDVdEF08Xb3d9d_An8rhxmHQYd2iGuMNo19jb-VBZuNnaqeuaCfoaSiQKXLpuCn1Kp_qrir0q_rtBq1SLZBuc295sAPwFHEosS4yqnV-NnG2o3cFd0N4svjhOd09Pj5Y_zF_sg=


Counting the progress from today, I am further away from level 78 than I was 24 hours ago. So I have that going for me at least. Also I am completely broke due to my own choices and what I assume is some type of impulse control issue.
Last edited by Sizzlebuzz#3174 on Feb 17, 2013, 9:14:24 AM
What exactly is killing you?

Edit: Cannot help you if I do not know exactly why you're dying. Also I can see you've taken some nodes which would be better spent elsewhere. I'll elaborate later after I get a response.
Last edited by Lyralei#5969 on Feb 17, 2013, 9:20:20 AM
This is well beyond my area of expertise but I hope you find the answers you need here in the Ranger board.

Personally I would just play another character if I hit a wall at that high a level and see if other chars hit the same wall, and if not, why not?

Best of luck.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Charan wrote:
This is well beyond my area of expertise but I hope you find the answers you need here in the Ranger board.

Personally I would just play another character if I hit a wall at that high a level and see if other chars hit the same wall, and if not, why not?

Best of luck.


I have only found one item that I consider to be good, and it did prompt me to make a new character, but it's melee and melee has never really been great, and with my computer and desync issues, I don't even want to think about it.

But I do believe that I will likely be making progress on a shadow soon (due to a few reasons), but I am reluctant to give up on my ranger. I still have some hope I guess :O.

Thank you for moving the thread, I was unsure where to post it because I have tried posting here before and didn't really receive much build help.


"
Lyralei wrote:
What exactly is killing you?

Edit: Cannot help you if I do not know exactly why you're dying. Also I can see you've taken some nodes which would be better spent elsewhere. I'll elaborate later after I get a response.


Usually my deaths are very random. There are only two things I can think of that will probably kill me. Those are alchemist/poison cloud users (plague bowmen/poison bandits to a lesser extent as they don't trigger their cloud as much and don't really kill my totem as fast as alchemists seem to do) and of course, flicker strike users such as spiders and pirates (and undying grappler enemies which are very rare to get it seems). Usually 3 is enough to overwhelm me in terms of the damage I can take.

I only run maps as the experience there is the only experience worth grinding, and it is the only place to try to get the bow I want.

I'm too tired to be posting.


Now that I think about it, those have been my only accidental deaths in the past few levels. I am usually very cautious and my computer is pretty slow sometimes so I don't really even look at a group of enemies before throwing down my totem and scouting the area ahead of me.
Last edited by Sizzlebuzz#3174 on Feb 17, 2013, 9:40:56 AM
Unfortunately the mobs you mentioned are a universal problem for all of us, moreso in hardcore.

In the case of Chaos Damage, the only mitigation is to outright avoid it or to slowly gear up for Chaos Resistance. This is one thing that all of us have a problem with, so its not isolated to just you.

Flicker Strike targets are easily dispatched by using a 3L BBR Skeleton totem with Faster Casting. Casting Temporal Chains from the edge of the screen can also help, as will holding shift and shooting forward (to where you think they are). At worst case if you spot one at the edge of your screen, pop a Quicksilver Flask of Adrenaline and run to a safe distance and shoot them offscreen.


Your build isn't really the issue (although you could do with a tad bit more life), its the method of dealing with the stuff that kills you. In this case, I can sympathize as those really are some of the most difficult mobs in the game to deal with, moreso if they have haste and move quickly.

P.S: Make sure you carry an Amethyst Flask and a Seething/Bubbling Flask around. These are mandatory oh-shit buttons for any life based build. A standard bar should always contain these:
Last edited by Lyralei#5969 on Feb 17, 2013, 9:42:57 AM
I've thought about those, but the timer just seems so short. Too short for me to make use of them.



Mana is a problem for me when using frenzy as it eats very much and mana regen is nowhere on my character. But I have thought about it because the feedback I got on another thread mentioned how good mana regen was.

I wouldn't be opposed to you changing around my build and seeing what you think would be better. I am a physical ranger, but damage is damage. I don't want to give up split arrow/frenzy or my totem though. My totem is like my best friend.

I've never really thought of the instant recovery flasks. I always looked at them before merciless as pointless and I guess I totally forgot about them. I may replace one of mine for those.
Last edited by Sizzlebuzz#3174 on Feb 17, 2013, 10:02:03 AM
Reroll both Hallowed Flasks. Aim for one Bubbling and one Seething affix on them. Suffix is up to you, but I prefer to get Heat on my Seething to dispel Freeze/Chill and Warding on my Bubbling.

