[Research] Map increased item quantity (IIQ% ) and its role in map sustainability

This thread has been linked to us a lot of times today and we're worried that it might be spreading misinformation.

You said "Not all map drops were being included in the research data", and then conclude that higher IIQ doesn't help much. Can you post your raw sample data that includes all map drops? IIQ is linear on items and maps. Note that the map boss has a chance of an extra map, which can bias the data if you don't take it into account.

Our concern is that people will read the thread and think that IIQ doesn't help (when it significantly does, as your data should show when you look at all the drops) and then receive fewer maps, further increasing the complaints about drop rate.
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