So we heard you wanted to reduce your trap cooldown...




My god. What have you done?!
My first non-trap-build-expert impression is that it seems a bit clunky to do this by taking a gem slot, why not just reduce the cooldowns (or put it on the tree)?

E: Also kind of wish the level requirement was lower as well, in the twenties would feel better imo.
Last edited by GeorgAnatoly#4189 on Feb 17, 2016, 10:08:27 PM
0 mana cost CI Crit Lightning Warp Trap Trickster Incoming this ascendancy patch LMFAO

LW - LitPen - EMPOWER - TRAP - MULTI TRAP - TrapCD

don't forget a pair of these either!:


"
SIQI wrote:
0 mana cost CI Crit Lightning Warp Trap Trickster Incoming this ascendancy patch LMFAO

LW - LitPen - EMPOWER - TRAP - MULTI TRAP - TrapCD

don't forget a pair of these either!:




Last time I tried Lightning Warp in a trap, it didn't work. Damage isn't dealt if the caster dies, it seems, which the trap "dies" immediately upon being triggered.



If I'm wrong on this, feel free to correct me. But that's how it worked when I tried it.
"You go on pretending that you own the universe,
And we'll all be here watching as you're falling down to Earth."
my duelist trapper loves this.


must trap those new spells
I need more purple titles
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Yeah but we want this in the base trap gems , not a support that will hinder the damage output .

Thanks and have a nice day .
R.I.P 4.B.
I have a question, now that I think about it.

There are other skills that use cooldowns and charge-based usage (Frost Wall, Desecrate, Flame Dash).

So why not just have it work with all of them and call it "Cooldown Recovery?"

Or even "Charge Recovery" to be clear it doesn't have any effect on cooldown skills without multiple uses (Flicker Strike, Blink Arrow, Warcries, Golems, Phase Run)

I don't think it would be overpowered for any of the multiple use ones to cool down faster. It's not like they're used as primary damage skills like traps are.
Last edited by Lavablade#2117 on Feb 18, 2016, 12:47:58 AM
"
AdFinitum wrote:
Shouldnt this be on the passive tree so actual trap builds could benefit from it instead of getting to throw more mines faster at the cost of the very same DPS penalty ( due to the loss of a damage gem ) ?

Just a question though since I never did a serious trap build.


Afair, traps didn't have that many supports, back in the days I was playing. We've got Trap/Mine Damage now, so not so sure about that. More choice is still better, amarito?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.


FTFY
Spoiler
I'm on my phone, that's the best I could do
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 18, 2016, 1:00:03 AM

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