Does being shocked increase the dmg you take from Righteous Fire?

Curious.
What is your reasoning for even considering that it shouldnt?
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
A long long time ago, the answer was no. This was because of some fiddly diddly behind the scenes carp where Damage over Time was not Damage, so Shock only boosted Hit damage.

We're in the modern age now though. Damage over Time won its civil rights movement and generic damage modifiers apply to DoT like others.

Shock provides generic damage modifier.

EDIT: this post has been time travel fixed.
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Last edited by adghar#1824 on Feb 17, 2016, 3:05:30 AM
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SkyCore wrote:
What is your reasoning for even considering that it shouldnt?


Someone was saying they use the Vessel of Vinktar flask and still out leech atziri with RF on...Made me wonder if shock dmg effected since the flask shocks u on use.
Old version of this post with probably-wrong information
HOLD ON GUYS. I think I misread the thread title.

Being Shocked will increase the damage that enemy entities' Righteous Fire deals.

Being Shocked will not increase the damage that the Shocked entity's Righteous Fire deals.

EDIT3: I actually am probably wrong even about this. Ignore me within this thread. PaperRat offers evidence to the contrary and I can't test for a week or more thanks to my eye surgery. Laaaaaame

Sorry for any confusion. I probably shouldn't forums when I've had 2-3 hrs of sleep

EDIT: Here's the GGG reasoning if I recall correctly. My memory might be fuzzing out on me, but when Shock first started to affect DoT, it would affect all RF effects too (on the Shocked entity whether the Shocked entity had RF on or its enemies did). Then GGG decided this would be a terrible way for RF to work (Increased Burning Damage I am 100% sure at some point used to increase the damage you dealt to yourself when you had RF on). So they fixed it, and I think the rules-lawyer loophole is: The self-damage from Righteous Fire is no longer a Buff and therefore doesn't isn't boosted by increased damage. Or I guess when the Damage is on yourself it is not being Dealt. Who knows. Mark_GGG could probably rules-lawyer it better. Maybe there is no rules-lawyer and it's just an exception.

NOOB ADGHAR OUT

EDIT2: NOOB ADGHAR BACK IN.
It's possible that the person talking about Vessel of Vinktar and outleeching Atziri with RF on was also using a flask of Grounding, which removes Shock. I think there might be some new uniques/corruptions that add shock avoidance too. I have heard you can counteract Vinktar's drawback that way. But POE has moved too much too fast for me to be 100% caught up on everything, so I just leave that to raics and Vipermagi (and occasionally other contributers like viperesque or panini_aux_olives). nowadays. usually. except when I'm sleep deprived but hopped up on coffee and thus feel the need to insert myself into every thread apparnetly
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Last edited by adghar#1824 on Feb 17, 2016, 3:07:57 AM
Ok, thanks for that. I was really questioning how the hell the guy could do this when being shocked which then lead me to think damn if shock does increase rf self dmg that would kind of make rf pointless on HC which lead to my question. Hope this helps others too in build decisions.
Last edited by johnce6#2478 on Feb 16, 2016, 11:10:00 PM
Being shocked absolutely does increase self damage from RF. I'm playing RF right now and standing on shocked ground does increase damage taken.
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PaperRat wrote:
Being shocked absolutely does increase self damage from RF. I'm playing RF right now and standing on shocked ground does increase damage taken.


Thanks for the input PaperRat. I think my memory is fuzzier than I thought.

It makes sense from a rules-layering perspective though. It would be consistent with the idea that Righteous Fire self-burn is damage you take, but not damage that you deal. So elemental, fire, and burning damage increases wouldn't affect self-burn, but Shocked and other taken modifiers would.

While I'm in the process of learning over here, I could have sworn that elemental damage increase increases Burning damage that you deal. But RF patch history only mentions fire and burning. Did I get the wrong impression here?

off topic selfish rambling
man I wish I could actually play poe instead of just posting about it. I guess that's the life of a weak laptop user. Gonna have to get used to this for the next couple of weeks sadly
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Last edited by adghar#1824 on Feb 17, 2016, 3:24:30 AM
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CaptainWARLORD wrote:
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adghar wrote:
While I'm in the process of learning over here, I could have sworn that elemental damage increase increases Burning damage that you deal. But RF patch history only mentions fire and burning. Did I get the wrong impression here?

RF is affected by Fire Damage, Burning Damage, Elemental Damage, Damage over Time and Effect of Buffs.

The last one I'm not sure if it got removed.

This is why Doryani's Catalyst is a really good weapon for RF builds.


It also is affected by AoE damage. Effect of Buffs, I'm pretty sure, got removed from the tree. At least templar thingy now gives 3% Non-curse Aura Effectiveness, which makes it a bit easier to get 25% for Purity of Fire to give 1 extra max res at lvl 20.
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CaptainWARLORD wrote:
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PaperRat wrote:
It also is affected by AoE damage.

I knew I forgot something. I am aware of that one. Just simply forgot about it when I wrote this.


I know the feeling :). It's generally quite a bit easier to correct someone's mistake or omission, than to not make one in the first place. Especially in PoE mechanics trivia, with all the niche, special case stuff.

What I find strange, regarding RF though, is that % increased damage from Culling Srtike doesn't work. I can understand that the main cull effect can't happen from DoT, but generic damage increase should probably work.

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