Mana Leech support gem should be considered in lieu of your flasks so that you can free up space for a Granite Flask (at the very least). The durations are short because they're meant to be used in clutch situations, ala the time it takes for your totem to redraw aggro. Do not underestimate one with a perfect roll (free 10k armour).

As for your passive tree; I would strongly advise taking out Iron Grip. With however much strength that you have, you have to ask yourself if ~20% Physical Projectile Damage is really worth 5 points. Points that could go into Berserking and Unwavering Stance.

Tool to calculate passive yield:
http://poe.sitedyno.com/skill_tree/compute

Spoiler
Adjustments

Why Unwavering Stance?
Because you took Iron Reflexes, you benefit more from the stun immunity than the measly 5% avoid left to you. The loss in damage from losing Heavy Draw is offset by Berserking.

Why Alchemist?
I would arguably also take the two 15% Life Flask nodes. This in combination with a Bubbling Flask allows you to instantly regenerate your entire life pool back to full within ~2 seconds.

Why Golem's Blood?
Life Regeneration counteracts (to some degree) poison arrow's cloud giving you more reaction time when you get hit by one. This is compounded exponentially as your chaos resistance goes up.
Last edited by Lyralei#5969 on Feb 17, 2013, 10:15:33 AM
Terrible tree.


you only have 54 strenght and you wasted 5 points all the way towards Iron grip just to gain . 5 str gives u 1% melee physical damage, iron grip provides these bonus to projectile as well.

Now you have 10% bonus projectile damage,when you can easily get 8% range/physical damage from anywhere in the ranger tree 1 node.


Frenzy is not really a good skill , it increases your attack speed thus mana consumption rate.
Why not go for Poison arrow or Lightning arrow? ok taking Mana Flow isnt that bad for a little boost despite our low Int/mana pool. But again , is frenzy really worth it? you are using another 5 points to take Diamond Skin , really? 15% to all resistance .. really? Dont even bother unless you are stacking up to 50-70% Elemental resist. in the Nullification node on the top right, that gives 10% Elemental resist with dodge. take those instead. Those 2 Nullification Node are already linked to you all you need to do is take them, why did not? You need more Evasion Rating to have Higher Armor, stop focusing too much on HP when your strenght is low.


The problem with frenzy is that you can attack very fast but you also consume alot of mana, this only gives you the choice of being a Physical attack ranger afte frenzy is maxed or a very fast burst of attack. This isnt good in games like this because constantly killing & surviving is better than a burst of damage, which frenzy provides and you didnt maximize what ranger tree is good at, the evasion ratings! You did not take alchemist, since you are constantly potting, you should. its just one point and you can have it. could save your life.



You went too far for Crit nodes, i'd rather you invest in damage. Crit of 5% natural(weapon), a boost of 50% crit chance will give you 7.5% crit chance only. so from the tree i can see that you want to be a Critical Ranger , maximizing crits scattered around the tree and you will be sacrificing survivability and damage. Our survivability is based mostly on Evasion Rating. The first 3 evasion nodes near the start gives 30% while the evasion node on the left gives a whopping 140% Evasion rating. so that gives around 170% Armor rating with iron reflex? im not sure how the convert works but generally gets your armor up.




Last edited by FatHuntresS#0447 on Feb 17, 2013, 10:25:40 AM
You fail to understand that Armour Rating is garbage without a sizeable life pool. 170% AR won't save you from things that will kill you, and in this instance Life > AR.

Please do not confuse people with misinformation.
Well, the build looks reasonably fine. Few strange choices and still few more points to complete it.

- Respec out of Iron Grip (that is 5 points you save). IR is useless with that amount of STR nodes.
- Finish Assasination nodes (those are awesome for crit build)
- Get Fury Bolts notable
- Get Alchemist notable (it is amazing)
- To be a bit more durable, you can invest to get Steal Skin notable next to Duelist starting area. Get those 3x 8% HP nodes along the way (skip regen).
- Get Celerity notable, it is just along the way and provides good return on 1 point

You are dieing to 2 most dangerous foes a ranger can face--flicker strikers and chaos damage dealing monsters (especially those alchemists are extremely dangerous). Just dont play in maps these types of monsters appear. If you need to do quest in such area, get to next level and then progress through the map.

Chaos damage is difficult to deal with. You either invest into chaos resistance or you ignore it but than you have to be very careful how you treat chaos monsters.

I have 1.7k HP, rather low physical mitigation (39%) and maxed elemental resists as lvl79. I'm a bit squishy but with proper care and bit of kiting I do well. I die from time to time, which is annoying due to 15% exp loss but it is usually limited to 1 or 2 cases per level.

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