Game needs Eternals back (and here's why) |Petition|

I kind of agree, in temp leagues it doesnt matter really since the problem does not exist there and in standard they removed them when they introduced new mod tiers thinking it will solve the problem. Well...at this rate it will take like 5 years and new tiers additions before the old mirror worthy items become non desirable.


So:

1. the problem in temp leagues doesnt exist (and did not exist even when they were in game)

2. in perm leagues you could solve the problem by releasing new content with new mod tiers faster so the old eternal era mirror worthy items will become non desirable faster
ign: klavesnica
Last edited by drzpicu#7073 on Feb 6, 2016, 3:54:29 PM
Btw scrotie i added a bit more to my last post in an edit, after you posted i think.

Either way. I think you underestimate how willing people are to craft.

You will not break the economy or people's willingness to craft by removing mirrors. People acquire as much as they can and try to use it in the best way to achieve power per cost - remove mirrors and they simply start changing their ways but their only goal will remain to keep spending in the best ways to get the best, and if the best is crafting, things will be crafted. You can be sure of that, just look at all other games of all time.

To that add your thought of new higher mods once and for all to whipe the old mirror items' influence and were not even messing standard up anymore.

"
This would mean currency is never consumed in earnest, because taking away Mirrors wouldn't change the fact that sellers must sell items for less than the cost to craft them.


You are wrong here. Removing mirrors = more items are crafted = more exalts are used.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 6, 2016, 3:59:40 PM
Scrotie, respectfully, you are wrong.

If all of the sudden eternals were more common, and instead thinking "oh I need 400 ex to mirror that bow...", what if you could think "I can actually craft something with these eternals and exalts that I'm accumulating..." Everyone would use currency (consumption would increase at all levels) and currency would become MORE useful and desirable. Right now, what good is an exalt to an average player other than to buy what they need? No F***ing good. At all. If everyone could use them to make good items and it was worth saving them I would bet dollars to doughnuts that exalts and eternals would be in HIGH DEMAND for everyone.
IGN - Xukai

Mirror Service - /1046531
Also, item crafters still have a trade because just like vorici recipe, people will pay more than the average crafting price so they don't have to rely on rng to craft their item.

EDIT: Currently there is a huge gab between very good items to ___ mirror level items where its foolish to craft or waste currency on, gearing is too polarized, it would be better to open it up to the full range.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 6, 2016, 4:09:00 PM
"
Crackmonster wrote:
I think you underestimate how willing people are to craft.

You will not break the economy or people's willingness to craft by removing mirrors.
I didn't mean that it would be utterly eradicated, just greatly diminished. And I don't underestimate it, I know a lot of people craft in certain situations despite it being much cheaper to simply trade. Just a suboptimal, and therefore an increasingly minority option.

I think what you underestimate is a seller's motivation to price their items at prices that sell. Which means: less than the perceived crafting cost.

The whole gap between tradeable rares and mirrored rares is an interesting phenomenon. To a large extent mirror service providers are creating this themselves, by keeping mirror service prices low. This is basically a form of market Manipulation, since it greatly increases the cost of attempting to dethrone these mirror items and failing - a failed, but still pretty awesome, product of a mirror-worthy attempt will end up having about the same price as a vastly inferior item. Really, if you think about it, it's not a gap, it is a surprising lack of a gap in pricing.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 6, 2016, 4:25:19 PM
"
trav_dawg wrote:
Scrotie, respectfully, you are wrong.

If all of the sudden eternals were more common, and instead thinking "oh I need 400 ex to mirror that bow...", what if you could think "I can actually craft something with these eternals and exalts that I'm accumulating..." Everyone would use currency (consumption would increase at all levels) and currency would become MORE useful and desirable. Right now, what good is an exalt to an average player other than to buy what they need? No F***ing good. At all. If everyone could use them to make good items and it was worth saving them I would bet dollars to doughnuts that exalts and eternals would be in HIGH DEMAND for everyone.


but.. exalts are in demand. the close to 100:1 chaos:ex ratio wasnt an illusion. people want exalts because even the semi-casuals can have a go at crafting 'good enough' items. mastercrafting allows people like me to get items tah can carry them into t15
Spoiler


so this system works. what is a probem for you is that you do not want good enough items. you want vanity 'topest' items just for the sake of it

casuals do not care about these. and in fact they do not care also because ggg made it very easy to get good enough items (weapons in practice) in the shape of doomsower, disfavor, hege, binos etc.

despite tries and declarations uniques are de facto BiS items for many slots/builds. for mid-budget builds you deal with more than half of the slots being uniques.
the only non unique slot that people care about is harbinger bow as the lioneyes has a drawback and chin sol/infractem are not so straightforward as plain 9% 350pdps harb.
exalts are no longer crafting orbs they are straight currency

why have char that does okish damage and ehh I die sometimes


when I can craft items that keep me alive and do good damage


im all for bringing eternals back ive used them and will again if brought back they are how you craft not add what ever resist is missing from your boots from a master
"
sidtherat wrote:

but.. exalts are in demand. the close to 100:1 chaos:ex ratio wasnt an illusion. people want exalts because even the semi-casuals can have a go at crafting 'good enough' items. mastercrafting allows people like me to get items tah can carry them into t15


there is also an army of free to play casuals with 4 stash tabs that want exalts to save inventory space and simply convert exalts back if they ever need chromes/jewelers etc
ign: klavesnica
I agree eternals were amazing now that eternals are gone the rich got richer thats the only thing that changed.
I'm not agreeing or disagreeing with the crux of your post, insofar as the argument that Eternals make crafting better or more interesting.

But this:

"
but it is the difference between making PoE a game you play for 2 years, vs a game you play for 10 years.


Is incredibly false.

The majority of the players (last I heard, it was about 60-65%?) are challenge-league players, meaning Eternal crafting is nothing to them.

Further, the amount of players interested in high level Eternal-crafting, nevermind those that can afford it, is so minuscule that the existence, or lack thereof, of Eternals in the game is going to have a less than minimal impact on player retention.

And you seem to be arguing that the game NEEDS Eternals for player retention.

Which it doesn't.

If anything, PoE is more attractive to the majority of crafters now, with it being easier to get high-end (although not top-tier) items self-crafted. It's more accessible.

So, between most players being challenge-leaguers, and an extremely small percentage (less than 0.5%, assuredly) being interested in top-tier crafting:

"
the longevity this game inherently should possess.


Is going to be just fine.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Feb 6, 2016, 4:43:58 PM

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